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Searched refs:MSG_NET_GAME_CLIENT_JOIN (Results 1 – 2 of 2) sorted by relevance

/dports/games/pokerth/pokerth-1.1.2-rc/src/net/
H A Dsocket_msg.h155 #define MSG_NET_GAME_CLIENT_JOIN MSG_SOCK_LIMIT_CONNECT + 1 macro
/dports/games/pokerth/pokerth-1.1.2-rc/src/net/common/
H A Dclientstate.cpp1287 client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_JOIN); in InternalHandlePacket()