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Searched refs:MSG_SOCK_LIMIT_CONNECT (Results 1 – 2 of 2) sorted by relevance

/dports/games/pokerth/pokerth-1.1.2-rc/src/net/
H A Dsocket_msg.h151 #define MSG_SOCK_LIMIT_CONNECT MSG_SOCK_SESSION_DONE macro
155 #define MSG_NET_GAME_CLIENT_JOIN MSG_SOCK_LIMIT_CONNECT + 1
156 #define MSG_NET_GAME_CLIENT_SYNCSTART MSG_SOCK_LIMIT_CONNECT + 2
158 #define MSG_NET_GAME_CLIENT_START MSG_SOCK_LIMIT_CONNECT + 4
160 #define MSG_NET_GAME_CLIENT_HAND_END MSG_SOCK_LIMIT_CONNECT + 6
161 #define MSG_NET_GAME_CLIENT_END MSG_SOCK_LIMIT_CONNECT + 7
163 #define MSG_NET_GAME_SERVER_START MSG_SOCK_LIMIT_CONNECT + 8
165 #define MSG_NET_GAME_SERVER_HAND_END MSG_SOCK_LIMIT_CONNECT + 10
166 #define MSG_NET_GAME_SERVER_ROUND MSG_SOCK_LIMIT_CONNECT + 11
167 #define MSG_NET_GAME_SERVER_ACTION MSG_SOCK_LIMIT_CONNECT + 12
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/dports/games/pokerth/pokerth-1.1.2-rc/src/gui/qt/connecttoserverdialog/
H A Dconnecttoserverdialogimpl.cpp86 progressBar->setValue(actionID*(100/MSG_SOCK_LIMIT_CONNECT)); in refresh()
88 if (actionID == MSG_SOCK_LIMIT_CONNECT) in refresh()