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Searched refs:MSG_UPPER_Y (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/TextBox/
H A DTextBox.h14 #define MSG_UPPER_Y 24 macro
H A DTextBox.cpp83 fCoords.y = (fFlags & TB_DRAW_AT_TOP) ? MSG_UPPER_Y : MSG_NORMAL_Y; in SetFlags()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/TextBox/
H A DTextBox.h15 #define MSG_UPPER_Y 24 macro
H A DTextBox.cpp98 …fCoords.y = (fFlags & TB_DRAW_AT_TOP) ? MSG_UPPER_Y : ((Renderer::getInstance()->screenHeight - MS… in RecalculateOffsets()
104 …fCoords.y = (fFlags & TB_DRAW_AT_TOP) ? MSG_UPPER_Y : ((Renderer::getInstance()->screenHeight - MS… in SetFlags()