Searched refs:MSVehicleTransfer (Results 1 – 9 of 9) sorted by relevance
43 MSVehicleTransfer* MSVehicleTransfer::myInstance = nullptr;44 const double MSVehicleTransfer::TeleportMinSpeed = 1;57 MSVehicleTransfer::add(const SUMOTime t, MSVehicle* veh) { in add()79 MSVehicleTransfer::remove(MSVehicle* veh) { in remove()95 MSVehicleTransfer::checkInsertions(SUMOTime time) { in checkInsertions()179 MSVehicleTransfer*180 MSVehicleTransfer::getInstance() { in getInstance()182 myInstance = new MSVehicleTransfer(); in getInstance()188 MSVehicleTransfer::MSVehicleTransfer() : myVehicles(MSGlobals::gNumSimThreads > 1) {} in MSVehicleTransfer() function in MSVehicleTransfer191 MSVehicleTransfer::~MSVehicleTransfer() { in ~MSVehicleTransfer()[all …]
64 class MSVehicleTransfer {67 virtual ~MSVehicleTransfer();111 static MSVehicleTransfer* getInstance();118 MSVehicleTransfer();153 static MSVehicleTransfer* myInstance;
29 MSVehicleTransfer.cpp MSVehicleTransfer.h \
83 MSVehicleTransfer::getInstance()->saveState(out); in saveState()169 MSVehicleTransfer::getInstance()->loadState(attrs, myOffset, vc); in myStartElement()
555 MSVehicleTransfer::getInstance()->checkInsertions(myStep); in simulationStep()645 delete MSVehicleTransfer::getInstance(); in clearAll()
62 class MSVehicleTransfer; variable
1446 MSVehicleTransfer::getInstance()->add(timestep, veh); in detectCollisions()1725 MSVehicleTransfer::getInstance()->add(t, veh); in executeMovements()1734 MSVehicleTransfer::getInstance()->add(t, veh); in executeMovements()1745 MSVehicleTransfer::getInstance()->add(t, veh); in executeMovements()1785 MSVehicleTransfer::getInstance()->add(t, veh); in executeMovements()
57 class MSVehicleTransfer; variable
1059 MSVehicleTransfer::getInstance()->remove(this); in onRemovalFromNet()