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Searched refs:MSYS_GOT_BACKGROUND (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DMouseSystem.cc293 if (prev->uiFlags & MSYS_GOT_BACKGROUND) in MSYS_UpdateMouseRegion()
298 prev->uiFlags &= ~MSYS_GOT_BACKGROUND; in MSYS_UpdateMouseRegion()
325 if (cur->uiFlags & MSYS_GOT_BACKGROUND) in MSYS_UpdateMouseRegion()
330 cur->uiFlags &= ~MSYS_GOT_BACKGROUND; in MSYS_UpdateMouseRegion()
450 if (cur->uiFlags & MSYS_GOT_BACKGROUND) in MSYS_UpdateMouseRegion()
455 cur->uiFlags &= ~MSYS_GOT_BACKGROUND; in MSYS_UpdateMouseRegion()
669 if (uiFlags & MSYS_GOT_BACKGROUND) FreeBackgroundRectPending(FastHelpRect); in SetFastHelpText()
672 uiFlags &= ~MSYS_GOT_BACKGROUND; in SetFastHelpText()
707 if (!(r->uiFlags & MSYS_GOT_BACKGROUND)) in DisplayFastHelp()
710 r->uiFlags |= MSYS_GOT_BACKGROUND | MSYS_HAS_BACKRECT; in DisplayFastHelp()
H A DMouseSystem.h30 #define MSYS_GOT_BACKGROUND 0x00000100 macro