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Searched refs:MSprite (Results 1 – 25 of 33) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dsprites.cpp57 MSprite::MSprite() : MSurface() { in MSprite() function in MADS::MSprite
61 MSprite::MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette, in MSprite() function in MADS::MSprite
69 MSprite::~MSprite() { in ~MSprite()
72 void MSprite::loadSprite(Common::SeekableReadStream *source, in loadSprite()
135 byte MSprite::getTransparencyIndex() const { in getTransparencyIndex()
250 MSprite *frame = asset->getFrame(spriteSlot._frameNumber - 1); in drawBackground()
318 MSprite *sprite = spriteSet.getFrame(frameNumber - 1); in drawSprites()
H A Dsprites.h110 class MSprite : public MSurface {
114 MSprite();
115 MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette,
117 virtual ~MSprite();
H A Dassets.h38 class MSprite; variable
45 MSprite *_frame;
107 MSprite *getFrame(int frameIndex);
H A Dmsurface.h34 class MSprite; variable
41 MSprite *sprite;
H A Dassets.cpp163 frame._frame = new MSprite(spriteDataStream, palette, frame._bounds); in load()
188 _frames[curFrame]._frame = new MSprite(rs, palette, _frames[curFrame]._bounds); in load()
200 MSprite *SpriteAsset::getFrame(int frameIndex) { in getFrame()
H A Dsequence.cpp212 MSprite *sprite = spriteSet.getFrame(timerEntry._frameIndex - 1); in setSpriteSlot()
239 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in loadSprites()
450 MSprite *spriteFrame = scene._sprites[srcSpriteIdx]->getFrame(0); in addSpriteCycle()
464 MSprite *spriteFrame = asset->getFrame(0); in addReverseSpriteCycle()
485 MSprite *frame = sprites->getFrame(0); in startPingPongCycle()
H A Dmads.cpp88 MSprite::setVm(this); in initialize()
H A Devents.cpp94 MSprite *cursor = _cursorSprites->getFrame(_cursorId - 1); in changeCursor()
H A Dmessages.cpp219 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in processText()
232 MSprite *frame = asset.getFrame(player._frameNumber - 1); in processText()
H A Dscreen.cpp88 MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1); in setSpriteSlot()
138 MSprite *frame = asset->getFrame(slot->_frameNumber - 1); in setUISlot()
H A Duser_interface.cpp157 MSprite *sprite = asset->getFrame(frameNumber - 1); in draw()
161 MSprite *sprite = asset->getFrame(frameNumber - 1); in draw()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dsprites.cpp57 MSprite::MSprite() : MSurface() { in MSprite() function in MADS::MSprite
61 MSprite::MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette, in MSprite() function in MADS::MSprite
69 MSprite::~MSprite() { in ~MSprite()
72 void MSprite::loadSprite(Common::SeekableReadStream *source, in loadSprite()
135 byte MSprite::getTransparencyIndex() const { in getTransparencyIndex()
250 MSprite *frame = asset->getFrame(spriteSlot._frameNumber - 1); in drawBackground()
318 MSprite *sprite = spriteSet.getFrame(frameNumber - 1); in drawSprites()
H A Dsprites.h110 class MSprite : public MSurface {
114 MSprite();
115 MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette,
117 ~MSprite() override;
H A Dassets.h37 class MSprite; variable
44 MSprite *_frame;
107 MSprite *getFrame(int frameIndex);
H A Dmsurface.h34 class MSprite; variable
41 MSprite *sprite;
H A Dassets.cpp161 frame._frame = new MSprite(spriteDataStream, palette, frame._bounds); in load()
186 _frames[curFrame]._frame = new MSprite(rs, palette, _frames[curFrame]._bounds); in load()
198 MSprite *SpriteAsset::getFrame(int frameIndex) { in getFrame()
H A Dsequence.cpp212 MSprite *sprite = spriteSet.getFrame(timerEntry._frameIndex - 1); in setSpriteSlot()
239 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in loadSprites()
450 MSprite *spriteFrame = scene._sprites[srcSpriteIdx]->getFrame(0); in addSpriteCycle()
464 MSprite *spriteFrame = asset->getFrame(0); in addReverseSpriteCycle()
485 MSprite *frame = sprites->getFrame(0); in startPingPongCycle()
H A Dmads.cpp82 MSprite::setVm(this); in initialize()
H A Devents.cpp94 MSprite *cursor = _cursorSprites->getFrame(_cursorId - 1); in changeCursor()
H A Dmessages.cpp219 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in processText()
232 MSprite *frame = asset.getFrame(player._frameNumber - 1); in processText()
H A Dscreen.cpp88 MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1); in setSpriteSlot()
138 MSprite *frame = asset->getFrame(slot->_frameNumber - 1); in setUISlot()
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/test/
H A Dsdl2ext_sprite_test.py23 class MSprite(sdl2ext.Sprite): class
25 super(MSprite, self).__init__()
399 sprite = MSprite()
400 assert isinstance(sprite, MSprite)
404 sprite = MSprite()
416 sprite = MSprite(w, h)
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Dmenu_nebular.cpp85 MSprite *frame0 = _menuItems[i]->getFrame(0); in display()
172 MSprite *spr = menuItem->getFrame(_frameIndex); in addSpriteSlot()
H A Ddialogs_nebular.cpp577 MSprite *frame = asset->getFrame(0); in save()
843 MSprite *frame = menuSprites->getFrame(frameNumber - 1); in setFrame()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Dmenu_nebular.cpp85 MSprite *frame0 = _menuItems[i]->getFrame(0); in display()
172 MSprite *spr = menuItem->getFrame(_frameIndex); in addSpriteSlot()

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