/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | sprites.cpp | 57 MSprite::MSprite() : MSurface() { in MSprite() function in MADS::MSprite 61 MSprite::MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette, in MSprite() function in MADS::MSprite 69 MSprite::~MSprite() { in ~MSprite() 72 void MSprite::loadSprite(Common::SeekableReadStream *source, in loadSprite() 135 byte MSprite::getTransparencyIndex() const { in getTransparencyIndex() 250 MSprite *frame = asset->getFrame(spriteSlot._frameNumber - 1); in drawBackground() 318 MSprite *sprite = spriteSet.getFrame(frameNumber - 1); in drawSprites()
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H A D | sprites.h | 110 class MSprite : public MSurface { 114 MSprite(); 115 MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette, 117 virtual ~MSprite();
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H A D | assets.h | 38 class MSprite; variable 45 MSprite *_frame; 107 MSprite *getFrame(int frameIndex);
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H A D | msurface.h | 34 class MSprite; variable 41 MSprite *sprite;
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H A D | assets.cpp | 163 frame._frame = new MSprite(spriteDataStream, palette, frame._bounds); in load() 188 _frames[curFrame]._frame = new MSprite(rs, palette, _frames[curFrame]._bounds); in load() 200 MSprite *SpriteAsset::getFrame(int frameIndex) { in getFrame()
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H A D | sequence.cpp | 212 MSprite *sprite = spriteSet.getFrame(timerEntry._frameIndex - 1); in setSpriteSlot() 239 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in loadSprites() 450 MSprite *spriteFrame = scene._sprites[srcSpriteIdx]->getFrame(0); in addSpriteCycle() 464 MSprite *spriteFrame = asset->getFrame(0); in addReverseSpriteCycle() 485 MSprite *frame = sprites->getFrame(0); in startPingPongCycle()
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H A D | mads.cpp | 88 MSprite::setVm(this); in initialize()
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H A D | events.cpp | 94 MSprite *cursor = _cursorSprites->getFrame(_cursorId - 1); in changeCursor()
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H A D | messages.cpp | 219 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in processText() 232 MSprite *frame = asset.getFrame(player._frameNumber - 1); in processText()
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H A D | screen.cpp | 88 MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1); in setSpriteSlot() 138 MSprite *frame = asset->getFrame(slot->_frameNumber - 1); in setUISlot()
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H A D | user_interface.cpp | 157 MSprite *sprite = asset->getFrame(frameNumber - 1); in draw() 161 MSprite *sprite = asset->getFrame(frameNumber - 1); in draw()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | sprites.cpp | 57 MSprite::MSprite() : MSurface() { in MSprite() function in MADS::MSprite 61 MSprite::MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette, in MSprite() function in MADS::MSprite 69 MSprite::~MSprite() { in ~MSprite() 72 void MSprite::loadSprite(Common::SeekableReadStream *source, in loadSprite() 135 byte MSprite::getTransparencyIndex() const { in getTransparencyIndex() 250 MSprite *frame = asset->getFrame(spriteSlot._frameNumber - 1); in drawBackground() 318 MSprite *sprite = spriteSet.getFrame(frameNumber - 1); in drawSprites()
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H A D | sprites.h | 110 class MSprite : public MSurface { 114 MSprite(); 115 MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette, 117 ~MSprite() override;
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H A D | assets.h | 37 class MSprite; variable 44 MSprite *_frame; 107 MSprite *getFrame(int frameIndex);
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H A D | msurface.h | 34 class MSprite; variable 41 MSprite *sprite;
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H A D | assets.cpp | 161 frame._frame = new MSprite(spriteDataStream, palette, frame._bounds); in load() 186 _frames[curFrame]._frame = new MSprite(rs, palette, _frames[curFrame]._bounds); in load() 198 MSprite *SpriteAsset::getFrame(int frameIndex) { in getFrame()
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H A D | sequence.cpp | 212 MSprite *sprite = spriteSet.getFrame(timerEntry._frameIndex - 1); in setSpriteSlot() 239 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in loadSprites() 450 MSprite *spriteFrame = scene._sprites[srcSpriteIdx]->getFrame(0); in addSpriteCycle() 464 MSprite *spriteFrame = asset->getFrame(0); in addReverseSpriteCycle() 485 MSprite *frame = sprites->getFrame(0); in startPingPongCycle()
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H A D | mads.cpp | 82 MSprite::setVm(this); in initialize()
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H A D | events.cpp | 94 MSprite *cursor = _cursorSprites->getFrame(_cursorId - 1); in changeCursor()
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H A D | messages.cpp | 219 MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1); in processText() 232 MSprite *frame = asset.getFrame(player._frameNumber - 1); in processText()
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H A D | screen.cpp | 88 MSprite *frame = spriteSet.getFrame(ABS(spriteSlot->_frameNumber) - 1); in setSpriteSlot() 138 MSprite *frame = asset->getFrame(slot->_frameNumber - 1); in setUISlot()
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/test/ |
H A D | sdl2ext_sprite_test.py | 23 class MSprite(sdl2ext.Sprite): class 25 super(MSprite, self).__init__() 399 sprite = MSprite() 400 assert isinstance(sprite, MSprite) 404 sprite = MSprite() 416 sprite = MSprite(w, h)
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/ |
H A D | menu_nebular.cpp | 85 MSprite *frame0 = _menuItems[i]->getFrame(0); in display() 172 MSprite *spr = menuItem->getFrame(_frameIndex); in addSpriteSlot()
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H A D | dialogs_nebular.cpp | 577 MSprite *frame = asset->getFrame(0); in save() 843 MSprite *frame = menuSprites->getFrame(frameNumber - 1); in setFrame()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/ |
H A D | menu_nebular.cpp | 85 MSprite *frame0 = _menuItems[i]->getFrame(0); in display() 172 MSprite *spr = menuItem->getFrame(_frameIndex); in addSpriteSlot()
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