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Searched refs:MT_GOLDWANDFX2 (Results 1 – 11 of 11) sorted by relevance

/dports/games/heretic/glheretic-1.2/
H A Dp_pspr.c1047 momz = FixedMul(mobjinfo[MT_GOLDWANDFX2].speed, bulletslope); in A_FireGoldWandPL2()
1048 P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle-(ANG45/8), momz); in A_FireGoldWandPL2()
1049 P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle+(ANG45/8), momz); in A_FireGoldWandPL2()
H A Dinfo.h1432 MT_GOLDWANDFX2, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_pspr.c1034 momz = FixedMul(mobjinfo[MT_GOLDWANDFX2].speed, bulletslope); in A_FireGoldWandPL2()
1035 P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle - (ANG45 / 8), momz); in A_FireGoldWandPL2()
1036 P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle + (ANG45 / 8), momz); in A_FireGoldWandPL2()
H A Dinfo.h1465 MT_GOLDWANDFX2, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_pspr.c1034 momz = FixedMul(mobjinfo[MT_GOLDWANDFX2].speed, bulletslope); in A_FireGoldWandPL2()
1035 P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle - (ANG45 / 8), momz); in A_FireGoldWandPL2()
1036 P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle + (ANG45 / 8), momz); in A_FireGoldWandPL2()
H A Dinfo.h1465 MT_GOLDWANDFX2, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_pspr.c621 momZ = MOBJINFO[MT_GOLDWANDFX2].speed * bulletSlope; in A_FireGoldWandPL2()
623 Vanilla_P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle - (ANG45 / 8), momZ); in A_FireGoldWandPL2()
624 Vanilla_P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle + (ANG45 / 8), momZ); in A_FireGoldWandPL2()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_mapsetup.cpp801 { MT_GOLDWANDFX2, GM_ANY }, in precacheResources()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dinfo.h1467 MT_GOLDWANDFX2, enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dinfo.h2857 MT_GOLDWANDFX2, enumerator
/dports/games/heretic/glheretic-1.2/opengl/
H A Dgl_lights.c278 { MT_GOLDWANDFX2, 1.0f,0.4f,0.2f,0.0f,0.8f, UPDATE_FALSE },