/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_henemy.c | 998 mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX1); in A_MinotaurAtk2() 1004 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle-(ANG45/8), momz); in A_MinotaurAtk2() 1005 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle+(ANG45/8), momz); in A_MinotaurAtk2() 1006 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle-(ANG45/16), momz); in A_MinotaurAtk2() 1007 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle+(ANG45/16), momz); in A_MinotaurAtk2()
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H A D | p_heretic.c | 189 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissileAngle()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 1735 mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX1); in A_MinotaurAtk2() 1741 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle-(ANG45/8), momz); in A_MinotaurAtk2() 1742 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle+(ANG45/8), momz); in A_MinotaurAtk2() 1743 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle-(ANG45/16), momz); in A_MinotaurAtk2() 1744 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle+(ANG45/16), momz); in A_MinotaurAtk2()
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H A D | p_mobj.c | 1423 case MT_MNTRFX1: /* Minotaur swing attack missile */ in P_SpawnMissile() 1491 case MT_MNTRFX1: /* Minotaur swing attack missile */ in P_SpawnMissileAngle()
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H A D | info.h | 1490 MT_MNTRFX1, enumerator
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H A D | g_game.c | 65 { MT_MNTRFX1, {20, 26} },
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_enemy.c | 1715 mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX1); in A_MinotaurAtk2() 1721 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 8), momz); in A_MinotaurAtk2() 1722 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 8), momz); in A_MinotaurAtk2() 1723 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 16), momz); in A_MinotaurAtk2() 1724 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 16), momz); in A_MinotaurAtk2()
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H A D | p_mobj.c | 1422 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissile() 1485 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissileAngle()
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H A D | info.h | 1524 MT_MNTRFX1, enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_enemy.c | 1704 mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX1); in A_MinotaurAtk2() 1710 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 8), momz); in A_MinotaurAtk2() 1711 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 8), momz); in A_MinotaurAtk2() 1712 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 16), momz); in A_MinotaurAtk2() 1713 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 16), momz); in A_MinotaurAtk2()
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H A D | p_mobj.c | 1387 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissile() 1450 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissileAngle()
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H A D | info.h | 1524 MT_MNTRFX1, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_enemy.c | 1459 mo = P_SpawnMissile(MT_MNTRFX1, actor, actor->target, true); in A_MinotaurAtk2() 1467 P_SpawnMissileAngle(MT_MNTRFX1, actor, angle - (ANG45 / 8), momZ); in A_MinotaurAtk2() 1468 P_SpawnMissileAngle(MT_MNTRFX1, actor, angle + (ANG45 / 8), momZ); in A_MinotaurAtk2() 1469 P_SpawnMissileAngle(MT_MNTRFX1, actor, angle - (ANG45 / 16), momZ); in A_MinotaurAtk2() 1470 P_SpawnMissileAngle(MT_MNTRFX1, actor, angle + (ANG45 / 16), momZ); in A_MinotaurAtk2()
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H A D | p_mobj.c | 1508 case MT_MNTRFX1: // Minotaur swing attack missile. in P_SpawnMissile() 1613 case MT_MNTRFX1: // Minotaur swing attack missile in Vanilla_P_SpawnMissileAngle() 1694 case MT_MNTRFX1: // Minotaur swing attack missile. in P_SpawnMissileAngle()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_enemy.c | 1367 mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX1); in A_MinotaurAtk2() 1373 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle-(ANG45/8), momz); in A_MinotaurAtk2() 1374 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle+(ANG45/8), momz); in A_MinotaurAtk2() 1375 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle-(ANG45/16), momz); in A_MinotaurAtk2() 1376 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle+(ANG45/16), momz); in A_MinotaurAtk2()
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H A D | p_mobj.c | 2017 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissile() 2121 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissileAngle()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_enemy.c | 1202 pmo = P_SpawnMissile(MT_MNTRFX1, mo, mo->target); in A_MinotaurAtk2() 1207 P_SpawnMissileAngle(MT_MNTRFX1, mo, angle - (ANG45 / 8), momZ); in A_MinotaurAtk2() 1208 P_SpawnMissileAngle(MT_MNTRFX1, mo, angle + (ANG45 / 8), momZ); in A_MinotaurAtk2() 1209 P_SpawnMissileAngle(MT_MNTRFX1, mo, angle - (ANG45 / 16), momZ); in A_MinotaurAtk2() 1210 P_SpawnMissileAngle(MT_MNTRFX1, mo, angle + (ANG45 / 16), momZ); in A_MinotaurAtk2()
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H A D | p_mobj.c | 1740 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissile() 1816 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissileAngle()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_enemy.c | 1422 mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX1); in A_MinotaurAtk2() 1428 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 8), momz); in A_MinotaurAtk2() 1429 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 8), momz); in A_MinotaurAtk2() 1430 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 16), momz); in A_MinotaurAtk2() 1431 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 16), momz); in A_MinotaurAtk2()
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H A D | p_mobj.c | 2043 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissile() 2147 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissileAngle()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_enemy.c | 1422 mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX1); in A_MinotaurAtk2() 1428 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 8), momz); in A_MinotaurAtk2() 1429 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 8), momz); in A_MinotaurAtk2() 1430 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 16), momz); in A_MinotaurAtk2() 1431 P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 16), momz); in A_MinotaurAtk2()
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H A D | p_mobj.c | 2043 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissile() 2147 case MT_MNTRFX1: // Minotaur swing attack missile in P_SpawnMissileAngle()
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/dports/games/heretic/glheretic-1.2/opengl/ |
H A D | gl_lights.c | 258 { MT_MNTRFX1, 1.0f,0.4f,0.2f,0.0f,0.9f, UPDATE_FALSE }, 292 { MT_MNTRFX1, 1.0f,0.4f,0.2f,0.0f,0.9f, UPDATE_FALSE },
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_mapsetup.cpp | 841 { MT_MNTRFX1, GM_ANY ^ GM_HERETIC_SHAREWARE }, in precacheResources()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/game/ |
H A D | gamesession.cpp | 370 { MT_MNTRFX1, { 20, 26 } },
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