Home
last modified time | relevance | path

Searched refs:MT_MNTRFX2 (Results 1 – 25 of 42) sorted by relevance

12

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_mobj.c565 else if(mo->type == MT_MNTRFX2) in P_MobjMoveZ()
1521 case MT_MNTRFX2: in P_SpawnMissile()
1531 if(type == MT_MNTRFX2) // always exactly on the floor. in P_SpawnMissile()
1617 case MT_MNTRFX2: // Minotaur floor fire missile in Vanilla_P_SpawnMissileAngle()
1713 if(type == MT_MNTRFX2) // Always exactly on the floor. in P_SpawnMissileAngle()
H A Dp_enemy.c1524 if((mo = P_SpawnMissile(MT_MNTRFX2, actor, actor->target, in A_MinotaurAtk3()
1979 case MT_MNTRFX2: // Minotaur floor fire in A_Explode()
/dports/games/heretic/glheretic-1.2/
H A Dp_mobj.c523 else if(mo->type == MT_MNTRFX2) in P_ZMovement()
1426 case MT_MNTRFX2: /* Minotaur floor fire missile */ in P_SpawnMissile()
1494 case MT_MNTRFX2: /* Minotaur floor fire missile */ in P_SpawnMissileAngle()
H A Dp_enemy.c1777 mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX2); in A_MinotaurAtk3()
2275 case MT_MNTRFX2: /* Minotaur floor fire */ in A_Explode()
H A Dinfo.h1491 MT_MNTRFX2, enumerator
H A Dg_game.c66 { MT_MNTRFX2, {14, 20} },
H A Dp_map.c795 && thing->type != MT_MNTRFX2 in P_TryMove()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_mobj.c527 else if (mo->type == MT_MNTRFX2) in P_ZMovement()
1425 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissile()
1488 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissileAngle()
H A Dp_enemy.c1755 mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX2); in A_MinotaurAtk3()
2222 case MT_MNTRFX2: // Minotaur floor fire in A_Explode()
H A Dinfo.h1525 MT_MNTRFX2, enumerator
H A Dp_map.c854 && thing->type != MT_MNTRFX2 in P_TryMove()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_mobj.c527 else if (mo->type == MT_MNTRFX2) in P_ZMovement()
1390 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissile()
1453 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissileAngle()
H A Dp_enemy.c1744 mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX2); in A_MinotaurAtk3()
2211 case MT_MNTRFX2: // Minotaur floor fire in A_Explode()
H A Dinfo.h1525 MT_MNTRFX2, enumerator
H A Dg_game.c76 { MT_MNTRFX2, { 14, 20 } },
H A Dp_map.c831 && thing->type != MT_MNTRFX2 in P_TryMove()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_heretic.c192 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissileAngle()
H A Dp_enemy.c235 { MT_MNTRFX2, {14, 20}}, in FastMonster_OnChange()
3360 case MT_MNTRFX2: // Minotaur floor fire in A_Explode()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_mobj.c759 else if (mo->type == MT_MNTRFX2 || mo->type == MT_LIGHTNING_FLOOR) in P_ZMovement()
2046 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissile()
2150 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissileAngle()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_mobj.c759 else if (mo->type == MT_MNTRFX2 || mo->type == MT_LIGHTNING_FLOOR) in P_ZMovement()
2046 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissile()
2150 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissileAngle()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_mobj.c739 else if(mo->type == MT_MNTRFX2 || mo->type == MT_LIGHTNING_FLOOR) in P_ZMovement()
2020 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissile()
2124 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissileAngle()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_mobj.c679 else if(mo->type == MT_MNTRFX2 || mo->type == MT_LIGHTNING_FLOOR) in P_MobjMoveZ()
1744 case MT_MNTRFX2: // Minotaur floor fire missile in P_SpawnMissile()
1842 if(type == MT_MNTRFX2) // Minotaur floor fire missile in P_SpawnMissileAngle()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_mapsetup.cpp842 { MT_MNTRFX2, GM_ANY ^ GM_HERETIC_SHAREWARE }, in precacheResources()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/game/
H A Dgamesession.cpp371 { MT_MNTRFX2, { 14, 20 } },
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dinfo.h1526 MT_MNTRFX2, enumerator

12