Searched refs:MT_RAINPLR1 (Results 1 – 16 of 16) sorted by relevance
/dports/games/heretic/glheretic-1.2/ |
H A D | info.h | 1427 MT_RAINPLR1, enumerator
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H A D | p_inter.c | 1349 case MT_RAINPLR1: /* Rain missiles */ in P_DamageMobj()
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H A D | p_pspr.c | 1590 mo = P_SpawnMobj(x, y, ONCEILINGZ, MT_RAINPLR1+actor->special2); in A_SkullRodStorm()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | info.h | 1460 MT_RAINPLR1, enumerator
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H A D | p_inter.c | 1348 case MT_RAINPLR1: // Rain missiles in P_DamageMobj()
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H A D | p_pspr.c | 1566 mo = P_SpawnMobj(x, y, ONCEILINGZ, MT_RAINPLR1 + actor->special2.i); in A_SkullRodStorm()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | info.h | 1460 MT_RAINPLR1, enumerator
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H A D | p_inter.c | 1314 case MT_RAINPLR1: // Rain missiles in P_DamageMobj()
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H A D | p_pspr.c | 1566 mo = P_SpawnMobj(x, y, ONCEILINGZ, MT_RAINPLR1 + actor->special2.i); in A_SkullRodStorm()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_mapsetup.cpp | 892 Rend_CacheForMobjType(MT_RAINPLR1); in precacheResources()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | info.h | 1462 MT_RAINPLR1, enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_hpspr.c | 1221 mo = P_SpawnMobj(x, y, ONCEILINGZ, MT_RAINPLR1+actor->special2); in A_SkullRodStorm()
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H A D | info.h | 2852 MT_RAINPLR1, enumerator
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H A D | p_inter.c | 2370 case MT_RAINPLR1: // Rain missiles in P_DamageMobj()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_inter.c | 1505 case MT_RAINPLR1: in P_DamageMobj2()
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H A D | p_pspr.c | 1127 if((mo = P_SpawnMobjXYZ(MT_RAINPLR1 + rainColor, pos[VX], pos[VY], 0, in A_SkullRodStorm()
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