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Searched refs:MT_RAINPLR1 (Results 1 – 16 of 16) sorted by relevance

/dports/games/heretic/glheretic-1.2/
H A Dinfo.h1427 MT_RAINPLR1, enumerator
H A Dp_inter.c1349 case MT_RAINPLR1: /* Rain missiles */ in P_DamageMobj()
H A Dp_pspr.c1590 mo = P_SpawnMobj(x, y, ONCEILINGZ, MT_RAINPLR1+actor->special2); in A_SkullRodStorm()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dinfo.h1460 MT_RAINPLR1, enumerator
H A Dp_inter.c1348 case MT_RAINPLR1: // Rain missiles in P_DamageMobj()
H A Dp_pspr.c1566 mo = P_SpawnMobj(x, y, ONCEILINGZ, MT_RAINPLR1 + actor->special2.i); in A_SkullRodStorm()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dinfo.h1460 MT_RAINPLR1, enumerator
H A Dp_inter.c1314 case MT_RAINPLR1: // Rain missiles in P_DamageMobj()
H A Dp_pspr.c1566 mo = P_SpawnMobj(x, y, ONCEILINGZ, MT_RAINPLR1 + actor->special2.i); in A_SkullRodStorm()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_mapsetup.cpp892 Rend_CacheForMobjType(MT_RAINPLR1); in precacheResources()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dinfo.h1462 MT_RAINPLR1, enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_hpspr.c1221 mo = P_SpawnMobj(x, y, ONCEILINGZ, MT_RAINPLR1+actor->special2); in A_SkullRodStorm()
H A Dinfo.h2852 MT_RAINPLR1, enumerator
H A Dp_inter.c2370 case MT_RAINPLR1: // Rain missiles in P_DamageMobj()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_inter.c1505 case MT_RAINPLR1: in P_DamageMobj2()
H A Dp_pspr.c1127 if((mo = P_SpawnMobjXYZ(MT_RAINPLR1 + rainColor, pos[VX], pos[VY], 0, in A_SkullRodStorm()