/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_mobj.c | 1517 case MT_REDAXE: // Knight red power axe. in P_SpawnMissile() 1703 case MT_REDAXE: // Knight red power axe. in P_SpawnMissileAngle()
|
H A D | p_enemy.c | 780 P_SpawnMissile(MT_REDAXE, actor, actor->target, true); in A_KnightAttack()
|
/dports/games/heretic/glheretic-1.2/ |
H A D | info.h | 1481 MT_REDAXE, enumerator
|
H A D | g_game.c | 58 { MT_REDAXE, {9, 18} },
|
H A D | p_mobj.c | 1433 case MT_REDAXE: /* Knight red power axe */ in P_SpawnMissile()
|
H A D | p_enemy.c | 865 P_SpawnMissile(actor, actor->target, MT_REDAXE); in A_KnightAttack()
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | info.h | 1515 MT_REDAXE, enumerator
|
H A D | g_game.c | 68 { MT_REDAXE, { 9, 18 } },
|
H A D | p_mobj.c | 1432 case MT_REDAXE: // Knight red power axe in P_SpawnMissile()
|
H A D | p_enemy.c | 889 P_SpawnMissile(actor, actor->target, MT_REDAXE); in A_KnightAttack()
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | info.h | 1515 MT_REDAXE, enumerator
|
H A D | g_game.c | 68 { MT_REDAXE, { 9, 18 } },
|
H A D | p_mobj.c | 1397 case MT_REDAXE: // Knight red power axe in P_SpawnMissile()
|
H A D | p_enemy.c | 878 P_SpawnMissile(actor, actor->target, MT_REDAXE); in A_KnightAttack()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_mapsetup.cpp | 833 { MT_REDAXE, GM_ANY }, in precacheResources()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/game/ |
H A D | gamesession.cpp | 363 { MT_REDAXE, { 9, 18 } },
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | info.h | 1516 MT_REDAXE, enumerator
|
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_henemy.c | 201 P_SpawnMissile(actor, actor->target, MT_REDAXE); in A_KnightAttack()
|
H A D | info.h | 2906 MT_REDAXE, enumerator
|
H A D | p_enemy.c | 227 { MT_REDAXE, { 9, 18}}, in FastMonster_OnChange()
|
H A D | p_mobj.c | 3359 case MT_REDAXE: // Knight red power axe in P_SpawnMissile()
|