Searched refs:MULTI_JOIN_OVERLAY (Results 1 – 5 of 5) sorted by relevance
28 #define MULTI_JOIN_OVERLAY "multijoin" // join game help overlay macro
34 #define MULTI_JOIN_OVERLAY 9 // join game help overlay macro
296 if ( !help_overlay_active(MULTI_JOIN_OVERLAY) ) { in launch_context_help()297 help_overlay_set_state(MULTI_JOIN_OVERLAY, 1); in launch_context_help()300 help_overlay_set_state(MULTI_JOIN_OVERLAY, 0); in launch_context_help()
876 help_overlay_load(MULTI_JOIN_OVERLAY); in multi_join_game_init()877 help_overlay_set_state(MULTI_JOIN_OVERLAY,0); in multi_join_game_init()1040 if(help_overlay_active(MULTI_JOIN_OVERLAY)){ in multi_join_game_do_frame()1041 help_overlay_set_state(MULTI_JOIN_OVERLAY,0); in multi_join_game_do_frame()1093 help_overlay_set_state(MULTI_JOIN_OVERLAY, 0); in multi_join_game_do_frame()1127 help_overlay_maybe_blit(MULTI_JOIN_OVERLAY); in multi_join_game_do_frame()1150 help_overlay_unload(MULTI_JOIN_OVERLAY); in multi_join_game_close()1217 if(!help_overlay_active(MULTI_JOIN_OVERLAY)){ in multi_join_button_pressed()1218 help_overlay_set_state(MULTI_JOIN_OVERLAY,1); in multi_join_button_pressed()1220 help_overlay_set_state(MULTI_JOIN_OVERLAY,0); in multi_join_button_pressed()
902 Multi_join_overlay_id = help_overlay_get_index(MULTI_JOIN_OVERLAY); in multi_join_game_init()