Searched refs:MUSICRATE (Results 1 – 8 of 8) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | doomdef.h | 394 #define MUSICRATE 1000 // sound timing is calculated by milliseconds macro
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H A D | deh_tables.c | 4806 {"MUSICRATE",MUSICRATE},
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H A D | p_inter.c | 2540 music_stack_fadeout = MUSICRATE/2; // HACK: Fade out current music in P_KillMobj() 2585 S_ChangeMusicEx("_gover", 0, 0, 0, (2*MUSICRATE) - (MUSICRATE/25), 0); // 1.96 seconds in P_KillMobj() 3051 S_FadeMusic(0, 10*MUSICRATE); in P_NiGHTSDamage() 3502 S_FadeMusic(0, 10*MUSICRATE); in P_SpecialStageDamage()
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H A D | f_finale.c | 1464 S_FadeOutStopMusic(2*MUSICRATE); in F_StartGameEvaluation() 1469 S_FadeOutStopMusic(5*MUSICRATE); in F_StartGameEvaluation() 3852 I_FadeSong(0, MUSICRATE, &S_StopMusic); in F_ContinueResponder()
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H A D | s_sound.c | 2114 poslapse = (UINT32)((float)(gametic - entry->tic)/(float)TICRATE*(float)MUSICRATE); in S_RecallMusic()
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H A D | p_setup.c | 3818 …S_FadeOutStopMusic(MUSICRATE/4); //FixedMul(FixedDiv(F_GetWipeLength(wipedefs[wipe_speclevel_towhi… in P_RunSpecialStageWipe() 4084 …xedDiv((F_GetWipeLength(wipedefs[wipe_level_toblack])-2)*NEWTICRATERATIO, NEWTICRATE), MUSICRATE)); in P_LoadLevel()
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H A D | p_user.c | 4237 music_stack_fadeout = MUSICRATE/2; // HACK: Fade out current music in P_DoSuperStuff() 4323 music_stack_fadeout = MUSICRATE/2; // HACK: Fade out current music in P_DoSuperStuff() 7124 S_FadeMusic(0, 10*MUSICRATE); in P_NiGHTSMovement() 11647 S_FadeOutStopMusic(1*MUSICRATE); in P_PlayerThink() 11653 S_FadeOutStopMusic(1*MUSICRATE); in P_PlayerThink()
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H A D | p_enemy.c | 3958 S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2), in A_BossDeath()
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