Searched refs:MU_MSG_CLAN (Results 1 – 4 of 4) sorted by relevance
89 MU_MSG_CLAN, // a player sends his clan enumerator
38 auto message = std::make_unique<cNetMessage> (MU_MSG_CLAN); in sendClan()
382 assert (message.iType == MU_MSG_CLAN); in handleNetMessage_MU_MSG_CLAN()2066 case MU_MSG_CLAN: handleNetMessage_MU_MSG_CLAN (message); break; in handleNetMessage()
394 case MU_MSG_CLAN: return "MU_MSG_CLAN"; in getTypeAsString()