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Searched refs:MU_MSG_CLAN (Results 1 – 4 of 4) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dserverevents.h89 MU_MSG_CLAN, // a player sends his clan enumerator
H A Dclientevents.cpp38 auto message = std::make_unique<cNetMessage> (MU_MSG_CLAN); in sendClan()
H A Dserver.cpp382 assert (message.iType == MU_MSG_CLAN); in handleNetMessage_MU_MSG_CLAN()
2066 case MU_MSG_CLAN: handleNetMessage_MU_MSG_CLAN (message); break; in handleNetMessage()
/dports/games/maxr/maxr-0.2.9/src/
H A Dnetmessage.cpp394 case MU_MSG_CLAN: return "MU_MSG_CLAN"; in getTypeAsString()