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Searched refs:MU_MSG_PLAYER_HAS_SELECTED_LANDING_POSITION (Results 1 – 4 of 4) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/
H A Dmenuevents.h57 MU_MSG_PLAYER_HAS_SELECTED_LANDING_POSITION, enumerator
H A Dmenuevents.cpp192 cNetMessage message (MU_MSG_PLAYER_HAS_SELECTED_LANDING_POSITION); in sendPlayerHasSelectedLandingPosition()
H A Dnetmessage.cpp403 …case MU_MSG_PLAYER_HAS_SELECTED_LANDING_POSITION: return "MU_MSG_PLAYER_HAS_SELECTED_LANDING_POSIT… in getTypeAsString()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/control/
H A Dmenucontrollermultiplayerclient.cpp384 …case MU_MSG_PLAYER_HAS_SELECTED_LANDING_POSITION: handleNetMessage_MU_MSG_PLAYER_HAS_SELECTED_LAND… in handleNetMessage()
742 assert (message.iType == MU_MSG_PLAYER_HAS_SELECTED_LANDING_POSITION); in handleNetMessage_MU_MSG_PLAYER_HAS_SELECTED_LANDING_POSITION()