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Searched refs:MV_DOWN (Results 1 – 25 of 80) sorted by relevance

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/dports/games/xorgramana/XorGramana-0.0.8/
H A Dexplode.c67 if(detdir==MV_DOWN) in explode_process_detonator()
164 case MV_DOWN: in explode_process_h_blast()
165 chkx[0]=bombx+1; chky[0]=bomby-1; dir[0]=MV_DOWN; in explode_process_h_blast()
216 case MV_DOWN:printf("down");break; in explode_process_h_blast()
241 case MV_DOWN: in explode_process_v_blast()
253 chkx[1]=bombx+1; chky[1]=bomby-1; dir[1]=MV_DOWN; in explode_process_v_blast()
259 chkx[7]=bombx; chky[7]=bomby-2; dir[7]=MV_DOWN; in explode_process_v_blast()
270 chkx[6]=bombx; chky[6]=bomby-2; dir[6]=MV_DOWN; in explode_process_v_blast()
276 chkx[2]=bombx-1; chky[2]=bomby-1; dir[2]=MV_DOWN; in explode_process_v_blast()
281 chkx[7]=bombx; chky[7]=bomby-2; dir[7]=MV_DOWN; in explode_process_v_blast()
[all …]
H A Dactions.c49 {/* H (h-bomb)*/ MVI_GRAVITY, CT_PUSH|CT_EXPLODE, MV_DOWN, MV_HORIZ },
62 {/* U (eek)*/ MVI_GRAVITY, CT_HARDPUSH, MV_DOWN, MV_HORIZ },
63 {/* V (fish)*/ MVI_GRAVITY, CT_PUSH, MV_DOWN, MV_HORIZ },
130 case MV_DOWN: o=DIRIND_GRAV_D; break; in icons_init_overlays()
143 if(actions[i].cont_dir&MV_DOWN) in icons_init_overlays()
155 if(actions[i].cont_dir&MV_DOWN) in icons_init_overlays()
214 case MV_DOWN: tmp->up=xmv; break; in create_gravity_chain_xydir()
229 case MV_DOWN: y--; break; in create_gravity_chain_xydir()
265 case MV_DOWN: tmp->up=xmv; break; in create_gravity_chain()
280 case MV_DOWN: y--; break; in create_gravity_chain()
[all …]
H A Dplayer.c148 check[1]=gdir[0]=MV_DOWN; in player_process_old_pos()
161 if(pmv->dir&MV_DOWN){ in player_process_old_pos()
163 gdir[2]=MV_DOWN; in player_process_old_pos()
166 check[2]=MV_DOWN; in player_process_old_pos()
177 case MV_DOWN: y+=1; break; in player_process_old_pos()
H A Dmoves.c47 case MV_DOWN: in init_unsupported()
100 case MV_DOWN: move->to_y++; break; in move_object_init()
196 case MV_DOWN: cmv_next=cmv->up; break; in move_gravity_process()
252 if((cmv=create_gravity_chain_xydir(tmpx,tmpy-1,MV_DOWN))) in move_gravity_process()
315 case MV_DOWN: in move_unchain_blocked_bomb()
411 case MV_DOWN: xmv->to_y++; break; in move_hard_push()
H A Dactions.h37 MV_DOWN= 0x08, enumerator
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/
H A DInput.c14 key & MV_DOWN ? keySpaceDown : in map_key_RND_to_SP()
21 key & MV_DOWN ? keyDown : in map_key_RND_to_SP()
30 key == keyDown ? MV_DOWN : in map_key_SP_to_RND()
34 key == keySpaceDown ? KEY_BUTTON | MV_DOWN : in map_key_SP_to_RND()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/
H A DInput.c14 key & MV_DOWN ? keySpaceDown : in map_key_RND_to_SP()
21 key & MV_DOWN ? keyDown : in map_key_RND_to_SP()
30 key == keyDown ? MV_DOWN : in map_key_SP_to_RND()
34 key == keySpaceDown ? KEY_BUTTON | MV_DOWN : in map_key_SP_to_RND()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/
H A DInput.c14 key & MV_DOWN ? keySpaceDown : in map_key_RND_to_SP()
21 key & MV_DOWN ? keyDown : in map_key_RND_to_SP()
30 key == keyDown ? MV_DOWN : in map_key_SP_to_RND()
34 key == keySpaceDown ? KEY_BUTTON | MV_DOWN : in map_key_SP_to_RND()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/
H A DInput.c14 key & MV_DOWN ? keySpaceDown : in map_key_RND_to_SP()
21 key & MV_DOWN ? keyDown : in map_key_RND_to_SP()
30 key == keyDown ? MV_DOWN : in map_key_SP_to_RND()
34 key == keySpaceDown ? KEY_BUTTON | MV_DOWN : in map_key_SP_to_RND()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h141 #define MV_DOWN (1 << MV_BIT_DOWN) macro
145 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
146 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
149 #define MV_VERTICAL (MV_UP | MV_DOWN)
150 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
156 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
172 (x) == MV_DOWN ? MV_BIT_DOWN : \
181 (x) == MV_UP ? MV_DOWN : \
182 (x) == MV_DOWN ? MV_UP : \
H A Dtoons.c94 strEqual(direction_string, "down") ? MV_DOWN : in get_toon_direction()
209 vert_move = (direction & (MV_UP | MV_DOWN)); in AnimateToon()
255 if (direction == MV_DOWN) in AnimateToon()
H A Djoystick.h61 #define JOY_DOWN MV_DOWN
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h141 #define MV_DOWN (1 << MV_BIT_DOWN) macro
145 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
146 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
149 #define MV_VERTICAL (MV_UP | MV_DOWN)
150 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
156 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
172 (x) == MV_DOWN ? MV_BIT_DOWN : \
181 (x) == MV_UP ? MV_DOWN : \
182 (x) == MV_DOWN ? MV_UP : \
H A Dtoons.c94 strEqual(direction_string, "down") ? MV_DOWN : in get_toon_direction()
209 vert_move = (direction & (MV_UP | MV_DOWN)); in AnimateToon()
255 if (direction == MV_DOWN) in AnimateToon()
H A Djoystick.h61 #define JOY_DOWN MV_DOWN
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsystem.h148 #define MV_DOWN (1 << MV_BIT_DOWN) macro
152 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
153 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
156 #define MV_VERTICAL (MV_UP | MV_DOWN)
157 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
165 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
181 (x) == MV_DOWN ? MV_BIT_DOWN : \
190 (x) == MV_UP ? MV_DOWN : \
191 (x) == MV_DOWN ? MV_UP : \
H A Dtoons.c94 strEqual(direction_string, "down") ? MV_DOWN : in get_toon_direction()
209 vert_move = (direction & (MV_UP | MV_DOWN)); in AnimateToon()
255 if (direction == MV_DOWN) in AnimateToon()
H A Djoystick.h61 #define JOY_DOWN MV_DOWN
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsystem.h148 #define MV_DOWN (1 << MV_BIT_DOWN) macro
152 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
153 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
156 #define MV_VERTICAL (MV_UP | MV_DOWN)
157 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
165 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
181 (x) == MV_DOWN ? MV_BIT_DOWN : \
190 (x) == MV_UP ? MV_DOWN : \
191 (x) == MV_DOWN ? MV_UP : \
H A Dtoons.c94 strEqual(direction_string, "down") ? MV_DOWN : in get_toon_direction()
209 vert_move = (direction & (MV_UP | MV_DOWN)); in AnimateToon()
255 if (direction == MV_DOWN) in AnimateToon()
H A Djoystick.h61 #define JOY_DOWN MV_DOWN
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dgame.c7828 MV_DOWN, in TurnRoundExt()
14068 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement()
14069 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement()
14174 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement()
14175 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement()
14277 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD()
14278 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD()
14456 MV_DOWN in TestIfGoodThingHitsBadThing()
14519 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing()
14520 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing()
[all …]
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dgame.c7686 MV_DOWN, in TurnRoundExt()
13953 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement()
13954 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement()
14059 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement()
14060 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement()
14162 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD()
14163 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD()
14341 MV_DOWN in TestIfGoodThingHitsBadThing()
14404 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing()
14405 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing()
[all …]
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dgame.c7828 MV_DOWN, in TurnRoundExt()
14068 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement()
14069 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement()
14174 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement()
14175 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement()
14277 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD()
14278 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD()
14456 MV_DOWN in TestIfGoodThingHitsBadThing()
14519 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing()
14520 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing()
[all …]
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dgame.c7686 MV_DOWN, in TurnRoundExt()
13953 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement()
13954 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement()
14059 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement()
14060 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement()
14162 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD()
14163 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD()
14341 MV_DOWN in TestIfGoodThingHitsBadThing()
14404 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing()
14405 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing()
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