/dports/games/xorgramana/XorGramana-0.0.8/ |
H A D | explode.c | 67 if(detdir==MV_DOWN) in explode_process_detonator() 164 case MV_DOWN: in explode_process_h_blast() 165 chkx[0]=bombx+1; chky[0]=bomby-1; dir[0]=MV_DOWN; in explode_process_h_blast() 216 case MV_DOWN:printf("down");break; in explode_process_h_blast() 241 case MV_DOWN: in explode_process_v_blast() 253 chkx[1]=bombx+1; chky[1]=bomby-1; dir[1]=MV_DOWN; in explode_process_v_blast() 259 chkx[7]=bombx; chky[7]=bomby-2; dir[7]=MV_DOWN; in explode_process_v_blast() 270 chkx[6]=bombx; chky[6]=bomby-2; dir[6]=MV_DOWN; in explode_process_v_blast() 276 chkx[2]=bombx-1; chky[2]=bomby-1; dir[2]=MV_DOWN; in explode_process_v_blast() 281 chkx[7]=bombx; chky[7]=bomby-2; dir[7]=MV_DOWN; in explode_process_v_blast() [all …]
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H A D | actions.c | 49 {/* H (h-bomb)*/ MVI_GRAVITY, CT_PUSH|CT_EXPLODE, MV_DOWN, MV_HORIZ }, 62 {/* U (eek)*/ MVI_GRAVITY, CT_HARDPUSH, MV_DOWN, MV_HORIZ }, 63 {/* V (fish)*/ MVI_GRAVITY, CT_PUSH, MV_DOWN, MV_HORIZ }, 130 case MV_DOWN: o=DIRIND_GRAV_D; break; in icons_init_overlays() 143 if(actions[i].cont_dir&MV_DOWN) in icons_init_overlays() 155 if(actions[i].cont_dir&MV_DOWN) in icons_init_overlays() 214 case MV_DOWN: tmp->up=xmv; break; in create_gravity_chain_xydir() 229 case MV_DOWN: y--; break; in create_gravity_chain_xydir() 265 case MV_DOWN: tmp->up=xmv; break; in create_gravity_chain() 280 case MV_DOWN: y--; break; in create_gravity_chain() [all …]
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H A D | player.c | 148 check[1]=gdir[0]=MV_DOWN; in player_process_old_pos() 161 if(pmv->dir&MV_DOWN){ in player_process_old_pos() 163 gdir[2]=MV_DOWN; in player_process_old_pos() 166 check[2]=MV_DOWN; in player_process_old_pos() 177 case MV_DOWN: y+=1; break; in player_process_old_pos()
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H A D | moves.c | 47 case MV_DOWN: in init_unsupported() 100 case MV_DOWN: move->to_y++; break; in move_object_init() 196 case MV_DOWN: cmv_next=cmv->up; break; in move_gravity_process() 252 if((cmv=create_gravity_chain_xydir(tmpx,tmpy-1,MV_DOWN))) in move_gravity_process() 315 case MV_DOWN: in move_unchain_blocked_bomb() 411 case MV_DOWN: xmv->to_y++; break; in move_hard_push()
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H A D | actions.h | 37 MV_DOWN= 0x08, enumerator
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/ |
H A D | Input.c | 14 key & MV_DOWN ? keySpaceDown : in map_key_RND_to_SP() 21 key & MV_DOWN ? keyDown : in map_key_RND_to_SP() 30 key == keyDown ? MV_DOWN : in map_key_SP_to_RND() 34 key == keySpaceDown ? KEY_BUTTON | MV_DOWN : in map_key_SP_to_RND()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | Input.c | 14 key & MV_DOWN ? keySpaceDown : in map_key_RND_to_SP() 21 key & MV_DOWN ? keyDown : in map_key_RND_to_SP() 30 key == keyDown ? MV_DOWN : in map_key_SP_to_RND() 34 key == keySpaceDown ? KEY_BUTTON | MV_DOWN : in map_key_SP_to_RND()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/ |
H A D | Input.c | 14 key & MV_DOWN ? keySpaceDown : in map_key_RND_to_SP() 21 key & MV_DOWN ? keyDown : in map_key_RND_to_SP() 30 key == keyDown ? MV_DOWN : in map_key_SP_to_RND() 34 key == keySpaceDown ? KEY_BUTTON | MV_DOWN : in map_key_SP_to_RND()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | Input.c | 14 key & MV_DOWN ? keySpaceDown : in map_key_RND_to_SP() 21 key & MV_DOWN ? keyDown : in map_key_RND_to_SP() 30 key == keyDown ? MV_DOWN : in map_key_SP_to_RND() 34 key == keySpaceDown ? KEY_BUTTON | MV_DOWN : in map_key_SP_to_RND()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | system.h | 141 #define MV_DOWN (1 << MV_BIT_DOWN) macro 145 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT) 146 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT) 149 #define MV_VERTICAL (MV_UP | MV_DOWN) 150 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 156 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 172 (x) == MV_DOWN ? MV_BIT_DOWN : \ 181 (x) == MV_UP ? MV_DOWN : \ 182 (x) == MV_DOWN ? MV_UP : \
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H A D | toons.c | 94 strEqual(direction_string, "down") ? MV_DOWN : in get_toon_direction() 209 vert_move = (direction & (MV_UP | MV_DOWN)); in AnimateToon() 255 if (direction == MV_DOWN) in AnimateToon()
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H A D | joystick.h | 61 #define JOY_DOWN MV_DOWN
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | system.h | 141 #define MV_DOWN (1 << MV_BIT_DOWN) macro 145 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT) 146 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT) 149 #define MV_VERTICAL (MV_UP | MV_DOWN) 150 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 156 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 172 (x) == MV_DOWN ? MV_BIT_DOWN : \ 181 (x) == MV_UP ? MV_DOWN : \ 182 (x) == MV_DOWN ? MV_UP : \
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H A D | toons.c | 94 strEqual(direction_string, "down") ? MV_DOWN : in get_toon_direction() 209 vert_move = (direction & (MV_UP | MV_DOWN)); in AnimateToon() 255 if (direction == MV_DOWN) in AnimateToon()
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H A D | joystick.h | 61 #define JOY_DOWN MV_DOWN
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | system.h | 148 #define MV_DOWN (1 << MV_BIT_DOWN) macro 152 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT) 153 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT) 156 #define MV_VERTICAL (MV_UP | MV_DOWN) 157 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 165 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 181 (x) == MV_DOWN ? MV_BIT_DOWN : \ 190 (x) == MV_UP ? MV_DOWN : \ 191 (x) == MV_DOWN ? MV_UP : \
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H A D | toons.c | 94 strEqual(direction_string, "down") ? MV_DOWN : in get_toon_direction() 209 vert_move = (direction & (MV_UP | MV_DOWN)); in AnimateToon() 255 if (direction == MV_DOWN) in AnimateToon()
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H A D | joystick.h | 61 #define JOY_DOWN MV_DOWN
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | system.h | 148 #define MV_DOWN (1 << MV_BIT_DOWN) macro 152 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT) 153 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT) 156 #define MV_VERTICAL (MV_UP | MV_DOWN) 157 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 165 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 181 (x) == MV_DOWN ? MV_BIT_DOWN : \ 190 (x) == MV_UP ? MV_DOWN : \ 191 (x) == MV_DOWN ? MV_UP : \
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H A D | toons.c | 94 strEqual(direction_string, "down") ? MV_DOWN : in get_toon_direction() 209 vert_move = (direction & (MV_UP | MV_DOWN)); in AnimateToon() 255 if (direction == MV_DOWN) in AnimateToon()
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H A D | joystick.h | 61 #define JOY_DOWN MV_DOWN
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | game.c | 7828 MV_DOWN, in TurnRoundExt() 14068 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14069 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14174 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14175 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14277 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14278 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14456 MV_DOWN in TestIfGoodThingHitsBadThing() 14519 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing() 14520 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing() [all …]
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | game.c | 7686 MV_DOWN, in TurnRoundExt() 13953 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 13954 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14059 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14060 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14162 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14163 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14341 MV_DOWN in TestIfGoodThingHitsBadThing() 14404 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing() 14405 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing() [all …]
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | game.c | 7828 MV_DOWN, in TurnRoundExt() 14068 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14069 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14174 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14175 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14277 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14278 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14456 MV_DOWN in TestIfGoodThingHitsBadThing() 14519 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing() 14520 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing() [all …]
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | game.c | 7686 MV_DOWN, in TurnRoundExt() 13953 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 13954 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14059 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14060 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14162 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14163 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14341 MV_DOWN in TestIfGoodThingHitsBadThing() 14404 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing() 14405 MV_UP | MV_DOWN, in TestIfBadThingHitsGoodThing() [all …]
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