/dports/games/xorgramana/XorGramana-0.0.8/ |
H A D | explode.c | 167 chkx[2]=bombx+1; chky[2]=bomby+1; dir[2]=MV_UP; in explode_process_h_blast() 168 chkx[3]=bombx; chky[3]=bomby+1; dir[3]=MV_UP; in explode_process_h_blast() 186 case MV_UP: in explode_process_h_blast() 215 case MV_UP:printf("up ");break; in explode_process_h_blast() 248 chkx[6]=bombx; chky[6]=bomby+2; dir[6]=MV_UP; in explode_process_v_blast() 257 chkx[5]=bombx+1; chky[5]=bomby+1; dir[5]=MV_UP; in explode_process_v_blast() 260 chkx[8]=bombx; chky[8]=bomby+2; dir[8]=MV_UP; in explode_process_v_blast() 263 case MV_UP: in explode_process_v_blast() 280 chkx[6]=bombx-1; chky[6]=bomby+1; dir[6]=MV_UP; in explode_process_v_blast() 282 chkx[8]=bombx; chky[8]=bomby+2; dir[8]=MV_UP; in explode_process_v_blast() [all …]
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H A D | actions.c | 42 {/* A (!fish)*/ MVI_GRAVITY, CT_PUSH, MV_UP, MV_HORIZ }, 56 {/* O (!h-bomb)*/ MVI_GRAVITY, CT_PUSH|CT_EXPLODE, MV_UP, MV_HORIZ }, 59 {/* R (eek)*/ MVI_GRAVITY, CT_HARDPUSH, MV_UP, MV_HORIZ }, 129 case MV_UP: o=DIRIND_GRAV_U; break; in icons_init_overlays() 141 if(actions[i].cont_dir&MV_UP) in icons_init_overlays() 153 if(actions[i].cont_dir&MV_UP) in icons_init_overlays() 213 case MV_UP: tmp->down=xmv; break; in create_gravity_chain_xydir() 228 case MV_UP: y++; break; in create_gravity_chain_xydir() 264 case MV_UP: tmp->down=xmv; break; in create_gravity_chain() 279 case MV_UP: y++; break; in create_gravity_chain() [all …]
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H A D | moves.c | 44 case MV_UP: in init_unsupported() 99 case MV_UP: move->to_y--; break; in move_object_init() 195 case MV_UP: cmv_next=cmv->down; break; in move_gravity_process() 254 if((tmp=create_gravity_chain_xydir(tmpx,tmpy+1,MV_UP))){ in move_gravity_process() 347 case MV_UP: in move_unchain_blocked_bomb() 410 case MV_UP: xmv->to_y--; break; in move_hard_push()
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H A D | player.c | 147 check[0]=gdir[1]=MV_UP; in player_process_old_pos() 162 check[2]=MV_UP; in player_process_old_pos() 167 gdir[2]=MV_UP; in player_process_old_pos() 176 case MV_UP: y-=1; break; in player_process_old_pos()
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H A D | actions.h | 36 MV_UP= 0x04, enumerator
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/ |
H A D | Input.c | 12 return (key & MV_UP ? keySpaceUp : in map_key_RND_to_SP() 19 return (key & MV_UP ? keyUp : in map_key_RND_to_SP() 28 return (key == keyUp ? MV_UP : in map_key_SP_to_RND() 32 key == keySpaceUp ? KEY_BUTTON | MV_UP : in map_key_SP_to_RND()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | Input.c | 12 return (key & MV_UP ? keySpaceUp : in map_key_RND_to_SP() 19 return (key & MV_UP ? keyUp : in map_key_RND_to_SP() 28 return (key == keyUp ? MV_UP : in map_key_SP_to_RND() 32 key == keySpaceUp ? KEY_BUTTON | MV_UP : in map_key_SP_to_RND()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/ |
H A D | Input.c | 12 return (key & MV_UP ? keySpaceUp : in map_key_RND_to_SP() 19 return (key & MV_UP ? keyUp : in map_key_RND_to_SP() 28 return (key == keyUp ? MV_UP : in map_key_SP_to_RND() 32 key == keySpaceUp ? KEY_BUTTON | MV_UP : in map_key_SP_to_RND()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | Input.c | 12 return (key & MV_UP ? keySpaceUp : in map_key_RND_to_SP() 19 return (key & MV_UP ? keyUp : in map_key_RND_to_SP() 28 return (key == keyUp ? MV_UP : in map_key_SP_to_RND() 32 key == keySpaceUp ? KEY_BUTTON | MV_UP : in map_key_SP_to_RND()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | system.h | 140 #define MV_UP (1 << MV_BIT_UP) macro 143 #define MV_UPLEFT (MV_UP | MV_LEFT) 144 #define MV_UPRIGHT (MV_UP | MV_RIGHT) 149 #define MV_VERTICAL (MV_UP | MV_DOWN) 150 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 156 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 171 (x) == MV_UP ? MV_BIT_UP : \ 181 (x) == MV_UP ? MV_DOWN : \ 182 (x) == MV_DOWN ? MV_UP : \
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H A D | joystick.h | 60 #define JOY_UP MV_UP
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | system.h | 140 #define MV_UP (1 << MV_BIT_UP) macro 143 #define MV_UPLEFT (MV_UP | MV_LEFT) 144 #define MV_UPRIGHT (MV_UP | MV_RIGHT) 149 #define MV_VERTICAL (MV_UP | MV_DOWN) 150 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 156 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 171 (x) == MV_UP ? MV_BIT_UP : \ 181 (x) == MV_UP ? MV_DOWN : \ 182 (x) == MV_DOWN ? MV_UP : \
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H A D | joystick.h | 60 #define JOY_UP MV_UP
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | system.h | 147 #define MV_UP (1 << MV_BIT_UP) macro 150 #define MV_UPLEFT (MV_UP | MV_LEFT) 151 #define MV_UPRIGHT (MV_UP | MV_RIGHT) 156 #define MV_VERTICAL (MV_UP | MV_DOWN) 157 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 165 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 180 (x) == MV_UP ? MV_BIT_UP : \ 190 (x) == MV_UP ? MV_DOWN : \ 191 (x) == MV_DOWN ? MV_UP : \
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H A D | joystick.h | 60 #define JOY_UP MV_UP
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | system.h | 147 #define MV_UP (1 << MV_BIT_UP) macro 150 #define MV_UPLEFT (MV_UP | MV_LEFT) 151 #define MV_UPRIGHT (MV_UP | MV_RIGHT) 156 #define MV_VERTICAL (MV_UP | MV_DOWN) 157 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 165 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN) 180 (x) == MV_UP ? MV_BIT_UP : \ 190 (x) == MV_UP ? MV_DOWN : \ 191 (x) == MV_DOWN ? MV_UP : \
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H A D | joystick.h | 60 #define JOY_UP MV_UP
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | game.c | 7825 MV_UP, in TurnRoundExt() 7829 MV_UP, in TurnRoundExt() 13489 dy < 0 ? MV_UP : in MovePlayerOneStep() 14068 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14069 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14174 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14175 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14277 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14278 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14453 MV_UP, in TestIfGoodThingHitsBadThing() [all …]
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H A D | cartoons.c | 42 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); in PrepareBackbuffer()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | game.c | 7683 MV_UP, in TurnRoundExt() 7687 MV_UP, in TurnRoundExt() 13374 dy < 0 ? MV_UP : in MovePlayerOneStep() 13953 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 13954 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14059 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14060 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14162 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14163 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14338 MV_UP, in TestIfGoodThingHitsBadThing() [all …]
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H A D | cartoons.c | 42 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); in PrepareBackbuffer()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | game.c | 7825 MV_UP, in TurnRoundExt() 7829 MV_UP, in TurnRoundExt() 13489 dy < 0 ? MV_UP : in MovePlayerOneStep() 14068 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14069 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14174 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14175 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14277 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14278 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14453 MV_UP, in TestIfGoodThingHitsBadThing() [all …]
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H A D | cartoons.c | 42 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); in PrepareBackbuffer()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | game.c | 7683 MV_UP, in TurnRoundExt() 7687 MV_UP, in TurnRoundExt() 13374 dy < 0 ? MV_UP : in MovePlayerOneStep() 13953 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 13954 MV_UP | MV_DOWN, in TestIfPlayerTouchesCustomElement() 14059 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14060 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement() 14162 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14163 MV_UP | MV_DOWN, in TestIfElementTouchesCustomElement_OLD() 14338 MV_UP, in TestIfGoodThingHitsBadThing() [all …]
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H A D | cartoons.c | 42 fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); in PrepareBackbuffer()
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