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Searched refs:MVehic (Results 1 – 5 of 5) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Material.h206 extern int32_t MVehic,MTunnel,MWater,MEarth; // presearched materials
217 return iMat == MVehic; in MatVehicle()
H A DC4Material.cpp36 int32_t MVehic=MNone,MHalfVehic=MNone,MTunnel=MNone,MWater=MNone,MEarth=MNone; variable
553 MVehic = Get("Vehicle"); MCVehic = Mat2PixColDefault(MVehic); in CrossMapMaterials()
559 if ((MVehic==MNone) || (MTunnel==MNone)) in CrossMapMaterials()
H A DC4SolidMask.cpp479 assert(!::Landscape.GetMatCount(MVehic)); in CheckConsistency()
H A DC4Landscape.cpp2983 …rn !byPix || !DensitySolid(::Landscape.GetPixMat(byPix)) || ::Landscape.GetPixMat(byPix) == MVehic; in PathFreeIgnoreVehiclePix()
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Object.cpp848 if (GBackMat(GetX(), GetY()+Shape.GetY()/2)==MVehic) in ExecLife()