Searched refs:M_FIRE_L (Results 1 – 3 of 3) sorted by relevance
33 M_FIRE_L, /**< We are currently in fire-mode for the left weapon (target selection). */ enumerator41 #define IS_MODE_FIRE_LEFT(x) ((x) == M_FIRE_L || (x) == M_PEND_FIRE_L)
138 CL_ActorSetMode(actor, M_FIRE_L); in HUD_FireWeapon_f()
1271 CL_ActorSetMode(selActor, M_FIRE_L); in CL_ActorSelectMouse()1289 case M_FIRE_L: in CL_ActorSelectMouse()2047 case M_FIRE_L: in CL_AddTargeting()