Home
last modified time | relevance | path

Searched refs:M_FIRE_L (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_localentity.h33 M_FIRE_L, /**< We are currently in fire-mode for the left weapon (target selection). */ enumerator
41 #define IS_MODE_FIRE_LEFT(x) ((x) == M_FIRE_L || (x) == M_PEND_FIRE_L)
H A Dcl_hud_callbacks.cpp138 CL_ActorSetMode(actor, M_FIRE_L); in HUD_FireWeapon_f()
H A Dcl_actor.cpp1271 CL_ActorSetMode(selActor, M_FIRE_L); in CL_ActorSelectMouse()
1289 case M_FIRE_L: in CL_ActorSelectMouse()
2047 case M_FIRE_L: in CL_AddTargeting()