Searched refs:M_GametypeHasLevels (Results 1 – 1 of 1) sorted by relevance
5156 static boolean M_GametypeHasLevels(INT32 gt) in M_GametypeHasLevels() function5487 while (cv_newgametype.value != startinggametype && !M_GametypeHasLevels(cv_newgametype.value)); in M_HandleLevelPlatter()5519 while (cv_newgametype.value != startinggametype && !M_GametypeHasLevels(cv_newgametype.value)); in M_HandleLevelPlatter()8072 if (M_GametypeHasLevels(-1))8082 if (M_GametypeHasLevels(-1))