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Searched refs:M_LengthVec3Fixed (Results 1 – 4 of 4) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dm_vectors.h162 fixed_t M_LengthVec3Fixed(const v3fixed_t *v);
H A Dm_vectors.cpp280 fixed_t M_LengthVec3Fixed(const v3fixed_t *v) in M_LengthVec3Fixed() function
359 M_ScaleVec3Fixed(dest, v, FixedDiv(a, M_LengthVec3Fixed(v))); in M_ScaleVec3FixedToLength()
H A Dp_snapshot.cpp508 return M_LengthVec3Fixed(&diff); in P_PositionDifference()
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dcl_main.cpp3922 fixed_t dist = M_LengthVec3Fixed(&offset); in CL_SimulatePlayers()