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Searched refs:M_MOVE_ANIMAL (Results 1 – 3 of 3) sorted by relevance

/dports/games/omega/omega/
H A Dminit.h49 { NULL,0,0,0,0,0,0,21,13,10,5,5,2,1,1,4,50,0,3,20,0,-1,-1,COMMON,M_TALK_ANIMAL,M_MOVE_ANIMAL,M_MELE…
51 { NULL,0,0,0,0,0,0,22,7,15,10,10,10,5,1,2,50,0,10,20,0,-1,-1,COMMON,M_TALK_ANIMAL,M_MOVE_ANIMAL,M_M…
53 { NULL,0,0,0,0,0,0,23,23,5,10,5,10,10,1,2,50,0,5,500,0,-1,-1,COMMON,M_TALK_ANIMAL,M_MOVE_ANIMAL,M_M…
55 { NULL,0,0,0,0,0,0,24,30,10,5,10,4,2,1,5,50,0,5,500,0,-1,-1,COMMON,M_TALK_ANIMAL,M_MOVE_ANIMAL,M_ME…
57 { NULL,0,0,0,0,0,0,25,20,0,5,5,4,2,1,4,50,0,3,400,0,-1,-1,COMMON,M_TALK_ANIMAL,M_MOVE_ANIMAL,M_MELE…
59 { NULL,0,0,0,0,0,0,26,3,0,7,1,4,4,1,3,50,0,1,20,0,-1,-1,COMMON,M_TALK_ANIMAL,M_MOVE_ANIMAL,M_MELEE_…
61 { NULL,0,0,0,0,0,0,27,3,0,18,1,4,4,1,2,50,0,1,20,0,-1,-1,COMMON,M_TALK_ANIMAL,M_MOVE_ANIMAL,M_NO_OP…
63 { NULL,0,0,0,0,0,0,28,1,0,0,0,4,4,1,4,50,0,1,20,0,-1,-1,COMMON,M_TALK_ANIMAL,M_MOVE_ANIMAL,M_NO_OP,…
67 { NULL,0,0,0,0,0,0,30,10,10,5,5,10,2,1,4,20,0,8,20,0,-1,-1,COMMON,M_TALK_HYENA,M_MOVE_ANIMAL,M_MELE…
93 { NULL,0,0,0,0,0,0,43,100,25,25,50,3,3,2,12,10,0,50,500,0,-1,-1,COMMON,M_TALK_ANIMAL,M_MOVE_ANIMAL,…
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H A Ddefs.h1019 #define M_MOVE_ANIMAL 510 macro
H A Dmon.c445 case M_MOVE_ANIMAL:m_move_animal(m); break;