Searched refs:M_StartStand (Results 1 – 6 of 6) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | monster.h | 172 void M_StartStand(int i, int md);
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H A D | monster.cpp | 1377 void M_StartStand(int i, int md) in M_StartStand() function 1884 M_StartStand(i, monster[i]._mdir); in M2MStartKill() 2066 M_StartStand(i, monster[i]._mdir); in M_DoWalk() 2311 M_StartStand(i, monster[i]._mdir); in M_DoAttack() 2350 M_StartStand(i, monster[i]._mdir); in M_DoRAttack() 2387 M_StartStand(i, monster[i]._mdir); in M_DoRSpAttack() 2420 M_StartStand(i, monster[i]._mdir); in M_DoFadein() 2445 M_StartStand(i, monster[i]._mdir); in M_DoFadeout() 2484 M_StartStand(i, monster[i]._mdir); in M_DoTalk() 5306 M_StartStand(m, Monst->_mdir); in MissToMonst() [all …]
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H A D | sync.cpp | 245 M_StartStand(ndx, md); in sync_monster()
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H A D | msg.cpp | 723 M_StartStand(i, monster[i]._mdir); in DeltaLoadLevel()
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H A D | objects.cpp | 4154 M_StartStand(0, monster[MAX_PLRS]._mdir); in OperateBookCase()
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H A D | missiles.cpp | 3890 M_StartStand(mon, missile[i]._miVar1);
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