Searched refs:M_SyncStartKill (Results 1 – 3 of 3) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | monster.h | 177 void M_SyncStartKill(int i, int x, int y, int pnum);
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H A D | msg.cpp | 1957 M_SyncStartKill(p->wParam1, p->x, p->y, pnum); in On_MONSTDEATH() 1972 M_SyncStartKill(pnum, p->x, p->y, pnum); in On_KILLGOLEM()
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H A D | monster.cpp | 1903 void M_SyncStartKill(int i, int x, int y, int pnum) in M_SyncStartKill() function
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