Searched refs:MainScreenIsOpenGL (Results 1 – 7 of 7) sorted by relevance
492 if (MainScreenIsOpenGL()) in bound_screen_to_rect()523 if (MainScreenIsOpenGL()) in scissor_screen_to_rect()538 if (MainScreenIsOpenGL()) in window_to_screen()732 bool hasgl = MainScreenIsOpenGL(); in need_mode_change()1878 if (MainScreenIsOpenGL()) { in darken_world_window()2029 if (MainScreenIsOpenGL()) { in clear_screen()2048 if (MainScreenIsOpenGL()) { in clear_screen_margin()2129 if (MainScreenIsOpenGL()) in MainScreenPixelWidth()2140 if (MainScreenIsOpenGL()) in MainScreenPixelHeight()2151 bool MainScreenIsOpenGL() in MainScreenIsOpenGL() function
267 bool MainScreenIsOpenGL();
503 if (s == MainScreenSurface() && MainScreenIsOpenGL()) in DrawText()
1435 if (!MainScreenIsOpenGL() && (SDL_GetWindowFlags(win) & SDL_WINDOW_FULLSCREEN_DESKTOP)) { in process_event()1450 if (MainScreenIsOpenGL()) in process_event()1562 if (!MainScreenIsOpenGL()) { in dump_screen()
369 if (MainScreenIsOpenGL()) in Setup()803 if (!MainScreenIsOpenGL()) in AddFrame()
1756 if (MainScreenIsOpenGL()) in layout()
489 bool OGL_IsActive() { return MainScreenIsOpenGL(); } in OGL_IsActive()