Searched refs:MakeMemory64SymbolHiAddress (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/src/ |
H A D | Jitter_CodeGen_x86_32.cpp | 643 m_assembler.MovEd(regLo, MakeMemory64SymbolHiAddress(src1)); in Emit_Sr64Var_MemMem() 669 m_assembler.MovEd(regHi, MakeMemory64SymbolHiAddress(src1)); in Emit_Sr64Var_MemMem() 690 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), regHi); in Emit_Sr64Var_MemMem() 705 m_assembler.MovEd(regLo, MakeMemory64SymbolHiAddress(src1)); in Emit_Sr64Cst_MemMem() 736 m_assembler.MovEd(regHi, MakeMemory64SymbolHiAddress(src1)); in Emit_Sr64Cst_MemMem() 761 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), regHi); in Emit_Sr64Cst_MemMem() 935 m_assembler.MovEd(regHi, MakeMemory64SymbolHiAddress(src1)); in Emit_Sll64_MemMemCst() 945 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), regHi); in Emit_Sll64_MemMemCst() 1060 m_assembler.MovEd(valReg, MakeMemory64SymbolHiAddress(src1)); in Cmp64_Equal() 1202 m_assembler.MovEd(regHi, MakeMemory64SymbolHiAddress(src1)); in Cmp64_Order() [all …]
|
H A D | Jitter_CodeGen_x86.cpp | 493 CX86Assembler::CAddress CCodeGen_x86::MakeMemory64SymbolHiAddress(CSymbol* symbol) in MakeMemory64SymbolHiAddress() function in CCodeGen_x86 700 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), m_registers[src2->m_valueLow]); in Emit_MergeTo64_Mem64RegReg() 714 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), CX86Assembler::rDX); in Emit_MergeTo64_Mem64RegMem() 728 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), m_registers[src2->m_valueLow]); in Emit_MergeTo64_Mem64MemReg() 741 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), CX86Assembler::rDX); in Emit_MergeTo64_Mem64MemMem() 756 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), m_registers[src2->m_valueLow]); in Emit_MergeTo64_Mem64CstReg() 771 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), CX86Assembler::rDX); in Emit_MergeTo64_Mem64CstMem()
|
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/src/ |
H A D | Jitter_CodeGen_x86_32.cpp | 578 m_assembler.MovEd(regLo, MakeMemory64SymbolHiAddress(src1)); in Emit_Sr64Var_MemMem() 604 m_assembler.MovEd(regHi, MakeMemory64SymbolHiAddress(src1)); in Emit_Sr64Var_MemMem() 625 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), regHi); in Emit_Sr64Var_MemMem() 640 m_assembler.MovEd(regLo, MakeMemory64SymbolHiAddress(src1)); in Emit_Sr64Cst_MemMem() 671 m_assembler.MovEd(regHi, MakeMemory64SymbolHiAddress(src1)); in Emit_Sr64Cst_MemMem() 696 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), regHi); in Emit_Sr64Cst_MemMem() 818 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), resultHigh); in Emit_Sll64_MemMemVar() 869 m_assembler.MovEd(regHi, MakeMemory64SymbolHiAddress(src1)); in Emit_Sll64_MemMemCst() 879 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), regHi); in Emit_Sll64_MemMemCst() 959 m_assembler.MovEd(valReg, MakeMemory64SymbolHiAddress(src1)); in Cmp64_Equal() [all …]
|
H A D | Jitter_CodeGen_x86.cpp | 397 CX86Assembler::CAddress CCodeGen_x86::MakeMemory64SymbolHiAddress(CSymbol* symbol) in MakeMemory64SymbolHiAddress() function in CCodeGen_x86 599 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), m_registers[src2->m_valueLow]); in Emit_MergeTo64_Mem64RegReg() 613 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), CX86Assembler::rDX); in Emit_MergeTo64_Mem64RegMem() 626 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), CX86Assembler::rDX); in Emit_MergeTo64_Mem64MemMem() 641 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), m_registers[src2->m_valueLow]); in Emit_MergeTo64_Mem64CstReg() 656 m_assembler.MovGd(MakeMemory64SymbolHiAddress(dst), CX86Assembler::rDX); in Emit_MergeTo64_Mem64CstMem()
|
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/include/ |
H A D | Jitter_CodeGen_x86.h | 426 CX86Assembler::CAddress MakeMemory64SymbolHiAddress(CSymbol*);
|
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/include/ |
H A D | Jitter_CodeGen_x86.h | 483 CX86Assembler::CAddress MakeMemory64SymbolHiAddress(CSymbol*);
|