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Searched refs:MapDocumentCommandFacade (Results 1 – 25 of 65) sorted by relevance

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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DMapDocumentCommandFacade.cpp44 MapDocumentSPtr MapDocumentCommandFacade::newMapDocument() { in newMapDocument()
45 return MapDocumentSPtr(new MapDocumentCommandFacade()); in newMapDocument()
48 MapDocumentCommandFacade::MapDocumentCommandFacade() : in MapDocumentCommandFacade() function in TrenchBroom::View::MapDocumentCommandFacade
119 void MapDocumentCommandFacade::performSelectAllNodes() { in performSelectAllNodes()
209 void MapDocumentCommandFacade::performDeselectAll() { in performDeselectAll()
216 void MapDocumentCommandFacade::deselectAllNodes() { in deselectAllNodes()
571 void MapDocumentCommandFacade::performPopGroup() { in performPopGroup()
1057 void MapDocumentCommandFacade::bindObservers() { in bindObservers()
1092 void MapDocumentCommandFacade::doUndoLastCommand() { in doUndoLastCommand()
1096 void MapDocumentCommandFacade::doRedoNextCommand() { in doRedoNextCommand()
[all …]
H A DUndoableCommand.h28 class MapDocumentCommandFacade; variable
37 virtual bool performUndo(MapDocumentCommandFacade* document);
40 bool isRepeatable(MapDocumentCommandFacade* document) const;
41 UndoableCommand::Ptr repeat(MapDocumentCommandFacade* document) const;
45 virtual bool doPerformUndo(MapDocumentCommandFacade* document) = 0;
48 virtual bool doIsRepeatable(MapDocumentCommandFacade* document) const = 0;
49 virtual UndoableCommand::Ptr doRepeat(MapDocumentCommandFacade* document) const;
H A DReparentNodesCommand.cpp53 bool ReparentNodesCommand::doPerformDo(MapDocumentCommandFacade* document) { in doPerformDo()
54 …const MapDocumentCommandFacade::ReparentResult result = document->performReparentNodes(m_nodes, Ma… in doPerformDo()
60 bool ReparentNodesCommand::doPerformUndo(MapDocumentCommandFacade* document) { in doPerformUndo()
63 …const MapDocumentCommandFacade::ReparentResult result = document->performReparentNodes(m_nodes, Ma… in doPerformUndo()
70 bool ReparentNodesCommand::doIsRepeatable(MapDocumentCommandFacade* document) const { in doIsRepeatable()
H A DRotateTexturesCommand.h39 bool doPerformDo(MapDocumentCommandFacade* document);
40 bool doPerformUndo(MapDocumentCommandFacade* document);
42 bool rotateTextures(MapDocumentCommandFacade* document, float angle) const;
44 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
45 UndoableCommand::Ptr doRepeat(MapDocumentCommandFacade* document) const;
H A DShearTexturesCommand.h41 bool doPerformDo(MapDocumentCommandFacade* document);
42 bool doPerformUndo(MapDocumentCommandFacade* document);
44 bool shearTextures(MapDocumentCommandFacade* document, const Vec2f& factors);
46 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
47 UndoableCommand::Ptr doRepeat(MapDocumentCommandFacade* document) const;
H A DMoveTexturesCommand.h43 bool doPerformDo(MapDocumentCommandFacade* document);
44 bool doPerformUndo(MapDocumentCommandFacade* document);
46 void moveTextures(MapDocumentCommandFacade* document, const Vec2f& delta) const;
48 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
49 UndoableCommand::Ptr doRepeat(MapDocumentCommandFacade* document) const;
H A DRotateTexturesCommand.cpp37 bool RotateTexturesCommand::doPerformDo(MapDocumentCommandFacade* document) { in doPerformDo()
41 bool RotateTexturesCommand::doPerformUndo(MapDocumentCommandFacade* document) { in doPerformUndo()
45 …bool RotateTexturesCommand::rotateTextures(MapDocumentCommandFacade* document, const float angle) … in rotateTextures()
50 bool RotateTexturesCommand::doIsRepeatable(MapDocumentCommandFacade* document) const { in doIsRepeatable()
54 … UndoableCommand::Ptr RotateTexturesCommand::doRepeat(MapDocumentCommandFacade* document) const { in doRepeat()
H A DShearTexturesCommand.cpp38 bool ShearTexturesCommand::doPerformDo(MapDocumentCommandFacade* document) { in doPerformDo()
42 bool ShearTexturesCommand::doPerformUndo(MapDocumentCommandFacade* document) { in doPerformUndo()
46 …bool ShearTexturesCommand::shearTextures(MapDocumentCommandFacade* document, const Vec2f& factors)… in shearTextures()
51 bool ShearTexturesCommand::doIsRepeatable(MapDocumentCommandFacade* document) const { in doIsRepeatable()
55 … UndoableCommand::Ptr ShearTexturesCommand::doRepeat(MapDocumentCommandFacade* document) const { in doRepeat()
H A DCommandProcessor.h36 class MapDocumentCommandFacade; variable
57 bool doPerformDo(MapDocumentCommandFacade* document);
58 bool doPerformUndo(MapDocumentCommandFacade* document);
61 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
62 UndoableCommand::Ptr doRepeat(MapDocumentCommandFacade* document) const;
71 MapDocumentCommandFacade* m_document;
86 CommandProcessor(MapDocumentCommandFacade* document);
H A DTransformObjectsCommand.h35 class MapDocumentCommandFacade; variable
61 bool doPerformDo(MapDocumentCommandFacade* document);
62 bool doPerformUndo(MapDocumentCommandFacade* document);
67 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
68 UndoableCommand::Ptr doRepeat(MapDocumentCommandFacade* document) const;
H A DMoveTexturesCommand.cpp39 bool MoveTexturesCommand::doPerformDo(MapDocumentCommandFacade* document) { in doPerformDo()
44 bool MoveTexturesCommand::doPerformUndo(MapDocumentCommandFacade* document) { in doPerformUndo()
49 …void MoveTexturesCommand::moveTextures(MapDocumentCommandFacade* document, const Vec2f& delta) con… in moveTextures()
53 bool MoveTexturesCommand::doIsRepeatable(MapDocumentCommandFacade* document) const { in doIsRepeatable()
57 … UndoableCommand::Ptr MoveTexturesCommand::doRepeat(MapDocumentCommandFacade* document) const { in doRepeat()
H A DRenameGroupsCommand.h29 class MapDocumentCommandFacade; variable
43 bool doPerformDo(MapDocumentCommandFacade* document);
44 bool doPerformUndo(MapDocumentCommandFacade* document);
46 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
H A DDuplicateNodesCommand.h41 bool doPerformDo(MapDocumentCommandFacade* document);
42 bool doPerformUndo(MapDocumentCommandFacade* document);
47 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
48 UndoableCommand::Ptr doRepeat(MapDocumentCommandFacade* document) const;
H A DChangeBrushFaceAttributesCommand.h48 bool doPerformDo(MapDocumentCommandFacade* document);
49 bool doPerformUndo(MapDocumentCommandFacade* document);
51 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
52 UndoableCommand::Ptr doRepeat(MapDocumentCommandFacade* document) const;
H A DConvertEntityColorCommand.h34 class MapDocumentCommandFacade; variable
50 bool doPerformDo(MapDocumentCommandFacade* document);
51 bool doPerformUndo(MapDocumentCommandFacade* document);
53 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
H A DUndoableCommand.cpp31 bool UndoableCommand::performUndo(MapDocumentCommandFacade* document) { in performUndo()
46 bool UndoableCommand::isRepeatable(MapDocumentCommandFacade* document) const { in isRepeatable()
50 UndoableCommand::Ptr UndoableCommand::repeat(MapDocumentCommandFacade* document) const { in repeat()
65 UndoableCommand::Ptr UndoableCommand::doRepeat(MapDocumentCommandFacade* document) const { in doRepeat()
H A DChangeEntityAttributesCommand.h30 class MapDocumentCommandFacade; variable
61 bool doPerformDo(MapDocumentCommandFacade* document);
62 bool doPerformUndo(MapDocumentCommandFacade* document);
64 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
H A DChangeBrushFaceAttributesCommand.cpp44 bool ChangeBrushFaceAttributesCommand::doPerformDo(MapDocumentCommandFacade* document) { in doPerformDo()
55 bool ChangeBrushFaceAttributesCommand::doPerformUndo(MapDocumentCommandFacade* document) { in doPerformUndo()
62 … bool ChangeBrushFaceAttributesCommand::doIsRepeatable(MapDocumentCommandFacade* document) const { in doIsRepeatable()
66 …UndoableCommand::Ptr ChangeBrushFaceAttributesCommand::doRepeat(MapDocumentCommandFacade* document… in doRepeat()
H A DVertexCommand.h47 bool doPerformDo(MapDocumentCommandFacade* document);
48 bool doPerformUndo(MapDocumentCommandFacade* document);
49 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
55 virtual bool doVertexOperation(MapDocumentCommandFacade* document) = 0;
H A DFindPlanePointsCommand.h43 bool doPerformDo(MapDocumentCommandFacade* document);
44 bool doPerformUndo(MapDocumentCommandFacade* document);
48 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
H A DSetModsCommand.h41 bool doPerformDo(MapDocumentCommandFacade* document);
42 bool doPerformUndo(MapDocumentCommandFacade* document);
44 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
H A DCurrentGroupCommand.h43 bool doPerformDo(MapDocumentCommandFacade* document);
44 bool doPerformUndo(MapDocumentCommandFacade* document);
47 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
H A DRenameGroupsCommand.cpp36 bool RenameGroupsCommand::doPerformDo(MapDocumentCommandFacade* document) { in doPerformDo()
41 bool RenameGroupsCommand::doPerformUndo(MapDocumentCommandFacade* document) { in doPerformUndo()
46 bool RenameGroupsCommand::doIsRepeatable(MapDocumentCommandFacade* document) const { in doIsRepeatable()
H A DResizeBrushesCommand.h43 bool doPerformDo(MapDocumentCommandFacade* document);
44 bool doPerformUndo(MapDocumentCommandFacade* document);
46 bool doIsRepeatable(MapDocumentCommandFacade* document) const;
H A DEntityDefinitionFileCommand.h41 bool doPerformDo(MapDocumentCommandFacade* document);
42 bool doPerformUndo(MapDocumentCommandFacade* document);
44 bool doIsRepeatable(MapDocumentCommandFacade* document) const;

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