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Searched refs:MapObjectLoader (Results 1 – 25 of 119) sorted by relevance

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/dports/games/widelands/widelands-build21/src/map_io/
H A Dmap_buildingdata_packet.h49 MapObjectLoader&,
57 MapObjectLoader&,
62 MapObjectLoader&,
67 MapObjectLoader&,
72 MapObjectLoader&,
77 MapObjectLoader&,
82 MapObjectLoader&,
87 MapObjectLoader&,
H A Dmap_object_loader.cc31 bool MapObjectLoader::is_object_known(Serial const n) const { in is_object_known()
38 void MapObjectLoader::mark_object_as_loaded(MapObject& obj) { in mark_object_as_loaded()
45 int32_t MapObjectLoader::get_nr_unloaded_objects() { in get_nr_unloaded_objects()
62 void MapObjectLoader::schedule_destroy(MapObject& obj) { in schedule_destroy()
72 void MapObjectLoader::schedule_act(Bob& bob) { in schedule_act()
81 void MapObjectLoader::load_finish_game(Game& g) { in load_finish_game()
94 Serial MapObjectLoader::get_economy_savegame_compatibility(Serial ware_economy) const { in get_economy_savegame_compatibility()
H A Dmap_bob_packet.h32 class MapObjectLoader; variable
38 read(FileSystem&, EditorGameBase&, MapObjectLoader&, const WorldLegacyLookupTable& lookup_table);
43 MapObjectLoader&,
H A Dwidelands_map_loader.h34 class MapObjectLoader; variable
45 MapObjectLoader* get_map_object_loader() { in get_map_object_loader()
61 std::unique_ptr<MapObjectLoader> mol_;
H A Dmap_data_packet.h28 class MapObjectLoader; variable
36 void read(FileSystem&, EditorGameBase&, bool, MapObjectLoader&); \
H A Dmap_object_packet.h32 class MapObjectLoader; variable
56 MapObjectLoader&,
H A Dmap_bob_packet.cc37 MapObjectLoader&, in read_bob() argument
75 MapObjectLoader& mol, in read()
H A Dmap_wincondition_packet.h29 void read(FileSystem&, Map& map, MapObjectLoader&);
H A Dmap_flagdata_packet.h32 MapObjectLoader&,
H A Dmap_roaddata_packet.h36 MapObjectLoader&,
/dports/games/widelands/widelands-build21/src/logic/
H A Dplayercommand.h72 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
92 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
116 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
140 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
162 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
187 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
211 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
234 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
261 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
284 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
[all …]
H A Dplayercommand.cc51 Serial get_object_serial_or_zero(uint32_t object_index, MapObjectLoader& mol) { in get_object_serial_or_zero()
179 void PlayerCommand::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
216 void CmdBulldoze::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
262 void CmdBuild::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
304 void CmdBuildFlag::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
376 void CmdBuildRoad::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
512 void CmdFlagAction::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
628 MapObjectLoader& mol) { in read()
1083 void CmdShipSink::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
1557 MapObjectLoader& mol) { in read()
[all …]
H A Dcmd_queue.h34 class MapObjectLoader; variable
99 virtual void read(FileRead&, EditorGameBase&, MapObjectLoader&);
/dports/games/widelands/widelands-build21/src/economy/
H A Deconomy_data_packet.h30 class MapObjectLoader; variable
34 explicit EconomyDataPacket(Economy* e, const MapObjectLoader* for_savegame_compatibility_only) in EconomyDataPacket()
45 const MapObjectLoader* mol_;
H A Dinput_queue.h31 class MapObjectLoader; variable
188 MapObjectLoader& mol,
250 virtual void read_child(FileRead& f, Game& g, MapObjectLoader& mol) = 0;
H A Droute.h33 class MapObjectLoader; variable
65 void load_pointers(const LoadData&, MapObjectLoader&);
H A Dshippingitem.h32 class MapObjectLoader; variable
59 ShippingItem get(MapObjectLoader& mol);
H A Dshipping_schedule.h37 class MapObjectLoader; variable
102 void load_pointers(MapObjectLoader&);
/dports/games/widelands/widelands-build21/src/game_io/
H A Dgame_map_packet.h39 void read(FileSystem&, Game&, MapObjectLoader* = nullptr) override;
48 MapObjectLoader* get_map_object_loader() { in get_map_object_loader()
54 MapObjectLoader* mol_;
H A Dgame_data_packet.h30 class MapObjectLoader; variable
45 virtual void read(FileSystem&, Game&, MapObjectLoader* = nullptr) = 0;
/dports/games/widelands/widelands-build21/src/scripting/
H A Dglobals.cc46 Widelands::MapObjectLoader* get_mol(lua_State* const L) { in get_mol()
50 Widelands::MapObjectLoader* mol = in get_mol()
51 static_cast<Widelands::MapObjectLoader*>(lua_touserdata(L, -1)); in get_mol()
H A Dpersistence.h29 class MapObjectLoader; variable
42 void unpersist_object(lua_State* L, FileRead& fr, Widelands::MapObjectLoader& mol, uint32_t size);
/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Drequirements.h37 class MapObjectLoader; variable
91 void read(FileRead&, EditorGameBase&, MapObjectLoader&);
113 using Reader = Requirements (*)(FileRead&, EditorGameBase&, MapObjectLoader&);
118 static Requirements read(FileRead&, EditorGameBase&, MapObjectLoader&);
H A Drequirements.cc39 void Requirements::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
78 Requirements RequirementsStorage::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
121 static Requirements read_or(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read_or()
158 static Requirements read_and(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read_and()
194 static Requirements read_attribute(FileRead& fr, EditorGameBase&, MapObjectLoader&) { in read_attribute() argument
/dports/games/widelands/widelands-build21/src/logic/map_objects/
H A Dmap_object.h347 MapObjectLoader* mol_;
358 void init(EditorGameBase& e, MapObjectLoader& m, MapObject& object) { in init()
367 MapObjectLoader& mol() { in mol()
574 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;
592 void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;

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