Searched refs:MapUid (Results 1 – 5 of 5) sorted by relevance
25 public string MapUid; field in OpenRA.GameInformation38 public MapPreview MapPreview { get { return Game.ModData.MapCache[MapUid]; } }
238 MapUid = Map.Uid, in World()
47 return IncompatibleReplayDialog("unavailable map", replayMeta.GameInfo.MapUid, onCancel); in PromptConfirmReplayCompatibility()
512 func (b *Blob) MapUid() int { return b.ss.MapUid() } func519 func (ss *superset) MapUid() int { func
294 n.attr.Uid = uint32(meta.MapUid())