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Searched refs:MappedInput (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/ui_qt/input/
H A Dinput.hpp7 struct MappedInput { struct
23 MappedInput(const char*, const char*); argument
26 struct DigitalInput : MappedInput {
35 struct AnalogInput : MappedInput {
49 struct InputGroup : public array<MappedInput*> {
53 void attach(MappedInput*);
H A Dinput.cpp10 void MappedInput::bind() { in bind()
53 void MappedInput::cache() { in cache()
57 MappedInput::MappedInput(const char *label_, const char *configName) : parent(0), label(label_) { in MappedInput() function in MappedInput
96 DigitalInput::DigitalInput(const char *label, const char *configName) : MappedInput(label, configNa… in DigitalInput()
114 AnalogInput::AnalogInput(const char *label, const char *configName) : MappedInput(label, configName… in AnalogInput()
131 void InputGroup::attach(MappedInput *input) { in attach()
156 MappedInput &input = *((*this)[i]); in flushCache()
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/ui_qt/settings/
H A Dinput.moc.hpp26 array<MappedInput*> inputTable;
27 MappedInput *activeInput;
H A Dinput.cpp109 MappedInput *input = inputTable[index]; in updateList()
168 MappedInput *temp = activeInput; in inputEvent()
210 MappedInput *temp = activeInput; in inputEvent()
245 MappedInput *input = inputTable[index]; in unassign()