Home
last modified time | relevance | path

Searched refs:MarkMask (Results 1 – 7 of 7) sorted by relevance

/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A DMarkMask.cpp19 MarkMask::MarkMask(Cube *model, Field *field) in MarkMask() function in MarkMask
32 MarkMask::getResist(Dir::eDir dir) const in getResist()
47 MarkMask::getPlacedResist(const V2 &loc) const in getPlacedResist()
69 MarkMask::mask() in mask()
78 MarkMask::unmask() in unmask()
84 MarkMask::writeModel(Cube *model, Cube *toOverride) in writeModel()
102 MarkMask::getBorderDir() const in getBorderDir()
136 MarkMask::canGo(Dir::eDir dir) const in canGo()
145 MarkMask::isFullyOut() const in isFullyOut()
164 MarkMask::unique(Cube::t_models *models) in unique()
H A DMarkMask.h14 class MarkMask : public NoCopy {
23 MarkMask(Cube *model, Field *field);
H A DRules.h5 class MarkMask; variable
28 MarkMask *m_mask;
H A DMakefile.am7 … KeyControl.h LayoutException.h Level.cpp Level.h LoadException.h MarkMask.cpp MarkMask.h ModelFac…
H A DMakefile.in55 KeyControl.$(OBJEXT) Level.$(OBJEXT) MarkMask.$(OBJEXT) \
201 … KeyControl.h LayoutException.h Level.cpp Level.h LoadException.h MarkMask.cpp MarkMask.h ModelFac…
265 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/MarkMask.Po@am__quote@
H A DRules.cpp66 m_mask = new MarkMask(m_model, field); in takeField()
416 MarkMask::unique(&pads); in isOnHolderBacks()
/dports/games/fillets-ng/fillets-ng-1.0.1/
H A DChangeLog31 * src/level/: MarkMask.cpp, MarkMask.h, Rules.cpp, Rules.h:
101 * src/level/: Cube.h, MarkMask.cpp, MarkMask.h, Rules.cpp, Rules.h:
460 LevelScript.cpp, MarkMask.cpp, MarkMask.h, Room.cpp, Room.h,
1498 * src/level/: Field.h, MarkMask.cpp, MarkMask.h, Rules.cpp,
1586 * src/level/: Level.cpp, MarkMask.cpp, MarkMask.h, Room.cpp,
2273 src/game/MarkMask.h, src/game/ModelFactory.cpp,
2303 src/level/MarkMask.cpp, src/level/MarkMask.h,
2796 game/MarkMask.cpp, game/MarkMask.h, game/Room.cpp, game/Room.h,
2860 game/Makefile.am, game/MarkMask.cpp, game/MarkMask.h,
3046 src/game/Makefile.am, src/game/MarkMask.cpp, src/game/MarkMask.h,
[all …]