Searched refs:MarkMask (Results 1 – 7 of 7) sorted by relevance
/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/ |
H A D | MarkMask.cpp | 19 MarkMask::MarkMask(Cube *model, Field *field) in MarkMask() function in MarkMask 32 MarkMask::getResist(Dir::eDir dir) const in getResist() 47 MarkMask::getPlacedResist(const V2 &loc) const in getPlacedResist() 69 MarkMask::mask() in mask() 78 MarkMask::unmask() in unmask() 84 MarkMask::writeModel(Cube *model, Cube *toOverride) in writeModel() 102 MarkMask::getBorderDir() const in getBorderDir() 136 MarkMask::canGo(Dir::eDir dir) const in canGo() 145 MarkMask::isFullyOut() const in isFullyOut() 164 MarkMask::unique(Cube::t_models *models) in unique()
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H A D | MarkMask.h | 14 class MarkMask : public NoCopy { 23 MarkMask(Cube *model, Field *field);
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H A D | Rules.h | 5 class MarkMask; variable 28 MarkMask *m_mask;
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H A D | Makefile.am | 7 … KeyControl.h LayoutException.h Level.cpp Level.h LoadException.h MarkMask.cpp MarkMask.h ModelFac…
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H A D | Makefile.in | 55 KeyControl.$(OBJEXT) Level.$(OBJEXT) MarkMask.$(OBJEXT) \ 201 … KeyControl.h LayoutException.h Level.cpp Level.h LoadException.h MarkMask.cpp MarkMask.h ModelFac… 265 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/MarkMask.Po@am__quote@
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H A D | Rules.cpp | 66 m_mask = new MarkMask(m_model, field); in takeField() 416 MarkMask::unique(&pads); in isOnHolderBacks()
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/dports/games/fillets-ng/fillets-ng-1.0.1/ |
H A D | ChangeLog | 31 * src/level/: MarkMask.cpp, MarkMask.h, Rules.cpp, Rules.h: 101 * src/level/: Cube.h, MarkMask.cpp, MarkMask.h, Rules.cpp, Rules.h: 460 LevelScript.cpp, MarkMask.cpp, MarkMask.h, Room.cpp, Room.h, 1498 * src/level/: Field.h, MarkMask.cpp, MarkMask.h, Rules.cpp, 1586 * src/level/: Level.cpp, MarkMask.cpp, MarkMask.h, Room.cpp, 2273 src/game/MarkMask.h, src/game/ModelFactory.cpp, 2303 src/level/MarkMask.cpp, src/level/MarkMask.h, 2796 game/MarkMask.cpp, game/MarkMask.h, game/Room.cpp, game/Room.h, 2860 game/Makefile.am, game/MarkMask.cpp, game/MarkMask.h, 3046 src/game/Makefile.am, src/game/MarkMask.cpp, src/game/MarkMask.h, [all …]
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