/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/ |
H A D | ConstraintPrismatic2D.cpp | 72 MarkNetworkUpdate(); in SetAnchor() 83 MarkNetworkUpdate(); in SetAxis() 98 MarkNetworkUpdate(); in SetEnableLimit() 113 MarkNetworkUpdate(); in SetLowerTranslation() 128 MarkNetworkUpdate(); in SetUpperTranslation() 143 MarkNetworkUpdate(); in SetEnableMotor() 158 MarkNetworkUpdate(); in SetMaxMotorForce() 173 MarkNetworkUpdate(); in SetMotorSpeed()
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H A D | ConstraintRevolute2D.cpp | 70 MarkNetworkUpdate(); in SetAnchor() 85 MarkNetworkUpdate(); in SetEnableLimit() 100 MarkNetworkUpdate(); in SetLowerAngle() 115 MarkNetworkUpdate(); in SetUpperAngle() 130 MarkNetworkUpdate(); in SetEnableMotor() 145 MarkNetworkUpdate(); in SetMotorSpeed() 160 MarkNetworkUpdate(); in SetMaxMotorTorque()
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H A D | ConstraintWheel2D.cpp | 71 MarkNetworkUpdate(); in SetAnchor() 82 MarkNetworkUpdate(); in SetAxis() 98 MarkNetworkUpdate(); in SetEnableMotor() 113 MarkNetworkUpdate(); in SetMaxMotorTorque() 128 MarkNetworkUpdate(); in SetMotorSpeed() 143 MarkNetworkUpdate(); in SetFrequencyHz() 158 MarkNetworkUpdate(); in SetDampingRatio()
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H A D | RigidBody2D.cpp | 102 MarkNetworkUpdate(); in OnSetEnabled() 124 MarkNetworkUpdate(); in SetBodyType() 138 MarkNetworkUpdate(); in SetMass() 152 MarkNetworkUpdate(); in SetInertia() 166 MarkNetworkUpdate(); in SetMassCenter() 184 MarkNetworkUpdate(); in SetUseFixtureMass() 199 MarkNetworkUpdate(); in SetLinearDamping() 214 MarkNetworkUpdate(); in SetAngularDamping() 229 MarkNetworkUpdate(); in SetAllowSleep() 250 MarkNetworkUpdate(); in SetFixedRotation() [all …]
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H A D | StaticSprite2D.cpp | 94 MarkNetworkUpdate(); in SetSprite() 127 MarkNetworkUpdate(); in SetBlendMode() 139 MarkNetworkUpdate(); in SetFlip() 159 MarkNetworkUpdate(); in SetColor() 169 MarkNetworkUpdate(); in SetAlpha() 179 MarkNetworkUpdate(); in SetUseHotSpot() 190 MarkNetworkUpdate(); in SetUseDrawRect() 201 MarkNetworkUpdate(); in SetUseTextureRect() 214 MarkNetworkUpdate(); in SetHotSpot() 229 MarkNetworkUpdate(); in SetCustomMaterial()
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H A D | ConstraintPulley2D.cpp | 74 MarkNetworkUpdate(); in SetOwnerBodyGroundAnchor() 85 MarkNetworkUpdate(); in SetOtherBodyGroundAnchor() 96 MarkNetworkUpdate(); in SetOwnerBodyAnchor() 107 MarkNetworkUpdate(); in SetOtherBodyAnchor() 118 MarkNetworkUpdate(); in SetRatio()
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H A D | ConstraintDistance2D.cpp | 70 MarkNetworkUpdate(); in SetOwnerBodyAnchor() 81 MarkNetworkUpdate(); in SetOtherBodyAnchor() 96 MarkNetworkUpdate(); in SetFrequencyHz() 111 MarkNetworkUpdate(); in SetDampingRatio() 126 MarkNetworkUpdate(); in SetLength()
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H A D | ConstraintMotor2D.cpp | 73 MarkNetworkUpdate(); in SetLinearOffset() 88 MarkNetworkUpdate(); in SetAngularOffset() 103 MarkNetworkUpdate(); in SetMaxForce() 118 MarkNetworkUpdate(); in SetMaxTorque() 133 MarkNetworkUpdate(); in SetCorrectionFactor()
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H A D | CollisionShape2D.cpp | 91 MarkNetworkUpdate(); in SetTrigger() 104 MarkNetworkUpdate(); in SetCategoryBits() 117 MarkNetworkUpdate(); in SetMaskBits() 130 MarkNetworkUpdate(); in SetGroupIndex() 149 MarkNetworkUpdate(); in SetDensity() 175 MarkNetworkUpdate(); in SetFriction() 201 MarkNetworkUpdate(); in SetRestitution()
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H A D | ConstraintMouse2D.cpp | 71 MarkNetworkUpdate(); in SetTarget() 86 MarkNetworkUpdate(); in SetMaxForce() 101 MarkNetworkUpdate(); in SetFrequencyHz() 116 MarkNetworkUpdate(); in SetDampingRatio()
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H A D | ConstraintFriction2D.cpp | 67 MarkNetworkUpdate(); in SetAnchor() 82 MarkNetworkUpdate(); in SetMaxForce() 98 MarkNetworkUpdate(); in SetMaxTorque()
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H A D | ConstraintWeld2D.cpp | 66 MarkNetworkUpdate(); in SetAnchor() 81 MarkNetworkUpdate(); in SetFrequencyHz() 96 MarkNetworkUpdate(); in SetDampingRatio()
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H A D | ConstraintGear2D.cpp | 69 MarkNetworkUpdate(); in SetOwnerConstraint() 87 MarkNetworkUpdate(); in SetOtherConstraint() 102 MarkNetworkUpdate(); in SetRatio()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/ |
H A D | Light.cpp | 292 MarkNetworkUpdate(); in SetLightType() 298 MarkNetworkUpdate(); in SetPerVertex() 304 MarkNetworkUpdate(); in SetColor() 310 MarkNetworkUpdate(); in SetTemperature() 316 MarkNetworkUpdate(); in SetRadius() 322 MarkNetworkUpdate(); in SetLength() 328 MarkNetworkUpdate(); in SetUsePhysicalValues() 334 MarkNetworkUpdate(); in SetSpecularIntensity() 340 MarkNetworkUpdate(); in SetBrightness() 347 MarkNetworkUpdate(); in SetRange() [all …]
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H A D | Camera.cpp | 121 MarkNetworkUpdate(); in SetNearClip() 129 MarkNetworkUpdate(); in SetFarClip() 137 MarkNetworkUpdate(); in SetFov() 146 MarkNetworkUpdate(); in SetOrthoSize() 156 MarkNetworkUpdate(); in SetOrthoSize() 170 MarkNetworkUpdate(); in SetZoom() 176 MarkNetworkUpdate(); in SetLodBias() 182 MarkNetworkUpdate(); in SetViewMask() 188 MarkNetworkUpdate(); in SetViewOverrideFlags() 194 MarkNetworkUpdate(); in SetFillMode() [all …]
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H A D | Zone.cpp | 115 MarkNetworkUpdate(); in SetBoundingBox() 121 MarkNetworkUpdate(); in SetAmbientColor() 127 MarkNetworkUpdate(); in SetFogColor() 136 MarkNetworkUpdate(); in SetFogStart() 145 MarkNetworkUpdate(); in SetFogEnd() 151 MarkNetworkUpdate(); in SetFogHeight() 157 MarkNetworkUpdate(); in SetFogHeightScale() 163 MarkNetworkUpdate(); in SetPriority() 169 MarkNetworkUpdate(); in SetZoneTexture() 175 MarkNetworkUpdate(); in SetHeightFog() [all …]
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H A D | Drawable.cpp | 196 MarkNetworkUpdate(); in SetDrawDistance() 202 MarkNetworkUpdate(); in SetShadowDistance() 208 MarkNetworkUpdate(); in SetLodBias() 214 MarkNetworkUpdate(); in SetViewMask() 220 MarkNetworkUpdate(); in SetLightMask() 226 MarkNetworkUpdate(); in SetShadowMask() 234 MarkNetworkUpdate(); in SetZoneMask() 240 MarkNetworkUpdate(); in SetMaxLights() 246 MarkNetworkUpdate(); in SetCastShadows() 252 MarkNetworkUpdate(); in SetOccluder() [all …]
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H A D | AnimationController.cpp | 195 MarkNetworkUpdate(); in Play() 267 MarkNetworkUpdate(); in Fade() 309 MarkNetworkUpdate(); in SetLayer() 326 MarkNetworkUpdate(); in SetStartBone() 344 MarkNetworkUpdate(); in SetTime() 357 MarkNetworkUpdate(); in SetSpeed() 379 MarkNetworkUpdate(); in SetWeight() 392 MarkNetworkUpdate(); in SetRemoveOnCompletion() 403 MarkNetworkUpdate(); in SetLooped() 414 MarkNetworkUpdate(); in SetBlendMode() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/ |
H A D | RigidBody.cpp | 199 MarkNetworkUpdate(); in setWorldTransform() 228 MarkNetworkUpdate(); in SetMass() 251 MarkNetworkUpdate(); in SetPosition() 277 MarkNetworkUpdate(); in SetRotation() 300 MarkNetworkUpdate(); in SetTransform() 311 MarkNetworkUpdate(); in SetLinearVelocity() 320 MarkNetworkUpdate(); in SetLinearFactor() 329 MarkNetworkUpdate(); in SetLinearRestThreshold() 338 MarkNetworkUpdate(); in SetLinearDamping() 349 MarkNetworkUpdate(); in SetAngularVelocity() [all …]
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H A D | Constraint.cpp | 180 MarkNetworkUpdate(); in SetConstraintType() 198 MarkNetworkUpdate(); in SetOtherBody() 208 MarkNetworkUpdate(); in SetPosition() 218 MarkNetworkUpdate(); in SetRotation() 241 MarkNetworkUpdate(); in SetAxis() 250 MarkNetworkUpdate(); in SetOtherPosition() 260 MarkNetworkUpdate(); in SetOtherRotation() 283 MarkNetworkUpdate(); in SetOtherAxis() 301 MarkNetworkUpdate(); in SetWorldPosition() 313 MarkNetworkUpdate(); in SetHighLimit() [all …]
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H A D | CollisionShape.cpp | 534 MarkNetworkUpdate(); in SetBox() 551 MarkNetworkUpdate(); in SetSphere() 567 MarkNetworkUpdate(); in SetStaticPlane() 584 MarkNetworkUpdate(); in SetCylinder() 601 MarkNetworkUpdate(); in SetCapsule() 618 MarkNetworkUpdate(); in SetCone() 643 MarkNetworkUpdate(); in SetTriangleMesh() 673 MarkNetworkUpdate(); in SetCustomTriangleMesh() 698 MarkNetworkUpdate(); in SetConvexHull() 728 MarkNetworkUpdate(); in SetCustomConvexHull() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Audio/ |
H A D | SoundSource3D.cpp | 109 MarkNetworkUpdate(); in SetDistanceAttenuation() 116 MarkNetworkUpdate(); in SetAngleAttenuation() 122 MarkNetworkUpdate(); in SetFarDistance() 128 MarkNetworkUpdate(); in SetNearDistance() 134 MarkNetworkUpdate(); in SetInnerAngle() 140 MarkNetworkUpdate(); in SetOuterAngle() 146 MarkNetworkUpdate(); in SetRolloffFactor()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Navigation/ |
H A D | OffMeshConnection.cpp | 102 MarkNetworkUpdate(); in SetRadius() 108 MarkNetworkUpdate(); in SetBidirectional() 114 MarkNetworkUpdate(); in SetMask() 120 MarkNetworkUpdate(); in SetAreaID() 127 MarkNetworkUpdate(); in SetEndPoint()
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H A D | CrowdAgent.cpp | 332 MarkNetworkUpdate(); in SetTargetPosition() 351 MarkNetworkUpdate(); in SetTargetVelocity() 363 MarkNetworkUpdate(); in ResetTarget() 375 MarkNetworkUpdate(); in SetUpdateNodePosition() 385 MarkNetworkUpdate(); in SetMaxAccel() 395 MarkNetworkUpdate(); in SetMaxSpeed() 405 MarkNetworkUpdate(); in SetRadius() 415 MarkNetworkUpdate(); in SetHeight() 432 MarkNetworkUpdate(); in SetQueryFilterType() 449 MarkNetworkUpdate(); in SetObstacleAvoidanceType() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Network/ |
H A D | NetworkPriority.cpp | 66 MarkNetworkUpdate(); in SetBasePriority() 72 MarkNetworkUpdate(); in SetDistanceFactor() 78 MarkNetworkUpdate(); in SetMinPriority() 84 MarkNetworkUpdate(); in SetAlwaysUpdateOwner()
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