Searched refs:MasterCamera (Results 1 – 7 of 7) sorted by relevance
218 if((MasterCamera.exist & 1) && MasterCamera.io == this) { in ~Entity()219 MasterCamera.exist = 0; in ~Entity()222 if((MasterCamera.exist & 2) && MasterCamera.want_io == this) { in ~Entity()223 MasterCamera.exist = 0; in ~Entity()
478 extern MASTER_CAMERA_STRUCT MasterCamera;495 if ((MasterCamera.exist & 1) && (MasterCamera.io == io_dead)) in ARX_DAMAGES_ForceDeath()496 MasterCamera.exist = 0; in ARX_DAMAGES_ForceDeath()498 if ((MasterCamera.exist & 2) && (MasterCamera.want_io == io_dead)) in ARX_DAMAGES_ForceDeath()499 MasterCamera.exist = 0; in ARX_DAMAGES_ForceDeath()
3401 MasterCamera.exist = 0; in ARX_GAME_Reset()
100 MasterCamera.exist = 0; in execute()112 MasterCamera.exist |= 2; in execute()113 MasterCamera.want_io = t; in execute()114 MasterCamera.want_aup = t->usepath; in execute()115 MasterCamera.want_cam = &t->_camdata->cam; in execute()
1586 if (MasterCamera.exist) in Render()1588 if (MasterCamera.exist & 2) in Render()1590 MasterCamera.exist&=~2; in Render()1591 MasterCamera.exist|=1; in Render()1592 MasterCamera.io=MasterCamera.want_io; in Render()1593 MasterCamera.aup=MasterCamera.want_aup; in Render()1594 MasterCamera.cam=MasterCamera.want_cam; in Render()1597 if (MasterCamera.cam->focal<100.f) MasterCamera.cam->focal=350.f; in Render()1599 SetActiveCamera(MasterCamera.cam); in Render()
156 extern MASTER_CAMERA_STRUCT MasterCamera;
101 MASTER_CAMERA_STRUCT MasterCamera; variable