/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | FBXMeshGeometry.h | 70 typedef std::vector<int> MatIndexArray; typedef 118 const MatIndexArray& GetMaterialIndices() const; 153 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source, 159 MatIndexArray materials;
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H A D | FBXConverter.cpp | 185 MatIndexArray::value_type index, 214 MatIndexArray::value_type materialIndex ); 1159 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh() 1161 const MatIndexArray::value_type base = mindices[ 0 ]; in ConvertMesh() 1162 for( MatIndexArray::value_type index : mindices ) { in ConvertMesh() 1198 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial() 1325 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1328 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial() 1331 for( MatIndexArray::value_type index : mindices ) { in ConvertMeshMultiMaterial() 1343 MatIndexArray::value_type index, in ConvertMeshMultiMaterial() [all …]
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H A D | FBXMeshGeometry.cpp | 232 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | FBXMeshGeometry.h | 71 typedef std::vector<int> MatIndexArray; typedef 119 const MatIndexArray& GetMaterialIndices() const; 154 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source, 160 MatIndexArray m_materials;
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H A D | FBXConverter.cpp | 183 MatIndexArray::value_type index, 211 MatIndexArray::value_type materialIndex ); 1173 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh() 1175 const MatIndexArray::value_type base = mindices[ 0 ]; in ConvertMesh() 1176 for( MatIndexArray::value_type index : mindices ) { in ConvertMesh() 1210 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial() 1337 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1340 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial() 1343 for( MatIndexArray::value_type index : mindices ) { in ConvertMeshMultiMaterial() 1355 MatIndexArray::value_type index, in ConvertMeshMultiMaterial() [all …]
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H A D | FBXMeshGeometry.cpp | 233 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXMeshGeometry.h | 76 typedef std::vector<int> MatIndexArray; typedef 124 const MatIndexArray& GetMaterialIndices() const; 158 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source, 164 MatIndexArray m_materials;
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H A D | FBXConverter.cpp | 990 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh() 992 const MatIndexArray::value_type base = mindices[0]; in ConvertMesh() 993 for (MatIndexArray::value_type index : mindices) { in ConvertMesh() 1079 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial() 1249 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1252 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial() 1255 for (MatIndexArray::value_type index : mindices) { in ConvertMeshMultiMaterial() 1273 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1284 for (MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial() 1511 const MatIndexArray& mats = geo.GetMaterialIndices(); in ConvertWeights() [all …]
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H A D | FBXConverter.h | 209 …onvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type in… 237 MatIndexArray::value_type materialIndex);
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H A D | FBXMeshGeometry.cpp | 238 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXMeshGeometry.h | 76 typedef std::vector<int> MatIndexArray; typedef 124 const MatIndexArray& GetMaterialIndices() const; 158 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source, 164 MatIndexArray m_materials;
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H A D | FBXConverter.cpp | 955 const MatIndexArray &mindices = mesh.GetMaterialIndices(); in ConvertMesh() 957 const MatIndexArray::value_type base = mindices[0]; in ConvertMesh() 958 for (MatIndexArray::value_type index : mindices) { in ConvertMesh() 1037 const MatIndexArray &mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial() 1205 const MatIndexArray &mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1208 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial() 1211 for (MatIndexArray::value_type index : mindices) { in ConvertMeshMultiMaterial() 1223 MatIndexArray::value_type index, in ConvertMeshMultiMaterial() 1228 const MatIndexArray &mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1239 for (MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial() [all …]
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H A D | FBXConverter.h | 209 …onvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type in… 235 MatIndexArray::value_type materialIndex);
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H A D | FBXMeshGeometry.cpp | 238 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXMeshGeometry.h | 76 typedef std::vector<int> MatIndexArray; typedef 124 const MatIndexArray& GetMaterialIndices() const; 158 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source, 164 MatIndexArray m_materials;
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H A D | FBXConverter.cpp | 988 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh() 990 const MatIndexArray::value_type base = mindices[0]; in ConvertMesh() 991 for (MatIndexArray::value_type index : mindices) { in ConvertMesh() 1077 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial() 1247 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1250 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial() 1253 for (MatIndexArray::value_type index : mindices) { in ConvertMeshMultiMaterial() 1271 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1282 for (MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial() 1509 const MatIndexArray& mats = geo.GetMaterialIndices(); in ConvertWeights() [all …]
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H A D | FBXConverter.h | 209 …onvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type in… 237 MatIndexArray::value_type materialIndex);
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H A D | FBXMeshGeometry.cpp | 238 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXMeshGeometry.h | 76 typedef std::vector<int> MatIndexArray; typedef 124 const MatIndexArray& GetMaterialIndices() const; 158 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source, 164 MatIndexArray m_materials;
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H A D | FBXConverter.cpp | 988 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh() 990 const MatIndexArray::value_type base = mindices[0]; in ConvertMesh() 991 for (MatIndexArray::value_type index : mindices) { in ConvertMesh() 1077 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial() 1247 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1250 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial() 1253 for (MatIndexArray::value_type index : mindices) { in ConvertMeshMultiMaterial() 1271 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1282 for (MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial() 1509 const MatIndexArray& mats = geo.GetMaterialIndices(); in ConvertWeights() [all …]
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H A D | FBXConverter.h | 209 …onvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type in… 237 MatIndexArray::value_type materialIndex);
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H A D | FBXMeshGeometry.cpp | 238 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | FBXConverter.cpp | 846 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh() 848 const MatIndexArray::value_type base = mindices[0]; in ConvertMesh() 887 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial() 1015 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1018 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial() 1021 BOOST_FOREACH(MatIndexArray::value_type index, mindices) { in ConvertMeshMultiMaterial() 1035 MatIndexArray::value_type index, in ConvertMeshMultiMaterial() 1040 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial() 1051 for(MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial() 1142 for(MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial() [all …]
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H A D | FBXDocument.h | 727 typedef std::vector<int> MatIndexArray; typedef 794 const MatIndexArray& GetMaterialIndices() const { in GetMaterialIndices() 868 void ReadVertexDataMaterials(MatIndexArray& materials_out, const Scope& source, 875 MatIndexArray materials;
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