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Searched refs:MatIndexArray (Results 1 – 24 of 24) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXMeshGeometry.h70 typedef std::vector<int> MatIndexArray; typedef
118 const MatIndexArray& GetMaterialIndices() const;
153 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source,
159 MatIndexArray materials;
H A DFBXConverter.cpp185 MatIndexArray::value_type index,
214 MatIndexArray::value_type materialIndex );
1159 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh()
1161 const MatIndexArray::value_type base = mindices[ 0 ]; in ConvertMesh()
1162 for( MatIndexArray::value_type index : mindices ) { in ConvertMesh()
1198 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial()
1325 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1328 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial()
1331 for( MatIndexArray::value_type index : mindices ) { in ConvertMeshMultiMaterial()
1343 MatIndexArray::value_type index, in ConvertMeshMultiMaterial()
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H A DFBXMeshGeometry.cpp232 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXMeshGeometry.h71 typedef std::vector<int> MatIndexArray; typedef
119 const MatIndexArray& GetMaterialIndices() const;
154 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source,
160 MatIndexArray m_materials;
H A DFBXConverter.cpp183 MatIndexArray::value_type index,
211 MatIndexArray::value_type materialIndex );
1173 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh()
1175 const MatIndexArray::value_type base = mindices[ 0 ]; in ConvertMesh()
1176 for( MatIndexArray::value_type index : mindices ) { in ConvertMesh()
1210 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial()
1337 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1340 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial()
1343 for( MatIndexArray::value_type index : mindices ) { in ConvertMeshMultiMaterial()
1355 MatIndexArray::value_type index, in ConvertMeshMultiMaterial()
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H A DFBXMeshGeometry.cpp233 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXMeshGeometry.h76 typedef std::vector<int> MatIndexArray; typedef
124 const MatIndexArray& GetMaterialIndices() const;
158 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source,
164 MatIndexArray m_materials;
H A DFBXConverter.cpp990 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh()
992 const MatIndexArray::value_type base = mindices[0]; in ConvertMesh()
993 for (MatIndexArray::value_type index : mindices) { in ConvertMesh()
1079 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial()
1249 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1252 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial()
1255 for (MatIndexArray::value_type index : mindices) { in ConvertMeshMultiMaterial()
1273 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1284 for (MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial()
1511 const MatIndexArray& mats = geo.GetMaterialIndices(); in ConvertWeights()
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H A DFBXConverter.h209 …onvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type in…
237 MatIndexArray::value_type materialIndex);
H A DFBXMeshGeometry.cpp238 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXMeshGeometry.h76 typedef std::vector<int> MatIndexArray; typedef
124 const MatIndexArray& GetMaterialIndices() const;
158 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source,
164 MatIndexArray m_materials;
H A DFBXConverter.cpp955 const MatIndexArray &mindices = mesh.GetMaterialIndices(); in ConvertMesh()
957 const MatIndexArray::value_type base = mindices[0]; in ConvertMesh()
958 for (MatIndexArray::value_type index : mindices) { in ConvertMesh()
1037 const MatIndexArray &mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial()
1205 const MatIndexArray &mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1208 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial()
1211 for (MatIndexArray::value_type index : mindices) { in ConvertMeshMultiMaterial()
1223 MatIndexArray::value_type index, in ConvertMeshMultiMaterial()
1228 const MatIndexArray &mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1239 for (MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial()
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H A DFBXConverter.h209 …onvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type in…
235 MatIndexArray::value_type materialIndex);
H A DFBXMeshGeometry.cpp238 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXMeshGeometry.h76 typedef std::vector<int> MatIndexArray; typedef
124 const MatIndexArray& GetMaterialIndices() const;
158 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source,
164 MatIndexArray m_materials;
H A DFBXConverter.cpp988 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh()
990 const MatIndexArray::value_type base = mindices[0]; in ConvertMesh()
991 for (MatIndexArray::value_type index : mindices) { in ConvertMesh()
1077 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial()
1247 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1250 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial()
1253 for (MatIndexArray::value_type index : mindices) { in ConvertMeshMultiMaterial()
1271 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1282 for (MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial()
1509 const MatIndexArray& mats = geo.GetMaterialIndices(); in ConvertWeights()
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H A DFBXConverter.h209 …onvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type in…
237 MatIndexArray::value_type materialIndex);
H A DFBXMeshGeometry.cpp238 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXMeshGeometry.h76 typedef std::vector<int> MatIndexArray; typedef
124 const MatIndexArray& GetMaterialIndices() const;
158 void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source,
164 MatIndexArray m_materials;
H A DFBXConverter.cpp988 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh()
990 const MatIndexArray::value_type base = mindices[0]; in ConvertMesh()
991 for (MatIndexArray::value_type index : mindices) { in ConvertMesh()
1077 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial()
1247 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1250 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial()
1253 for (MatIndexArray::value_type index : mindices) { in ConvertMeshMultiMaterial()
1271 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1282 for (MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial()
1509 const MatIndexArray& mats = geo.GetMaterialIndices(); in ConvertWeights()
[all …]
H A DFBXConverter.h209 …onvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type in…
237 MatIndexArray::value_type materialIndex);
H A DFBXMeshGeometry.cpp238 const MatIndexArray& MeshGeometry::GetMaterialIndices() const { in GetMaterialIndices()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXConverter.cpp846 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMesh()
848 const MatIndexArray::value_type base = mindices[0]; in ConvertMesh()
887 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshSingleMaterial()
1015 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1018 std::set<MatIndexArray::value_type> had; in ConvertMeshMultiMaterial()
1021 BOOST_FOREACH(MatIndexArray::value_type index, mindices) { in ConvertMeshMultiMaterial()
1035 MatIndexArray::value_type index, in ConvertMeshMultiMaterial()
1040 const MatIndexArray& mindices = mesh.GetMaterialIndices(); in ConvertMeshMultiMaterial()
1051 for(MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial()
1142 for(MatIndexArray::const_iterator it = mindices.begin(), in ConvertMeshMultiMaterial()
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H A DFBXDocument.h727 typedef std::vector<int> MatIndexArray; typedef
794 const MatIndexArray& GetMaterialIndices() const { in GetMaterialIndices()
868 void ReadVertexDataMaterials(MatIndexArray& materials_out, const Scope& source,
875 MatIndexArray materials;