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Searched refs:MatTex2PixCol (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Material.h230 inline BYTE MatTex2PixCol(int32_t tex) in MatTex2PixCol() function
H A DC4Landscape.cpp358 d->SetPix2(cx, cy2, MatTex2PixCol(conv_to_tex), Transparent); in DoScan()
748 d->SetPix2(tx, ty, MatTex2PixCol(::MaterialMap.Map[mat].BlastShiftTo), Transparent); in BlastFreePix()
3630 uint8_t mcol = MatTex2PixCol(iMatTex); in DrawPolygon()
3637 mcolBkg = MatTex2PixCol(iBackMatTex); in DrawPolygon()
3643 conversion_map = p->GetBridgeMatConversion(this, MatTex2PixCol(iMatTex)); in DrawPolygon()
4244 Surface8->pPal->Colors[MatTex2PixCol(tex)] = dwPix; in Mat2Pal()
4245 Surface8Bkg->pPal->Colors[MatTex2PixCol(tex)] = dwPix; in Mat2Pal()