/dports/graphics/lazpaint/lazpaint-7.1.6/bgracontrols/ |
H A D | materialcolors.pas | 59 MaterialRed, MaterialPink, MaterialPurple, MaterialDeepPurple, 120 MaterialRed.Create('#FFEBEE', '#FFCDD2', '#EF9A9A', '#E57373', '#EF5350', 181 Add('Red', MaterialRed);
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H A D | bcsamples.pas | 304 ssMaterialRed: BCButtonWindows8(temp, MaterialRed.M500, MaterialRed.M300, 5); 373 ssMaterialRed: BCButtonWindows8(temp, MaterialRed.M500, MaterialRed.M300, 5);
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | morph3d.c | 197 static float MaterialRed[] = { 0.7, 0.0, 0.0, 1.0 }; variable 742 MaterialColor[0]=MaterialRed; in pinit() 751 MaterialColor[0]=MaterialRed; in pinit() 762 MaterialColor[0]=MaterialRed; in pinit() 775 MaterialColor[ 0]=MaterialRed; in pinit() 783 MaterialColor[ 8]=MaterialRed; in pinit() 792 MaterialColor[ 0]=MaterialRed; in pinit() 798 MaterialColor[ 6]=MaterialRed; in pinit() 805 MaterialColor[13]=MaterialRed; in pinit()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | morph3d.c | 197 static float MaterialRed[] = { 0.7, 0.0, 0.0, 1.0 }; variable 742 MaterialColor[0]=MaterialRed; in pinit() 751 MaterialColor[0]=MaterialRed; in pinit() 762 MaterialColor[0]=MaterialRed; in pinit() 775 MaterialColor[ 0]=MaterialRed; in pinit() 783 MaterialColor[ 8]=MaterialRed; in pinit() 792 MaterialColor[ 0]=MaterialRed; in pinit() 798 MaterialColor[ 6]=MaterialRed; in pinit() 805 MaterialColor[13]=MaterialRed; in pinit()
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | moebius.c | 189 static float MaterialRed[] = variable 308 glColor3fv(MaterialRed); in draw_moebius_ant() 451 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 482 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 490 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip()
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H A D | morph3d.c | 314 static float MaterialRed[] = variable 815 mp->MaterialColor[0] = MaterialRed; in pinit() 826 mp->MaterialColor[0] = MaterialRed; in pinit() 839 mp->MaterialColor[0] = MaterialRed; in pinit() 847 mp->MaterialColor[8] = MaterialRed; in pinit() 856 mp->MaterialColor[0] = MaterialRed; in pinit() 862 mp->MaterialColor[6] = MaterialRed; in pinit() 869 mp->MaterialColor[13] = MaterialRed; in pinit() 881 mp->MaterialColor[0] = MaterialRed; in pinit()
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H A D | pipes.c | 200 static float MaterialRed[] = variable 412 if (pp->system_color == MaterialRed) { in MakeValve() 415 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, NRAND(2) ? MaterialRed : MaterialYellow); in MakeValve() 417 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, NRAND(2) ? MaterialBlue : MaterialRed); in MakeValve() 421 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in MakeValve() 587 pp->system_color = MaterialRed; in pinit()
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H A D | stairs.c | 142 static float MaterialRed[] =
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H A D | skewb.c | 436 static float MaterialRed[] = variable 472 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in pickColor()
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H A D | rubik.c | 410 static float MaterialRed[] = variable 454 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in pickcolor()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | moebius.c | 193 static const float MaterialRed[] = {0.7, 0.0, 0.0, 1.0}; variable 314 glColor3fv(MaterialRed); in draw_moebius_ant() 461 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 492 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip() 500 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in draw_moebius_strip()
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H A D | morph3d.c | 141 static const GLfloat MaterialRed[] = {0.7, 0.0, 0.0, 1.0}; variable 640 mp->MaterialColor[0] = MaterialRed; in pinit() 651 mp->MaterialColor[0] = MaterialRed; in pinit() 664 mp->MaterialColor[0] = MaterialRed; in pinit() 672 mp->MaterialColor[8] = MaterialRed; in pinit() 681 mp->MaterialColor[0] = MaterialRed; in pinit() 687 mp->MaterialColor[6] = MaterialRed; in pinit() 694 mp->MaterialColor[13] = MaterialRed; in pinit() 706 mp->MaterialColor[0] = MaterialRed; in pinit()
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H A D | pipes.c | 210 static const float MaterialRed[] = {0.7, 0.0, 0.0, 1.0}; variable 429 if (pp->system_color == MaterialRed) { in MakeValve() 432 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, NRAND(2) ? MaterialRed : MaterialYellow); in MakeValve() 434 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, NRAND(2) ? MaterialBlue : MaterialRed); in MakeValve() 438 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in MakeValve() 613 pp->system_color = MaterialRed; in pinit()
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H A D | antmaze.c | 165 static const GLfloat MaterialRed[] = {0.6, 0.0, 0.0, 1.0}; variable 274 {MaterialRed, MaterialGray35, MaterialGray4, MaterialOrange, MaterialGreen}; 277 {MaterialRed, MaterialGray35, MaterialGray4, MaterialOrange}; 742 glColor3fv(mono ? MaterialGray6 : MaterialRed); in draw_ant()
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H A D | antinspect.c | 110 static const float MaterialRed[] = {0.6, 0.0, 0.0, 1.0}; variable 383 {MaterialRed, MaterialBen, MaterialOrange};
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H A D | rubik.c | 391 static const float MaterialRed[] = {0.5, 0.0, 0.0, 1.0}; variable 421 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialRed); in pickcolor()
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/dports/graphics/fpc-opengl/fpc-3.2.2/packages/opengl/examples/ |
H A D | morph3d.pp | 196 MaterialRed : array[0..3] of glfloat = ( 0.7, 0.0, 0.0, 1.0 ); 751 MaterialColor[0]:=@MaterialRed; 761 MaterialColor[0]:=@MaterialRed; 773 MaterialColor[0]:=MaterialRed; 787 MaterialColor[ 0]:=MaterialRed; 795 MaterialColor[ 8]:=MaterialRed; 805 MaterialColor[ 0]:=MaterialRed; 811 MaterialColor[ 6]:=MaterialRed; 818 MaterialColor[13]:=MaterialRed;
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/dports/lang/fpc-source/fpc-3.2.2/packages/opengl/examples/ |
H A D | morph3d.pp | 196 MaterialRed : array[0..3] of glfloat = ( 0.7, 0.0, 0.0, 1.0 ); 751 MaterialColor[0]:=@MaterialRed; 761 MaterialColor[0]:=@MaterialRed; 773 MaterialColor[0]:=MaterialRed; 787 MaterialColor[ 0]:=MaterialRed; 795 MaterialColor[ 8]:=MaterialRed; 805 MaterialColor[ 0]:=MaterialRed; 811 MaterialColor[ 6]:=MaterialRed; 818 MaterialColor[13]:=MaterialRed;
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/dports/editors/texstudio/texstudio-4.1.2/completion/ |
H A D | xcolor-material.cwl | 36 MaterialRed#B
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