/dports/devel/raylib/raylib-3.7.0/examples/models/ |
H A D | models_material_pbr.c | 272 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap() 273 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap() 274 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 1.0f, 0.0f }, (Vector3){ 0.0f, 0.… in GenTextureCubemap() 275 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }, (Vector3){ 0.0f, 0.… in GenTextureCubemap() 276 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, 1.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap() 277 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, -1.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap() 344 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureIrradiance() 345 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureIrradiance() 346 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 1.0f, 0.0f }, (Vector3){ 0.0f, 0.… in GenTextureIrradiance() 349 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, -1.0f }, (Vector3){ 0.0f, -1.… in GenTextureIrradiance() [all …]
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H A D | models_skybox.c | 202 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap() 203 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap() 204 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 1.0f, 0.0f }, (Vector3){ 0.0f, 0.… in GenTextureCubemap() 205 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }, (Vector3){ 0.0f, 0.… in GenTextureCubemap() 206 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, 1.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap() 207 …MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, -1.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap()
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/dports/devel/raylib/raylib-3.7.0/examples/others/ |
H A D | rlgl_standalone.c | 180 Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); in main()
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/dports/devel/raylib/raylib-3.7.0/src/ |
H A D | core.c | 1962 Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); in BeginMode3D() 2334 Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); in GetMouseRay() 2377 return MatrixLookAt(camera.position, camera.target, camera.up); in GetCameraMatrix() 2438 Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); in GetWorldToScreenEx()
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H A D | raymath.h | 1091 RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) in MatrixLookAt() function
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H A D | models.c | 2814 Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); in DrawBillboardRec()
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/dports/devel/bullet/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/ |
H A D | vecmath.h | 462 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up);
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H A D | vecmath.cpp | 266 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up) in MatrixLookAt() function
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/dports/devel/py-bullet3/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/ |
H A D | vecmath.h | 462 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up);
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H A D | vecmath.cpp | 266 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up) in MatrixLookAt() function
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/dports/devel/bullet/bullet3-3.21/Extras/ConvexDecomposition/ |
H A D | cd_hull.cpp | 355 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up); 800 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up) in MatrixLookAt() function
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/ConvexDecomposition/ |
H A D | cd_hull.cpp | 275 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up); 746 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up) in MatrixLookAt() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/StanHull/ |
H A D | hull.cpp | 241 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up); 712 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up) in MatrixLookAt() function
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Extras/ConvexDecomposition/ |
H A D | cd_hull.cpp | 275 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up); 746 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up) in MatrixLookAt() function
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/dports/devel/py-bullet3/bullet3-3.21/Extras/ConvexDecomposition/ |
H A D | cd_hull.cpp | 355 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up); 800 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up) in MatrixLookAt() function
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/dports/devel/raylib/raylib-3.7.0/ |
H A D | CHANGELOG | 153 [raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage
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