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Searched refs:MatrixLookAt (Results 1 – 16 of 16) sorted by relevance

/dports/devel/raylib/raylib-3.7.0/examples/models/
H A Dmodels_material_pbr.c272MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap()
273MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap()
274MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 1.0f, 0.0f }, (Vector3){ 0.0f, 0.… in GenTextureCubemap()
275MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }, (Vector3){ 0.0f, 0.… in GenTextureCubemap()
276MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, 1.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap()
277MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, -1.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap()
344MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureIrradiance()
345MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureIrradiance()
346MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 1.0f, 0.0f }, (Vector3){ 0.0f, 0.… in GenTextureIrradiance()
349MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, -1.0f }, (Vector3){ 0.0f, -1.… in GenTextureIrradiance()
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H A Dmodels_skybox.c202MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap()
203MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap()
204MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 1.0f, 0.0f }, (Vector3){ 0.0f, 0.… in GenTextureCubemap()
205MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }, (Vector3){ 0.0f, 0.… in GenTextureCubemap()
206MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, 1.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap()
207MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, -1.0f }, (Vector3){ 0.0f, -1.… in GenTextureCubemap()
/dports/devel/raylib/raylib-3.7.0/examples/others/
H A Drlgl_standalone.c180 Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); in main()
/dports/devel/raylib/raylib-3.7.0/src/
H A Dcore.c1962 Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); in BeginMode3D()
2334 Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); in GetMouseRay()
2377 return MatrixLookAt(camera.position, camera.target, camera.up); in GetCameraMatrix()
2438 Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); in GetWorldToScreenEx()
H A Draymath.h1091 RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) in MatrixLookAt() function
H A Dmodels.c2814 Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); in DrawBillboardRec()
/dports/devel/bullet/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/
H A Dvecmath.h462 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up);
H A Dvecmath.cpp266 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up) in MatrixLookAt() function
/dports/devel/py-bullet3/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/
H A Dvecmath.h462 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up);
H A Dvecmath.cpp266 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up) in MatrixLookAt() function
/dports/devel/bullet/bullet3-3.21/Extras/ConvexDecomposition/
H A Dcd_hull.cpp355 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up);
800 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up) in MatrixLookAt() function
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/gimpact/ConvexDecomposition/
H A Dcd_hull.cpp275 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up);
746 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up) in MatrixLookAt() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/StanHull/
H A Dhull.cpp241 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up);
712 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up) in MatrixLookAt() function
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Extras/ConvexDecomposition/
H A Dcd_hull.cpp275 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up);
746 float4x4 MatrixLookAt(const float3& eye, const float3& at, const float3& up) in MatrixLookAt() function
/dports/devel/py-bullet3/bullet3-3.21/Extras/ConvexDecomposition/
H A Dcd_hull.cpp355 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up);
800 float4x4 MatrixLookAt(const float3 &eye, const float3 &at, const float3 &up) in MatrixLookAt() function
/dports/devel/raylib/raylib-3.7.0/
H A DCHANGELOG153 [raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage