/dports/devel/sdl20/SDL2-2.0.18/src/render/ |
H A D | SDL_d3dmath.h | 68 Float4X4 MatrixRotationZ(float r);
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H A D | SDL_d3dmath.c | 118 Float4X4 MatrixRotationZ(float r) in MatrixRotationZ() function
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_d3dmath.h | 68 Float4X4 MatrixRotationZ(float r);
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H A D | SDL_d3dmath.c | 118 Float4X4 MatrixRotationZ(float r) in MatrixRotationZ() function
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/ |
H A D | SDL_d3dmath.h | 68 Float4X4 MatrixRotationZ(float r);
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H A D | SDL_d3dmath.c | 118 Float4X4 MatrixRotationZ(float r) in MatrixRotationZ() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/ |
H A D | SDL_d3dmath.h | 68 Float4X4 MatrixRotationZ(float r);
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H A D | SDL_d3dmath.c | 118 Float4X4 MatrixRotationZ(float r) in MatrixRotationZ() function
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/ |
H A D | SDL_d3dmath.h | 68 Float4X4 MatrixRotationZ(float r);
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H A D | SDL_d3dmath.c | 118 Float4X4 MatrixRotationZ(float r) in MatrixRotationZ() function
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/dports/x11/controllermap/SDL2-2.0.18/src/render/ |
H A D | SDL_d3dmath.h | 68 Float4X4 MatrixRotationZ(float r);
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H A D | SDL_d3dmath.c | 118 Float4X4 MatrixRotationZ(float r) in MatrixRotationZ() function
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 2221 projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f)); in D3D11_UpdateViewport() 2224 projection = MatrixRotationZ(SDL_static_cast(float, M_PI)); in D3D11_UpdateViewport() 2227 projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f)); in D3D11_UpdateViewport() 2777 MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)), in D3D11_RenderCopyEx()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 2221 projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f)); in D3D11_UpdateViewport() 2224 projection = MatrixRotationZ(SDL_static_cast(float, M_PI)); in D3D11_UpdateViewport() 2227 projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f)); in D3D11_UpdateViewport() 2777 MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)), in D3D11_RenderCopyEx()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 1736 projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f)); in D3D11_UpdateViewport() 1739 projection = MatrixRotationZ(SDL_static_cast(float, M_PI)); in D3D11_UpdateViewport() 1742 projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f)); in D3D11_UpdateViewport() 2351 MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)), in D3D11_RenderCopyEx()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 2221 projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f)); in D3D11_UpdateViewport() 2224 projection = MatrixRotationZ(SDL_static_cast(float, M_PI)); in D3D11_UpdateViewport() 2227 projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f)); in D3D11_UpdateViewport() 2777 MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)), in D3D11_RenderCopyEx()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 1804 projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f)); in D3D11_UpdateViewport() 1807 projection = MatrixRotationZ(SDL_static_cast(float, M_PI)); in D3D11_UpdateViewport() 1810 projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f)); in D3D11_UpdateViewport()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 1804 projection = MatrixRotationZ(SDL_static_cast(float, M_PI * 0.5f)); in D3D11_UpdateViewport() 1807 projection = MatrixRotationZ(SDL_static_cast(float, M_PI)); in D3D11_UpdateViewport() 1810 projection = MatrixRotationZ(SDL_static_cast(float, -M_PI * 0.5f)); in D3D11_UpdateViewport()
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/dports/devel/bullet/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/ |
H A D | vecmath.h | 461 float4x4 MatrixRotationZ(const float angle_radians);
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H A D | vecmath.cpp | 286 float4x4 MatrixRotationZ(const float angle_radians) in MatrixRotationZ() function
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/dports/devel/py-bullet3/bullet3-3.21/examples/Experiments/ImplicitCloth/stan/ |
H A D | vecmath.h | 461 float4x4 MatrixRotationZ(const float angle_radians);
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H A D | vecmath.cpp | 286 float4x4 MatrixRotationZ(const float angle_radians) in MatrixRotationZ() function
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1783 MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)), in D3D_RenderCopyEx()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1783 MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)), in D3D_RenderCopyEx()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/direct3d/ |
H A D | SDL_render_d3d.c | 1783 MatrixRotationZ((float)(M_PI * (float) angle / 180.0f)), in D3D_RenderCopyEx()
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