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Searched refs:MaxDistance (Results 1 – 25 of 213) sorted by relevance

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/dports/math/mlpack/mlpack-3.4.2/src/mlpack/methods/neighbor_search/sort_policies/
H A Dfurthest_neighbor_sort_impl.hpp26 return queryNode->MaxDistance(*referenceNode); in BestNodeToNodeDistance()
35 return queryNode->MaxDistance(*referenceNode, centerToCenterDistance); in BestNodeToNodeDistance()
45 return queryNode->MaxDistance(*referenceNode, centerToCenterDistance) + in BestNodeToNodeDistance()
56 return referenceNode->MaxDistance(point); in BestPointToNodeDistance()
65 return referenceNode->MaxDistance(point, pointToCenterDistance); in BestPointToNodeDistance()
/dports/graphics/p5-Geo-GDAL/gdal-3.3.3/swig/java/apps/
H A DGDALProximity.java105 float MaxDistance = -1.0F; in main() local
125 MaxDistance = Float.parseFloat(args[i]); in main()
251 MaxDistance, in main() local
273 float DistMult, float MaxDistance, float NoData, in Run() argument
280 if (MaxDistance == -1.0F) { in Run()
281 MaxDistance = SrcBand.GetXSize() + SrcBand.GetYSize(); in Run()
340 true, iLine, xSize, MaxDistance, proximityBuffer, in Run()
348 false, iLine, xSize, MaxDistance, proximityBuffer, in Run()
381 false, iLine, xSize, MaxDistance, proximityBuffer, in Run()
389 true, iLine, xSize, MaxDistance, proximityBuffer, in Run()
/dports/graphics/gdal/gdal-3.3.3/swig/java/apps/
H A DGDALProximity.java105 float MaxDistance = -1.0F; in main() local
125 MaxDistance = Float.parseFloat(args[i]); in main()
251 MaxDistance, in main() local
273 float DistMult, float MaxDistance, float NoData, in Run() argument
280 if (MaxDistance == -1.0F) { in Run()
281 MaxDistance = SrcBand.GetXSize() + SrcBand.GetYSize(); in Run()
340 true, iLine, xSize, MaxDistance, proximityBuffer, in Run()
348 false, iLine, xSize, MaxDistance, proximityBuffer, in Run()
381 false, iLine, xSize, MaxDistance, proximityBuffer, in Run()
389 true, iLine, xSize, MaxDistance, proximityBuffer, in Run()
/dports/graphics/py-gdal/gdal-3.3.3/swig/java/apps/
H A DGDALProximity.java105 float MaxDistance = -1.0F; in main() local
125 MaxDistance = Float.parseFloat(args[i]); in main()
251 MaxDistance, in main() local
273 float DistMult, float MaxDistance, float NoData, in Run() argument
280 if (MaxDistance == -1.0F) { in Run()
281 MaxDistance = SrcBand.GetXSize() + SrcBand.GetYSize(); in Run()
340 true, iLine, xSize, MaxDistance, proximityBuffer, in Run()
348 false, iLine, xSize, MaxDistance, proximityBuffer, in Run()
381 false, iLine, xSize, MaxDistance, proximityBuffer, in Run()
389 true, iLine, xSize, MaxDistance, proximityBuffer, in Run()
/dports/games/0ad/0ad-0.0.23b-alpha/source/maths/
H A DNUSpline.cpp63 MaxDistance = fixed::Zero(); in AddNode()
67 MaxDistance += Node[NodeCount-1].Distance; in AddNode()
113 float Distance = time * MaxDistance.ToFloat(); in GetPosition()
203 MaxDistance = fixed::Zero(); in AddNode()
207 MaxDistance += Node[NodeCount-1].Distance; in AddNode()
228 MaxDistance = fixed::Zero(); in InsertNode()
230 MaxDistance += timePeriod; in InsertNode()
247 MaxDistance -= Node[index].Distance; in RemoveNode()
/dports/cad/opencascade/opencascade-7.6.0/src/TopOpeBRepBuild/
H A DTopOpeBRepBuild_Tools_1.cxx334 MaxDistance = Tol*Tol; in Validate()
353 MaxDistance=aD; in Validate()
371 if (aD > MaxDistance) { in Validate()
372 MaxDistance=aD; in Validate()
379 if (aD > MaxDistance) { in Validate()
380 MaxDistance=aD; in Validate()
398 if (aD > MaxDistance) { in Validate()
400 MaxDistance=aD; in Validate()
410 if (aD > MaxDistance) { in Validate()
412 MaxDistance=aD; in Validate()
[all …]
/dports/math/mlpack/mlpack-3.4.2/src/mlpack/tests/
H A Dtree_test.cpp348 REQUIRE(b.MaxDistance(c) == Approx(sqrt(210.0)).epsilon(1e-7));
349 REQUIRE(c.MaxDistance(b) == Approx(sqrt(210.0)).epsilon(1e-7));
372 REQUIRE(b.MaxDistance(b) == Approx(sqrt(46.0)).epsilon(1e-7));
373 REQUIRE(c.MaxDistance(c) == Approx(sqrt(61.0)).epsilon(1e-7));
388 REQUIRE(b.MaxDistance(b) == Approx(sqrt(46.0)).epsilon(1e-7));
398 REQUIRE(d.MaxDistance(d) == Approx(0.0).margin(1e-5));
444 REQUIRE(r.Hi() == Approx(a.MaxDistance(b)).epsilon(1e-7));
447 REQUIRE(s.Hi() == Approx(b.MaxDistance(a)).epsilon(1e-7));
921 REQUIRE(d.MaxDistance(d) == Approx(0.0).margin(1e-5));
967 REQUIRE(r.Hi() == Approx(a.MaxDistance(b)).epsilon(1e-7));
[all …]
H A Dvantage_point_tree_test.cpp77 REQUIRE(b.MaxDistance(arma::vec("1.0 2.0 4.0 4.0 5.0")) ==
79 REQUIRE(b.MaxDistance(arma::vec("1.0 2.0 8.0 4.0 5.0")) ==
81 REQUIRE(b.MaxDistance(arma::vec("1.0 2.0 3.0 4.0 5.0")) ==
106 REQUIRE(b.MaxDistance(b2) == Approx(12.0).epsilon(1e-7));
110 REQUIRE(b.MaxDistance(b2) == Approx(7.0).epsilon(1e-7));
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DCinemaManager.cpp103 float start = spline.MaxDistance.ToFloat() / smoothness; in DrawSpline()
120 time = start * i / spline.MaxDistance.ToFloat(); in DrawSpline()
133 time = start * i / spline.MaxDistance.ToFloat(); in DrawSpline()
148 start = spline.MaxDistance.ToFloat() / smoothness; in DrawSpline()
154 time = start * i / spline.MaxDistance.ToFloat(); in DrawSpline()
/dports/math/mlpack/mlpack-3.4.2/src/mlpack/core/tree/spill_tree/
H A Dspill_tree.hpp396 ElemType MaxDistance(const SpillTree& other) const in MaxDistance() function in mlpack::tree::SpillTree
398 return bound.MaxDistance(other.Bound()); in MaxDistance()
418 ElemType MaxDistance(const VecType& point, in MaxDistance() function in mlpack::tree::SpillTree
422 return bound.MaxDistance(point); in MaxDistance()
/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/
H A DTFlipperEdge.cpp121 srcRay.MaxDistance = ogRay->MaxDistance; in FindCollisionDistance()
168 srcRay.MaxDistance = ogRay->MaxDistance + 10.0f; in FindCollisionDistance()
193 auto rayMaxDistance = ogRay->MaxDistance * CollisionTimeAdvance; in FindCollisionDistance()
222 srcRay.MaxDistance = ogRay->MaxDistance + 10.0f; in FindCollisionDistance()
251 srcRay.MaxDistance = ogRay->MaxDistance + 10.0f; in FindCollisionDistance()
267 srcRay.MaxDistance = rayMaxDistance; in FindCollisionDistance()
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DBRepLib_CheckCurveOnSurface.hxx61 Standard_Real MaxDistance() const in MaxDistance() function in BRepLib_CheckCurveOnSurface
63 return myCOnSurfGeom.MaxDistance(); in MaxDistance()
/dports/cad/opencascade/opencascade-7.6.0/src/BRepLib/
H A DBRepLib_CheckCurveOnSurface.hxx61 Standard_Real MaxDistance() const in MaxDistance() function in BRepLib_CheckCurveOnSurface
63 return myCOnSurfGeom.MaxDistance(); in MaxDistance()
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dcamera.h35 void SetDistance(float Distance) { MaxDistance = Distance; } in SetDistance()
52 float Yaw, Pitch, MaxDistance, Distance; variable
H A Dcamera.cpp32 MaxDistance(5.0f), in _Camera()
74 Distance = MaxDistance; in Update()
/dports/math/mlpack/mlpack-3.4.2/src/mlpack/core/tree/
H A Dexample_tree.hpp163 double MaxDistance(const MatType& point) const;
173 double MaxDistance(const ExampleTree& other) const;
H A Dballbound.hpp146 ElemType MaxDistance(
155 ElemType MaxDistance(const BallBound& other) const;
H A Dhrectbound.hpp148 ElemType MaxDistance(const VecType& point,
157 ElemType MaxDistance(const HRectBound& other) const;
H A Dhollow_ball_bound.hpp170 ElemType MaxDistance(const VecType& point,
179 ElemType MaxDistance(const HollowBallBound& other) const;
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DBRepLib_CheckCurveOnSurface.hxx93 Standard_Real MaxDistance() const in MaxDistance() function in BRepLib_CheckCurveOnSurface
95 return myCOnSurfGeom.MaxDistance(); in MaxDistance()
/dports/math/mlpack/mlpack-3.4.2/src/mlpack/core/tree/binary_space_tree/
H A Dbinary_space_tree.hpp459 ElemType MaxDistance(const BinarySpaceTree& other) const in MaxDistance() function in mlpack::tree::BinarySpaceTree
461 return bound.MaxDistance(other.Bound()); in MaxDistance()
481 ElemType MaxDistance(const VecType& point, in MaxDistance() function in mlpack::tree::BinarySpaceTree
485 return bound.MaxDistance(point); in MaxDistance()
/dports/math/mlpack/mlpack-3.4.2/src/mlpack/core/tree/cover_tree/
H A Dcover_tree.hpp374 ElemType MaxDistance(const CoverTree& other) const;
378 ElemType MaxDistance(const CoverTree& other, const ElemType distance) const;
381 ElemType MaxDistance(const arma::vec& other) const;
385 ElemType MaxDistance(const arma::vec& other, const ElemType distance) const;
/dports/math/mlpack/mlpack-3.4.2/src/mlpack/core/tree/rectangle_tree/
H A Drectangle_tree.hpp493 ElemType MaxDistance(const RectangleTree& other) const in MaxDistance() function in mlpack::tree::RectangleTree
495 return bound.MaxDistance(other.Bound()); in MaxDistance()
515 ElemType MaxDistance(const VecType& point, in MaxDistance() function in mlpack::tree::RectangleTree
519 return bound.MaxDistance(point); in MaxDistance()
/dports/games/trenchbroom/TrenchBroom-ed46601/app/resources/shader/
H A DEntityLink.fragsh22 uniform float MaxDistance;
29 …float scale = (1.0 - clamp(distanceFromCamera / MaxDistance * 0.2 + 0.25, 0.0, 1.0));// * 0.35 + 0…
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/helpers/
H A DCinemaPath.cpp89 return MaxDistance; in GetDuration()
120 if (m_TimeElapsed <= m_TargetSpline.MaxDistance.ToFloat()) in MoveToPointAt()
121 …camera->LookAt(pos, m_TargetSpline.GetPosition(m_TimeElapsed / m_TargetSpline.MaxDistance.ToFloat(… in MoveToPointAt()

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