/dports/math/mlpack/mlpack-3.4.2/src/mlpack/methods/neighbor_search/sort_policies/ |
H A D | furthest_neighbor_sort_impl.hpp | 26 return queryNode->MaxDistance(*referenceNode); in BestNodeToNodeDistance() 35 return queryNode->MaxDistance(*referenceNode, centerToCenterDistance); in BestNodeToNodeDistance() 45 return queryNode->MaxDistance(*referenceNode, centerToCenterDistance) + in BestNodeToNodeDistance() 56 return referenceNode->MaxDistance(point); in BestPointToNodeDistance() 65 return referenceNode->MaxDistance(point, pointToCenterDistance); in BestPointToNodeDistance()
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/dports/graphics/p5-Geo-GDAL/gdal-3.3.3/swig/java/apps/ |
H A D | GDALProximity.java | 105 float MaxDistance = -1.0F; in main() local 125 MaxDistance = Float.parseFloat(args[i]); in main() 251 MaxDistance, in main() local 273 float DistMult, float MaxDistance, float NoData, in Run() argument 280 if (MaxDistance == -1.0F) { in Run() 281 MaxDistance = SrcBand.GetXSize() + SrcBand.GetYSize(); in Run() 340 true, iLine, xSize, MaxDistance, proximityBuffer, in Run() 348 false, iLine, xSize, MaxDistance, proximityBuffer, in Run() 381 false, iLine, xSize, MaxDistance, proximityBuffer, in Run() 389 true, iLine, xSize, MaxDistance, proximityBuffer, in Run()
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/dports/graphics/gdal/gdal-3.3.3/swig/java/apps/ |
H A D | GDALProximity.java | 105 float MaxDistance = -1.0F; in main() local 125 MaxDistance = Float.parseFloat(args[i]); in main() 251 MaxDistance, in main() local 273 float DistMult, float MaxDistance, float NoData, in Run() argument 280 if (MaxDistance == -1.0F) { in Run() 281 MaxDistance = SrcBand.GetXSize() + SrcBand.GetYSize(); in Run() 340 true, iLine, xSize, MaxDistance, proximityBuffer, in Run() 348 false, iLine, xSize, MaxDistance, proximityBuffer, in Run() 381 false, iLine, xSize, MaxDistance, proximityBuffer, in Run() 389 true, iLine, xSize, MaxDistance, proximityBuffer, in Run()
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/dports/graphics/py-gdal/gdal-3.3.3/swig/java/apps/ |
H A D | GDALProximity.java | 105 float MaxDistance = -1.0F; in main() local 125 MaxDistance = Float.parseFloat(args[i]); in main() 251 MaxDistance, in main() local 273 float DistMult, float MaxDistance, float NoData, in Run() argument 280 if (MaxDistance == -1.0F) { in Run() 281 MaxDistance = SrcBand.GetXSize() + SrcBand.GetYSize(); in Run() 340 true, iLine, xSize, MaxDistance, proximityBuffer, in Run() 348 false, iLine, xSize, MaxDistance, proximityBuffer, in Run() 381 false, iLine, xSize, MaxDistance, proximityBuffer, in Run() 389 true, iLine, xSize, MaxDistance, proximityBuffer, in Run()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/maths/ |
H A D | NUSpline.cpp | 63 MaxDistance = fixed::Zero(); in AddNode() 67 MaxDistance += Node[NodeCount-1].Distance; in AddNode() 113 float Distance = time * MaxDistance.ToFloat(); in GetPosition() 203 MaxDistance = fixed::Zero(); in AddNode() 207 MaxDistance += Node[NodeCount-1].Distance; in AddNode() 228 MaxDistance = fixed::Zero(); in InsertNode() 230 MaxDistance += timePeriod; in InsertNode() 247 MaxDistance -= Node[index].Distance; in RemoveNode()
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/dports/cad/opencascade/opencascade-7.6.0/src/TopOpeBRepBuild/ |
H A D | TopOpeBRepBuild_Tools_1.cxx | 334 MaxDistance = Tol*Tol; in Validate() 353 MaxDistance=aD; in Validate() 371 if (aD > MaxDistance) { in Validate() 372 MaxDistance=aD; in Validate() 379 if (aD > MaxDistance) { in Validate() 380 MaxDistance=aD; in Validate() 398 if (aD > MaxDistance) { in Validate() 400 MaxDistance=aD; in Validate() 410 if (aD > MaxDistance) { in Validate() 412 MaxDistance=aD; in Validate() [all …]
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/dports/math/mlpack/mlpack-3.4.2/src/mlpack/tests/ |
H A D | tree_test.cpp | 348 REQUIRE(b.MaxDistance(c) == Approx(sqrt(210.0)).epsilon(1e-7)); 349 REQUIRE(c.MaxDistance(b) == Approx(sqrt(210.0)).epsilon(1e-7)); 372 REQUIRE(b.MaxDistance(b) == Approx(sqrt(46.0)).epsilon(1e-7)); 373 REQUIRE(c.MaxDistance(c) == Approx(sqrt(61.0)).epsilon(1e-7)); 388 REQUIRE(b.MaxDistance(b) == Approx(sqrt(46.0)).epsilon(1e-7)); 398 REQUIRE(d.MaxDistance(d) == Approx(0.0).margin(1e-5)); 444 REQUIRE(r.Hi() == Approx(a.MaxDistance(b)).epsilon(1e-7)); 447 REQUIRE(s.Hi() == Approx(b.MaxDistance(a)).epsilon(1e-7)); 921 REQUIRE(d.MaxDistance(d) == Approx(0.0).margin(1e-5)); 967 REQUIRE(r.Hi() == Approx(a.MaxDistance(b)).epsilon(1e-7)); [all …]
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H A D | vantage_point_tree_test.cpp | 77 REQUIRE(b.MaxDistance(arma::vec("1.0 2.0 4.0 4.0 5.0")) == 79 REQUIRE(b.MaxDistance(arma::vec("1.0 2.0 8.0 4.0 5.0")) == 81 REQUIRE(b.MaxDistance(arma::vec("1.0 2.0 3.0 4.0 5.0")) == 106 REQUIRE(b.MaxDistance(b2) == Approx(12.0).epsilon(1e-7)); 110 REQUIRE(b.MaxDistance(b2) == Approx(7.0).epsilon(1e-7));
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | CinemaManager.cpp | 103 float start = spline.MaxDistance.ToFloat() / smoothness; in DrawSpline() 120 time = start * i / spline.MaxDistance.ToFloat(); in DrawSpline() 133 time = start * i / spline.MaxDistance.ToFloat(); in DrawSpline() 148 start = spline.MaxDistance.ToFloat() / smoothness; in DrawSpline() 154 time = start * i / spline.MaxDistance.ToFloat(); in DrawSpline()
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/dports/math/mlpack/mlpack-3.4.2/src/mlpack/core/tree/spill_tree/ |
H A D | spill_tree.hpp | 396 ElemType MaxDistance(const SpillTree& other) const in MaxDistance() function in mlpack::tree::SpillTree 398 return bound.MaxDistance(other.Bound()); in MaxDistance() 418 ElemType MaxDistance(const VecType& point, in MaxDistance() function in mlpack::tree::SpillTree 422 return bound.MaxDistance(point); in MaxDistance()
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/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | TFlipperEdge.cpp | 121 srcRay.MaxDistance = ogRay->MaxDistance; in FindCollisionDistance() 168 srcRay.MaxDistance = ogRay->MaxDistance + 10.0f; in FindCollisionDistance() 193 auto rayMaxDistance = ogRay->MaxDistance * CollisionTimeAdvance; in FindCollisionDistance() 222 srcRay.MaxDistance = ogRay->MaxDistance + 10.0f; in FindCollisionDistance() 251 srcRay.MaxDistance = ogRay->MaxDistance + 10.0f; in FindCollisionDistance() 267 srcRay.MaxDistance = rayMaxDistance; in FindCollisionDistance()
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | BRepLib_CheckCurveOnSurface.hxx | 61 Standard_Real MaxDistance() const in MaxDistance() function in BRepLib_CheckCurveOnSurface 63 return myCOnSurfGeom.MaxDistance(); in MaxDistance()
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/dports/cad/opencascade/opencascade-7.6.0/src/BRepLib/ |
H A D | BRepLib_CheckCurveOnSurface.hxx | 61 Standard_Real MaxDistance() const in MaxDistance() function in BRepLib_CheckCurveOnSurface 63 return myCOnSurfGeom.MaxDistance(); in MaxDistance()
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | camera.h | 35 void SetDistance(float Distance) { MaxDistance = Distance; } in SetDistance() 52 float Yaw, Pitch, MaxDistance, Distance; variable
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H A D | camera.cpp | 32 MaxDistance(5.0f), in _Camera() 74 Distance = MaxDistance; in Update()
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/dports/math/mlpack/mlpack-3.4.2/src/mlpack/core/tree/ |
H A D | example_tree.hpp | 163 double MaxDistance(const MatType& point) const; 173 double MaxDistance(const ExampleTree& other) const;
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H A D | ballbound.hpp | 146 ElemType MaxDistance( 155 ElemType MaxDistance(const BallBound& other) const;
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H A D | hrectbound.hpp | 148 ElemType MaxDistance(const VecType& point, 157 ElemType MaxDistance(const HRectBound& other) const;
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H A D | hollow_ball_bound.hpp | 170 ElemType MaxDistance(const VecType& point, 179 ElemType MaxDistance(const HollowBallBound& other) const;
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | BRepLib_CheckCurveOnSurface.hxx | 93 Standard_Real MaxDistance() const in MaxDistance() function in BRepLib_CheckCurveOnSurface 95 return myCOnSurfGeom.MaxDistance(); in MaxDistance()
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/dports/math/mlpack/mlpack-3.4.2/src/mlpack/core/tree/binary_space_tree/ |
H A D | binary_space_tree.hpp | 459 ElemType MaxDistance(const BinarySpaceTree& other) const in MaxDistance() function in mlpack::tree::BinarySpaceTree 461 return bound.MaxDistance(other.Bound()); in MaxDistance() 481 ElemType MaxDistance(const VecType& point, in MaxDistance() function in mlpack::tree::BinarySpaceTree 485 return bound.MaxDistance(point); in MaxDistance()
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/dports/math/mlpack/mlpack-3.4.2/src/mlpack/core/tree/cover_tree/ |
H A D | cover_tree.hpp | 374 ElemType MaxDistance(const CoverTree& other) const; 378 ElemType MaxDistance(const CoverTree& other, const ElemType distance) const; 381 ElemType MaxDistance(const arma::vec& other) const; 385 ElemType MaxDistance(const arma::vec& other, const ElemType distance) const;
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/dports/math/mlpack/mlpack-3.4.2/src/mlpack/core/tree/rectangle_tree/ |
H A D | rectangle_tree.hpp | 493 ElemType MaxDistance(const RectangleTree& other) const in MaxDistance() function in mlpack::tree::RectangleTree 495 return bound.MaxDistance(other.Bound()); in MaxDistance() 515 ElemType MaxDistance(const VecType& point, in MaxDistance() function in mlpack::tree::RectangleTree 519 return bound.MaxDistance(point); in MaxDistance()
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/dports/games/trenchbroom/TrenchBroom-ed46601/app/resources/shader/ |
H A D | EntityLink.fragsh | 22 uniform float MaxDistance; 29 …float scale = (1.0 - clamp(distanceFromCamera / MaxDistance * 0.2 + 0.25, 0.0, 1.0));// * 0.35 + 0…
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/helpers/ |
H A D | CinemaPath.cpp | 89 return MaxDistance; in GetDuration() 120 if (m_TimeElapsed <= m_TargetSpline.MaxDistance.ToFloat()) in MoveToPointAt() 121 …camera->LookAt(pos, m_TargetSpline.GetPosition(m_TimeElapsed / m_TargetSpline.MaxDistance.ToFloat(… in MoveToPointAt()
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