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/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DMetalMap.cpp50 float MaxDivergence = 16.0f; in GetNearestMetalSpot() local
56 spotCoords = ai->cb->ClosestBuildSite(extractor, VectoredSpots[i], MaxDivergence, 2); in GetNearestMetalSpot()