Searched refs:MaxImageGroups (Results 1 – 9 of 9) sorted by relevance
6 #ifdef MaxImageGroups7 #if MaxImageGroups < 2 /* optimize if this multiple groups are not required */8 #undef MaxImageGroups12 #ifdef MaxImageGroups
72 #ifdef MaxImageGroups74 #undef MaxImageGroups78 #ifdef MaxImageGroups131 #ifdef MaxImageGroups in InitialiseImageHeaders()168 #ifdef MaxImageGroups274 #ifdef MaxImageGroups1250 #ifdef MaxImageGroups1389 #ifdef MaxImageGroups1431 for (j=0; j<MaxImageGroups; ++j)1463 for (j=0; j<MaxImageGroups; ++j)[all …]
3 #ifdef MaxImageGroups21 static List<ImageNumber> imgs_used_by_group[MaxImageGroups];23 static List<int> * grps_used_by_image[MaxImageGroups][MaxImages];
683 #ifdef MaxImageGroups685 #if (MaxImageGroups > 1)
388 #if MaxImageGroups==1 in InitCharacter()462 #if MaxImageGroups>1 in InitCharacter()780 #if MaxImageGroups>1 in LoadRifFile()828 #if MaxImageGroups>1 in Destroy_CurrentEnvironment()881 #if MaxImageGroups>1974 #if MaxImageGroups>1 in ExitGame()
118 #define MaxImageGroups 1 macro
223 #if MaxImageGroups>1 in Load()226 GLOBALASSERT(img_group<MaxImageGroups); in Load()241 #if MaxImageGroups>1 in Unload()
369 #if MaxImageGroups>1 in load_rif()1789 #ifdef MaxImageGroups in copy_rif_data()1790 #if MaxImageGroups > 2 in copy_rif_data()
26 #if MaxImageGroups>161 #if MaxImageGroups>162 for (j=0; j<MaxImageGroups; j++)