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Searched refs:Max_front_seperation (Results 1 – 6 of 6) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h523 float Max_front_seperation; variable
H A Dhudtarget.cpp69 float Max_front_seperation[GR_NUM_RESOLUTIONS] = { variable
6231 Max_front_seperation = length; in initMaxFrontSeperation()
6311 triangle_sep = ( dist_behind ) * Max_front_seperation; in calculatePosition()
6319 if ( triangle_sep > Max_offscreen_tri_seperation + Max_front_seperation){ in calculatePosition()
6320 triangle_sep = Max_offscreen_tri_seperation + Max_front_seperation; in calculatePosition()
H A Dhudparse.cpp4685 float Max_front_seperation; in load_gauge_offscreen() local
4691 Max_front_seperation = 10.0f; in load_gauge_offscreen()
4696 Max_front_seperation = 16.0f; in load_gauge_offscreen()
4704 hud_gauge->initMaxFrontSeperation(Max_front_seperation); in load_gauge_offscreen()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h544 float Max_front_seperation; variable
H A Dhudparse.cpp4580 float Max_front_seperation; in load_gauge_offscreen() local
4589 Max_front_seperation = 10.0f; in load_gauge_offscreen()
4594 Max_front_seperation = 16.0f; in load_gauge_offscreen()
4602 hud_gauge->initMaxFrontSeperation(Max_front_seperation); in load_gauge_offscreen()
H A Dhudtarget.cpp66 float Max_front_seperation[GR_NUM_RESOLUTIONS] = { variable
6273 Max_front_seperation = length; in initMaxFrontSeperation()
6353 triangle_sep = ( dist_behind ) * Max_front_seperation; in calculatePosition()
6361 if ( triangle_sep > Max_offscreen_tri_seperation + Max_front_seperation){ in calculatePosition()
6362 triangle_sep = Max_offscreen_tri_seperation + Max_front_seperation; in calculatePosition()