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Searched refs:Max_offscreen_tri_seperation (Results 1 – 6 of 6) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h522 float Max_offscreen_tri_seperation;
H A Dhudtarget.cpp65 float Max_offscreen_tri_seperation[GR_NUM_RESOLUTIONS] = { variable
6226 Max_offscreen_tri_seperation = length; in initMaxTriSeperation()
6316 triangle_sep = dist_behind * Max_offscreen_tri_seperation + Max_offscreen_tri_seperation; in calculatePosition()
6319 if ( triangle_sep > Max_offscreen_tri_seperation + Max_front_seperation){ in calculatePosition()
6320 triangle_sep = Max_offscreen_tri_seperation + Max_front_seperation; in calculatePosition()
H A Dhudparse.cpp4684 float Max_offscreen_tri_seperation; in load_gauge_offscreen() local
4690 Max_offscreen_tri_seperation = 10.0f; in load_gauge_offscreen()
4695 Max_offscreen_tri_seperation = 16.0f; in load_gauge_offscreen()
4703 hud_gauge->initMaxTriSeperation(Max_offscreen_tri_seperation); in load_gauge_offscreen()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h543 float Max_offscreen_tri_seperation;
H A Dhudparse.cpp4579 float Max_offscreen_tri_seperation; in load_gauge_offscreen() local
4588 Max_offscreen_tri_seperation = 10.0f; in load_gauge_offscreen()
4593 Max_offscreen_tri_seperation = 16.0f; in load_gauge_offscreen()
4601 hud_gauge->initMaxTriSeperation(Max_offscreen_tri_seperation); in load_gauge_offscreen()
H A Dhudtarget.cpp62 float Max_offscreen_tri_seperation[GR_NUM_RESOLUTIONS] = { variable
6268 Max_offscreen_tri_seperation = length; in initMaxTriSeperation()
6358 triangle_sep = dist_behind * Max_offscreen_tri_seperation + Max_offscreen_tri_seperation; in calculatePosition()
6361 if ( triangle_sep > Max_offscreen_tri_seperation + Max_front_seperation){ in calculatePosition()
6362 triangle_sep = Max_offscreen_tri_seperation + Max_front_seperation; in calculatePosition()