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Searched refs:MenuSetCustomDisplay (Results 1 – 5 of 5) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dweapon_menu.c161 MenuSetCustomDisplay(ms->root, DisplayGunIcon, NULL); in CreateEquippedWeaponsMenu()
280 MenuSetCustomDisplay(gunMenu, DisplayDescriptionGunIcon, *wc); in CreateGunMenu()
291 MenuSetCustomDisplay(menu, DisplayGunIcon, NULL); in CreateGunMenu()
H A Dmenu.h282 void MenuSetCustomDisplay(
H A Dmainmenu.c419 MenuSetCustomDisplay(menu, CampaignsDisplayFilename, NULL); in MenuCreateCampaigns()
H A Dplayer_select_menus.c459 MenuSetCustomDisplay(menu, SaveTemplateDisplayTitle, data); in CreateSaveTemplateMenu()
H A Dmenu.c555 void MenuSetCustomDisplay(menu_t *menu, MenuDisplayFunc func, const void *data) in MenuSetCustomDisplay() function