Searched refs:MenuSetCustomDisplay (Results 1 – 5 of 5) sorted by relevance
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/ |
H A D | weapon_menu.c | 161 MenuSetCustomDisplay(ms->root, DisplayGunIcon, NULL); in CreateEquippedWeaponsMenu() 280 MenuSetCustomDisplay(gunMenu, DisplayDescriptionGunIcon, *wc); in CreateGunMenu() 291 MenuSetCustomDisplay(menu, DisplayGunIcon, NULL); in CreateGunMenu()
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H A D | menu.h | 282 void MenuSetCustomDisplay(
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H A D | mainmenu.c | 419 MenuSetCustomDisplay(menu, CampaignsDisplayFilename, NULL); in MenuCreateCampaigns()
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H A D | player_select_menus.c | 459 MenuSetCustomDisplay(menu, SaveTemplateDisplayTitle, data); in CreateSaveTemplateMenu()
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H A D | menu.c | 555 void MenuSetCustomDisplay(menu_t *menu, MenuDisplayFunc func, const void *data) in MenuSetCustomDisplay() function
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