Home
last modified time | relevance | path

Searched refs:Mercator (Results 1 – 25 of 1482) sorted by relevance

12345678910>>...60

/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/share/ossim/projection/
H A Dossim_epsg_projections-v7_4.csv134 2157,IRENET95 / Irish Transverse Mercator,Transverse Mercator,metre,4173,IRENET95,GRS 1980,600000,5…
157 2193,NZGD2000 / New Zealand Transverse Mercator 2000,Transverse Mercator,metre,4167,New Zealand Geo…
1004 3069,NAD27 / Wisconsin Transverse Mercator,Transverse Mercator,metre,4267,North American Datum 1927…
1005 3070,NAD83 / Wisconsin Transverse Mercator,Transverse Mercator,metre,4269,North American Datum 1983…
1006 3071,NAD83(HARN) / Wisconsin Transverse Mercator,Transverse Mercator,metre,4152,NAD83 (High Accurac…
1036 3106,Gulshan 303 / Bangladesh Transverse Mercator,Transverse Mercator,metre,0,Gulshan 303,Everest 1…
1312 3388,Pulkovo 1942 / Caspian Sea Mercator,Mercator (2SP),metre,4284,Pulkovo 1942,Krassowsky 1940,0,0…
1319 3395,WGS 84 / World Mercator,Mercator (1SP),metre,4326,World Geodetic System 1984,WGS 84,0,0,0,0,1,…
1730 3832,WGS 84 / PDC Mercator,Mercator (1SP),metre,4326,World Geodetic System 1984,WGS 84,0,0,0,150,1,…
1750 3857,WGS 84 / Pseudo-Mercator,Popular Visualisation Pseudo Mercator,metre,6055,World Geodetic Syste…
[all …]
/dports/devel/mercator/mercator-0.3.3/
H A DChangeLog426 * Mercator/Area.cpp, Mercator/Area.h, Mercator/AreaShader.cpp,
444 * Mercator/Area.cpp, Mercator/Forest.h, Mercator/Surface.cpp,
450 * Mercator/Area.cpp, Mercator/Area.h, Mercator/AreaShader.cpp,
460 * Mercator/Forest.cpp, Mercator/Forest.h, Mercator/Plant.h,
461 Mercator/Segment.cpp, Mercator/Segment.h, Mercator/Shader.h,
488 * Mercator/Forest.cpp, Mercator/Forest.h, Mercator/Plant.h:
637 * Mercator/Area.cpp, Mercator/Area.h, Mercator/Buffer.h,
838 * Mercator/Forest.cpp, Mercator/Forest.h, Mercator/Matrix.h,
839 Mercator/Plant.h, Mercator/Segment.cpp, Mercator/Segment.h,
1015 * Mercator/Forest.cpp, Mercator/Forest.h, Mercator/Plant.h:
[all …]
/dports/devel/mercator/mercator-0.3.3/tests/
H A DThresholdShadertest.cpp15 Mercator::Terrain terrain(Mercator::Terrain::SHADED, 16); in testHighShader()
17 Mercator::Shader::Parameters params; in testHighShader()
20 Mercator::HighShader* dshade = new Mercator::HighShader(); in testHighShader()
22 dshade = new Mercator::HighShader(params); in testHighShader()
44 Mercator::Terrain terrain(Mercator::Terrain::SHADED, 16); in testLowShader()
46 Mercator::Shader::Parameters params; in testLowShader()
49 Mercator::LowShader* dshade = new Mercator::LowShader(); in testLowShader()
51 dshade = new Mercator::LowShader(params); in testLowShader()
73 Mercator::Terrain terrain(Mercator::Terrain::SHADED, 16); in testBandShader()
75 Mercator::Shader::Parameters params; in testBandShader()
[all …]
H A DMakefile.am10 LDADD = $(top_builddir)/Mercator/libmercator-0.3.la
28 $(top_builddir)/Mercator/Area.lo \
29 $(top_builddir)/Mercator/BasePoint.lo \
30 $(top_builddir)/Mercator/Buffer.lo \
31 $(top_builddir)/Mercator/Effector.lo \
32 $(top_builddir)/Mercator/Intersect.lo \
33 $(top_builddir)/Mercator/Segment.lo \
34 $(top_builddir)/Mercator/Shader.lo \
35 $(top_builddir)/Mercator/Surface.lo \
36 $(top_builddir)/Mercator/Terrain.lo
[all …]
H A DForesttest.cpp22 void dumpPlants(const Mercator::Forest::PlantStore & plants) in dumpPlants()
28 const Mercator::Plant & p = J->second; in dumpPlants()
54 Mercator::Forest mf; in main()
59 Mercator::Forest mf(23); in main()
64 Mercator::Forest mf; in main()
66 Mercator::Area * a = mf.getArea(); in main()
73 Mercator::Forest mf; in main()
81 Mercator::Forest forest(4249162ul); in main()
95 Mercator::Area* ar = new Mercator::Area(1, false); in main()
114 Mercator::Species pine; in main()
[all …]
H A DTerraintest.cpp17 Mercator::Terrain::Pointcolumn mtpc; in main()
18 Mercator::Terrain::Segmentcolumn mtsc; in main()
19 Mercator::Terrain::Pointstore mtps; in main()
20 Mercator::Terrain::Segmentstore mtss; in main()
24 Mercator::Terrain fineTerrain(Mercator::Terrain::DEFAULT, 8); in main()
38 Mercator::Terrain terrain(Mercator::Terrain::SHADED, 64); in main()
42 if (res != Mercator::defaultResolution) { in main()
53 if (testHeight != Mercator::Terrain::defaultLevel) { in main()
92 terrain.addShader(new Mercator::FillShader(), 0); in main()
117 Mercator::BasePoint bp; in main()
[all …]
H A DGrassShadertest.cpp16 Mercator::Terrain terrain(Mercator::Terrain::SHADED, 16); in testGrassShader()
18 Mercator::Shader::Parameters params; in testGrassShader()
19 params[Mercator::GrassShader::key_lowThreshold] = 2.f; in testGrassShader()
20 params[Mercator::GrassShader::key_highThreshold] = 15.f; in testGrassShader()
21 params[Mercator::GrassShader::key_cutoff] = 0.4f; in testGrassShader()
22 params[Mercator::GrassShader::key_intercept] = 4.f; in testGrassShader()
24 Mercator::GrassShader* dshade = new Mercator::GrassShader(); in testGrassShader()
26 dshade = new Mercator::GrassShader(params); in testGrassShader()
36 Mercator::Segment* seg = terrain.getSegment(0,0); in testGrassShader()
H A DShadertest.cpp13 int shadeTest(Mercator::Segment & segment) in shadeTest()
16 Mercator::Surface surface(segment, shader); in shadeTest()
32 Mercator::Segment segment(0,0,Mercator::defaultResolution); in main()
36 errorCount += shadeTest<Mercator::FillShader>(segment); in main()
37 errorCount += shadeTest<Mercator::HighShader>(segment); in main()
38 errorCount += shadeTest<Mercator::LowShader>(segment); in main()
39 errorCount += shadeTest<Mercator::BandShader>(segment); in main()
40 errorCount += shadeTest<Mercator::DepthShader>(segment); in main()
41 errorCount += shadeTest<Mercator::GrassShader>(segment); in main()
H A DIntersecttest.cpp13 Mercator::Terrain terrain; in main()
20 Mercator::Segment * segment = terrain.getSegment(0, 0); in main()
34 if (Mercator::Intersect(terrain, highab)) { in main()
44 if (!Mercator::Intersect(terrain, lowab)) { in main()
56 if (Mercator::Intersect(terrain, highab)) { in main()
73 Mercator::Segment *segment2 = terrain.getSegment(0, 1); in main()
82 if (Mercator::Intersect(terrain, ab)) { in main()
91 if (!Mercator::Intersect(terrain, ab2)) { in main()
102 if (Mercator::Intersect(terrain, WFMath::Point<3>(20.1, 20.2, segmax + 3), in main()
108 if (!Mercator::Intersect(terrain, WFMath::Point<3>(20.1, 20.2, segmax + 3), in main()
[all …]
H A DTileShadertest.cpp15 Mercator::Segment segment(0,0,Mercator::defaultResolution); in main()
18 Mercator::TileShader tileShader; in main()
19 tileShader.addShader(new Mercator::FillShader(), 0); in main()
20 tileShader.addShader(new Mercator::BandShader(-2.f, 1.5f), 1); in main()
21 tileShader.addShader(new Mercator::GrassShader(1.f, 80.f, .5f, 1.f), 2); in main()
22 tileShader.addShader(new Mercator::DepthShader(0.f, -10.f), 3); in main()
23 tileShader.addShader(new Mercator::HighShader(110.f), 4); in main()
24 Mercator::Surface * surface = tileShader.newSurface(segment); in main()
H A DAreatest.cpp30 Mercator::Area* a1 = new Mercator::Area(1, false); in testAreaShader()
44 Mercator::Area* a2 = new Mercator::Area(1, false); in testAreaShader()
56 Mercator::Terrain terrain(Mercator::Terrain::SHADED, 16); in testAreaShader()
59 new Mercator::FillShader(Mercator::Shader::Parameters()); in testAreaShader()
62 Mercator::AreaShader* ashade = new Mercator::AreaShader(1); in testAreaShader()
91 Mercator::Area* a1 = new Mercator::Area(1, false); in testAddToSegment()
101 Mercator::Segment * seg1 = new Mercator::Segment(0,0,seg_size); in testAddToSegment()
106 Mercator::Segment * seg2 = new Mercator::Segment(1 * seg_size,0,seg_size); in testAddToSegment()
114 Mercator::Area* a1 = new Mercator::Area(1, false); in main()
124 Mercator::Terrain terrain(Mercator::Terrain::SHADED, seg_size); in main()
[all …]
H A DMakefile.in96 $(top_builddir)/Mercator/libmercator-0.3.la
132 $(top_builddir)/Mercator/BasePoint.lo \
133 $(top_builddir)/Mercator/Buffer.lo \
134 $(top_builddir)/Mercator/Effector.lo \
135 $(top_builddir)/Mercator/Intersect.lo \
136 $(top_builddir)/Mercator/Segment.lo \
137 $(top_builddir)/Mercator/Shader.lo \
138 $(top_builddir)/Mercator/Surface.lo \
139 $(top_builddir)/Mercator/Terrain.lo
169 $(top_builddir)/Mercator/Segment.lo \
[all …]
H A DTerrainModtest.cpp13 int terrain_mod_context_test(Mercator::Terrain & terrain) in terrain_mod_context_test()
16 Mercator::TerrainMod * mp = new Mercator::LevelTerrainMod<WFMath::Ball>(10.0f, circ2); in terrain_mod_context_test()
19 mp->setContext(new Mercator::TerrainMod::Context); in terrain_mod_context_test()
31 Mercator::Terrain terrain(Mercator::Terrain::SHADED); in main()
44 Mercator::TerrainMod * mp1 = new Mercator::LevelTerrainMod<WFMath::Ball>(10.0f, circ2); in main()
51 Mercator::TerrainMod * mp2 = new Mercator::LevelTerrainMod<WFMath::RotBox>(10.0f, rot); in main()
55Mercator::CraterTerrainMod<WFMath::Ball> * mp3 = new Mercator::CraterTerrainMod<WFMath::Ball>(-5.f… in main()
58 Mercator::Segment * segment = terrain.getSegment(0, 0); in main()
H A DDepthShadertest.cpp16 Mercator::Terrain terrain(Mercator::Terrain::SHADED, 16); in testDepthShader()
18 Mercator::Shader::Parameters params; in testDepthShader()
19 params[Mercator::DepthShader::key_waterLevel] = 0.f; in testDepthShader()
20 params[Mercator::DepthShader::key_murkyDepth] = -12.f; in testDepthShader()
22 Mercator::DepthShader* dshade = new Mercator::DepthShader(); in testDepthShader()
24 dshade = new Mercator::DepthShader(params); in testDepthShader()
34 Mercator::Segment* seg = terrain.getSegment(0,0); in testDepthShader()
H A DTerrainaddAreatest.cpp22 class TestShader : public Mercator::Shader {
24 virtual bool checkIntersect(const Mercator::Segment &) const in checkIntersect()
30 virtual void shade(Mercator::Surface &) const { } in shade()
35 Mercator::Terrain t; in main()
38 Mercator::Shader * shader = new TestShader; in main()
43 Mercator::Area* a1 = new Mercator::Area(0, false); in main()
64 Mercator::Segment * seg = t.getSegment(0,0); in main()
71 Mercator::Segment::Surfacestore & sss = seg->getSurfaces(); in main()
73 Mercator::Surface * sfce = new Mercator::Surface(*seg, *shader); in main()
121 namespace Mercator { namespace
H A Dmain.cpp15 Mercator::Segment *s = new Mercator::Segment(0, 0, size); in main()
17 Mercator::Matrix<2, 2, Mercator::BasePoint> & base = s->getControlPoints(); in main()
18 base[0] = Mercator::BasePoint(10.f, 3.f); in main()
20 base[2] = Mercator::BasePoint(10.f, 10.f); in main()
21 base[3] = Mercator::BasePoint(9.32f, 1.9f); in main()
43 Mercator::Terrain t; in main()
H A DFillShadertest.cpp16 Mercator::Terrain terrain(Mercator::Terrain::SHADED, 16); in testFillShader()
18 Mercator::Shader::Parameters params; in testFillShader()
20 Mercator::FillShader* dshade = new Mercator::FillShader(); in testFillShader()
22 dshade = new Mercator::FillShader(params); in testFillShader()
30 Mercator::Segment* seg = terrain.getSegment(0,0); in testFillShader()
H A DAreaShadertest.cpp16 Mercator::Area* a1 = new Mercator::Area(1, false); in testAreaShader()
30 Mercator::Terrain terrain(Mercator::Terrain::SHADED, 16); in testAreaShader()
32 Mercator::AreaShader* ashade = new Mercator::AreaShader(1); in testAreaShader()
42 Mercator::Segment* seg = terrain.getSegment(0,0); in testAreaShader()
H A DShaderFactorytest.cpp16 using Mercator::GrassShader;
17 using Mercator::DepthShader;
18 using Mercator::FillShader;
19 using Mercator::HighShader;
20 using Mercator::LowShader;
21 using Mercator::BandShader;
25 Mercator::ShaderFactories & factories = Mercator::ShaderFactories::instance(); in main()
27 Mercator::Shader::Parameters params; in main()
28 Mercator::Shader * shader; in main()
H A DtimeSeg.cpp17 Mercator::Terrain terrain; in main()
24 Mercator::Segment * segment = terrain.getSegment(0, 0); in main()
43 Mercator::Forest forest(4249162ul); in main()
50 Mercator::Area* ar = new Mercator::Area(1, false); in main()
68 ar = new Mercator::Area(1, false); in main()
H A DPlanttest.cpp19 Mercator::Plant a, b; in main()
37 Mercator::Plant * c = new Mercator::Plant(); in main()
41 Mercator::Plant * d = new Mercator::Plant[10]; in main()
H A DSegmentperf.cpp21 Mercator::Segment s(0,0,64); in main()
23 Mercator::Matrix<2,2,Mercator::BasePoint> & points = s.getControlPoints(); in main()
43 namespace Mercator { namespace
/dports/graphics/py-cartopy/Cartopy-0.19.0.post1/lib/cartopy/tests/crs/
H A Dtest_mercator.py15 crs = ccrs.Mercator()
26 crs = ccrs.Mercator(globe=globe, min_latitude=-40, max_latitude=40)
39 default = ccrs.Mercator()
40 crs = ccrs.Mercator(min_latitude=0)
41 crs2 = ccrs.Mercator(min_latitude=0)
52 crs = ccrs.Mercator(central_longitude=lon)
63 crs = ccrs.Mercator(latitude_true_scale=lat_ts)
75 crs = ccrs.Mercator(false_easting=false_easting,
88 crs = ccrs.Mercator(scale_factor=scale_factor,
/dports/graphics/gmt/gmt-6.3.0/doc/rst/source/gallery/
H A Dex27.rst3 (27) Plotting Sandwell/Smith Mercator img grids
9 given on a spherical Mercator grid. The GMT supplement imgsrc has
11 non-Mercator map then you must extract a geographic grid using
13 desired map projection. However, if you want to make a Mercator map then
15 the data set twice since it is already in a Mercator projection. This
18 in Mercator units (i.e., do *not* invert the Mercator projection) and
24 #. This is a *spherical* Mercator grid so we must use
28 #. Select Mercator projection and use the same scale that was used with
42 Plotting Sandwell/Smith Mercator img grids.
/dports/graphics/gpxsee/GPXSee-7.32/src/map/
H A Dmercator.cpp47 Mercator::Mercator(const Ellipsoid *ellipsoid, double latitudeOrigin, in Mercator() function in Mercator
78 PointD Mercator::ll2xy(const Coordinates &c) const in ll2xy()
104 Coordinates Mercator::xy2ll(const PointD &p) const in xy2ll()
125 bool Mercator::operator==(const CT &ct) const in operator ==()
127 const Mercator *other = dynamic_cast<const Mercator*>(&ct); in operator ==()

12345678910>>...60