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Searched refs:MeshSetSequence (Results 1 – 6 of 6) sorted by relevance

/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/
H A DMeshSetSequence.cpp26 MeshSetSequence::MeshSetSequence( EntityHandle start, in MeshSetSequence() function in moab::MeshSetSequence
35 MeshSetSequence::MeshSetSequence( EntityHandle start, in MeshSetSequence() function in moab::MeshSetSequence
45 MeshSetSequence::MeshSetSequence( EntityHandle start, in MeshSetSequence() function in moab::MeshSetSequence
54 MeshSetSequence::MeshSetSequence( EntityHandle start, in MeshSetSequence() function in moab::MeshSetSequence
64 void MeshSetSequence::initialize( const unsigned* flags ) in initialize()
74 MeshSetSequence::~MeshSetSequence() in ~MeshSetSequence()
84 return new MeshSetSequence( *this, here ); in split()
87 ErrorCode MeshSetSequence::pop_back( EntityID count ) in pop_back()
97 ErrorCode MeshSetSequence::pop_front( EntityID count ) in pop_front()
353 const MeshSetSequence* mseq = reinterpret_cast<const MeshSetSequence*>(seq); in recursive_get_sets()
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H A DMeshSetSequence.hpp32 class MeshSetSequence : public EntitySequence class
36 MeshSetSequence( EntityHandle start,
41 MeshSetSequence( EntityHandle start,
46 MeshSetSequence( EntityHandle start,
51 MeshSetSequence( EntityHandle start,
56 virtual ~MeshSetSequence();
99 MeshSetSequence( MeshSetSequence& split_from, EntityHandle split_at ) in MeshSetSequence() function in moab::MeshSetSequence
140 inline MeshSet* MeshSetSequence::get_set( EntityHandle h ) in get_set()
144 inline const MeshSet* MeshSetSequence::get_set( EntityHandle h ) const in get_set()
H A DSequenceManager.cpp287 MeshSetSequence* msseq; in create_mesh_set()
297 msseq = new MeshSetSequence(handle, 1, flags, seq_data); in create_mesh_set()
312 msseq = reinterpret_cast<MeshSetSequence*>(*seq); in create_mesh_set()
338 MeshSetSequence* seq; in allocate_mesh_set()
340 seq = static_cast<MeshSetSequence*>(*seqptr); in allocate_mesh_set()
364 seq = new MeshSetSequence(handle, 1, flags, data); in allocate_mesh_set()
369 seq = new MeshSetSequence(handle, 1, flags, block_end - handle + 1); in allocate_mesh_set()
532 sequence = new MeshSetSequence(handle, count, flags, data); in create_meshset_sequence()
534 sequence = new MeshSetSequence(handle, count, flags, count); in create_meshset_sequence()
562 sequence = new MeshSetSequence(handle, count, flags, data); in create_meshset_sequence()
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H A DCore.cpp1855 const MeshSetSequence* mseq = reinterpret_cast<const MeshSetSequence*>(seq); in serial_load_file()
1881 const MeshSetSequence* mseq = reinterpret_cast<const MeshSetSequence*>(seq); in serial_load_file()
1907 const MeshSetSequence* mseq = reinterpret_cast<const MeshSetSequence*>(seq); in serial_load_file()
1926 const MeshSetSequence* mseq = reinterpret_cast<const MeshSetSequence*>(seq); in serial_load_file()
2001 const MeshSetSequence* mseq = reinterpret_cast<const MeshSetSequence*>(seq); in serial_load_file()
3435 const MeshSetSequence* mseq = reinterpret_cast<const MeshSetSequence*>(seq); in serial_load_file()
3463 const MeshSetSequence* mseq = reinterpret_cast<const MeshSetSequence*>(seq); in serial_load_file()
3493 const MeshSetSequence* mseq = reinterpret_cast<const MeshSetSequence*>(seq); in serial_load_file()
3522 const MeshSetSequence* mseq = reinterpret_cast<const MeshSetSequence*>(seq); in serial_load_file()
3536 const MeshSetSequence* mseq = reinterpret_cast<const MeshSetSequence*>(seq); in serial_load_file()
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H A DWriteUtil.cpp814 const MeshSetSequence* seq = reinterpret_cast<MeshSetSequence*>(iter.get_sequence()); in get_entity_list_pointers()
885 const MeshSetSequence* seq = reinterpret_cast<const MeshSetSequence*>(tmp_seq); in get_entity_list_pointers()
H A DMakefile.am87 MeshSetSequence.cpp \
88 MeshSetSequence.hpp \