Searched refs:Mesh_Queue (Results 1 – 6 of 6) sorted by relevance
/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | mesh.cpp | 159 static PRIORITY_QUEUE *Mesh_Queue; // GLOBAL VARIABLE variable 1606 Mesh_Queue->QSize = 0; in intersect_bbox_tree() 1620 Check_And_Enqueue(Mesh_Queue, Root, &Root->BBox, &rayinfo); in intersect_bbox_tree() 1624 while (Mesh_Queue->QSize > 0) in intersect_bbox_tree() 1626 Priority_Queue_Delete(Mesh_Queue, &Depth, &Node); in intersect_bbox_tree() 2385 if (Mesh_Queue != NULL) in Deinitialize_Mesh_Code() 2387 Destroy_Priority_Queue(Mesh_Queue); in Deinitialize_Mesh_Code() 2390 Mesh_Queue = NULL; in Deinitialize_Mesh_Code() 2608 Mesh_Queue->QSize = 0; in inside_bbox_tree() 2622 while (Mesh_Queue->QSize > 0) in inside_bbox_tree() [all …]
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/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | mesh.cpp | 164 static PRIORITY_QUEUE *Mesh_Queue; // GLOBAL VARIABLE variable 1647 Mesh_Queue->QSize = 0; in intersect_bbox_tree() 1661 Check_And_Enqueue(Mesh_Queue, Root, &Root->BBox, &rayinfo); in intersect_bbox_tree() 1665 while (Mesh_Queue->QSize > 0) in intersect_bbox_tree() 1667 Priority_Queue_Delete(Mesh_Queue, &Depth, &Node); in intersect_bbox_tree() 2426 if (Mesh_Queue != NULL) in Deinitialize_Mesh_Code() 2428 Destroy_Priority_Queue(Mesh_Queue); in Deinitialize_Mesh_Code() 2431 Mesh_Queue = NULL; in Deinitialize_Mesh_Code() 2649 Mesh_Queue->QSize = 0; in inside_bbox_tree() 2663 while (Mesh_Queue->QSize > 0) in inside_bbox_tree() [all …]
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/shape/ |
H A D | mesh.cpp | 1455 Thread->Mesh_Queue.Clear(); in intersect_bbox_tree() 1470 Check_And_Enqueue(Thread->Mesh_Queue, Root, &Root->BBox, &rayinfo, Thread->Stats()); in intersect_bbox_tree() 1474 while (!Thread->Mesh_Queue.IsEmpty()) in intersect_bbox_tree() 1476 Thread->Mesh_Queue.RemoveMin(Depth, Node); in intersect_bbox_tree() 1500 …Check_And_Enqueue(Thread->Mesh_Queue, Node->Node[i], &Node->Node[i]->BBox, &rayinfo, Thread->Stats… in intersect_bbox_tree() 2367 Thread->Mesh_Queue.Clear(); in inside_bbox_tree() 2380 Check_And_Enqueue(Thread->Mesh_Queue, Root, &Root->BBox, &rayinfo, Thread->Stats()); in inside_bbox_tree() 2383 while (!Thread->Mesh_Queue.IsEmpty()) in inside_bbox_tree() 2385 Thread->Mesh_Queue.RemoveMin(Depth, Node); in inside_bbox_tree() 2392 …Check_And_Enqueue(Thread->Mesh_Queue, Node->Node[i], &Node->Node[i]->BBox, &rayinfo, Thread->Stats… in inside_bbox_tree()
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/shape/ |
H A D | mesh.cpp | 1517 Thread->Mesh_Queue.QSize = 0; in intersect_bbox_tree() 1532 Check_And_Enqueue(Thread->Mesh_Queue, Root, &Root->BBox, &rayinfo, Thread); in intersect_bbox_tree() 1536 while (Thread->Mesh_Queue.QSize != 0) in intersect_bbox_tree() 1538 Priority_Queue_Delete(Thread->Mesh_Queue, &Depth, &Node); in intersect_bbox_tree() 1562 Check_And_Enqueue(Thread->Mesh_Queue, Node->Node[i], &Node->Node[i]->BBox, &rayinfo, Thread); in intersect_bbox_tree() 2443 Thread->Mesh_Queue.QSize = 0; in inside_bbox_tree() 2456 Check_And_Enqueue(Thread->Mesh_Queue, Root, &Root->BBox, &rayinfo, Thread); in inside_bbox_tree() 2459 while (Thread->Mesh_Queue.QSize != 0) in inside_bbox_tree() 2461 Priority_Queue_Delete(Thread->Mesh_Queue, &Depth, &Node); in inside_bbox_tree() 2468 Check_And_Enqueue(Thread->Mesh_Queue, Node->Node[i], &Node->Node[i]->BBox, &rayinfo, Thread); in inside_bbox_tree()
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/scene/ |
H A D | tracethreaddata.h | 95 BBoxPriorityQueue Mesh_Queue; variable
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/scene/ |
H A D | threaddata.h | 81 PriorityQueue Mesh_Queue; variable
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