/dports/games/jfsw/jfsw-c434002/src/ |
H A D | console.c | 352 strcpy(temp_message,MessageInputString); in CON_ProcessUserCommand() 474 strcpy(MessageInputString,"help xrepeat"); in CON_ModXrepeat() 521 strcpy(MessageInputString,"help yrepeat"); in CON_ModYrepeat() 569 strcpy(MessageInputString,"help translucent"); in CON_ModTranslucent() 600 strcpy(MessageInputString,"help sound"); in CON_SoundTest() 624 strcpy(MessageInputString,"help reverb"); in CON_Reverb() 1015 strcpy(MessageInputString,"help kill"); in CON_KillSprite() 1049 strcpy(MessageInputString,"help showsprite"); in CON_SpriteDetail() 1079 strcpy(MessageInputString,"help showsprite"); in CON_UserDetail() 1200 strcpy(MessageInputString,"help damage"); in CON_DamageData() [all …]
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H A D | game.c | 146 char MessageInputString[256]; variable 4468 memset(MessageInputString, '\0', sizeof(MessageInputString)); in ConKey() 4485 memset(MessageInputString, '\0', sizeof(MessageInputString)); in ConKey() 4782 memset(MessageInputString, '\0', sizeof(MessageInputString)); in GetMessageInput() 4802 if (MessageInputString[0] == '\0') in GetMessageInput() 4875 adduserquote(MessageInputString); in GetMessageInput() 4930 switch(MNU_InputSmallString(MessageInputString, 250)) in GetConInput() 4936 memset(MessageInputString, '\0', sizeof(MessageInputString)); in GetConInput() 4939 if (MessageInputString[0] == '\0') in GetConInput() 4945 memset(MessageInputString, '\0', sizeof(MessageInputString)); in GetConInput() [all …]
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H A D | menus.c | 697 switch(MNU_InputString(MessageInputString, 80)) in MNU_DoParentalPassword() 703 memset(MessageInputString, '\0', sizeof(MessageInputString)); in MNU_DoParentalPassword() 706 if (MessageInputString[0] == '\0') in MNU_DoParentalPassword() 711 memset(MessageInputString, '\0', sizeof(MessageInputString)); in MNU_DoParentalPassword() 748 memset(MessageInputString, '\0', sizeof(MessageInputString)); in MNU_DoParentalPassword() 805 memset(MessageInputString, '\0', sizeof(MessageInputString)); in MNU_ParentalCustom() 844 memset(MessageInputString, '\0', sizeof(MessageInputString)); in MNU_DoPlayerName() 847 if (MessageInputString[0] != '\0') in MNU_DoPlayerName() 853 memset(MessageInputString, '\0', sizeof(MessageInputString)); in MNU_DoPlayerName() 881 memset(MessageInputString, '\0', sizeof(MessageInputString)); in MNU_PlayerNameCustom() [all …]
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H A D | draw.c | 1749 MNU_MeasureString(MessageInputString, &w, &h); 1754 … MNU_DrawString(TEXT_XCENTER(w), MESSAGE_LINE, MessageInputString,1,ROTATE_SPRITE_SCREEN_CLIP); 1760 … MNU_DrawString(TEXT_XCENTER(w), MESSAGE_LINE, MessageInputString,1,ROTATE_SPRITE_SCREEN_CLIP); 1778 MNU_MeasureSmallString(MessageInputString, &w, &h); in DrawMessageInput() 1783 … minigametext(TEXT_XCENTER(w), MESSAGE_LINE, MessageInputString,0,ROTATE_SPRITE_SCREEN_CLIP); in DrawMessageInput() 1788 … minigametext(TEXT_XCENTER(w), MESSAGE_LINE, MessageInputString,0,ROTATE_SPRITE_SCREEN_CLIP); in DrawMessageInput() 1808 MNU_MeasureSmallString(MessageInputString, &w, &h); in DrawConInput() 1813 MNU_DrawSmallString(PANELINPUTX, PANELINPUTY, MessageInputString,1,17); in DrawConInput() 1819 MNU_DrawSmallString(PANELINPUTX, PANELINPUTY, MessageInputString,1,17); in DrawConInput()
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H A D | cheats.c | 324 strcpy(CheatInputString,MessageInputString); in CheatInput()
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H A D | game.h | 161 extern char MessageInputString[256];
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | console.cpp | 353 strcpy(temp_message,MessageInputString); in CON_ProcessUserCommand() 474 strcpy(MessageInputString,"help xrepeat"); in CON_ModXrepeat() 521 strcpy(MessageInputString,"help yrepeat"); in CON_ModYrepeat() 568 strcpy(MessageInputString,"help translucent"); in CON_ModTranslucent() 598 strcpy(MessageInputString,"help sound"); in CON_SoundTest() 622 strcpy(MessageInputString,"help reverb"); in CON_Reverb() 1008 strcpy(MessageInputString,"help kill"); in CON_KillSprite() 1041 strcpy(MessageInputString,"help showsprite"); in CON_SpriteDetail() 1069 strcpy(MessageInputString,"help showsprite"); in CON_UserDetail() 1188 strcpy(MessageInputString,"help damage"); in CON_DamageData() [all …]
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H A D | game.cpp | 155 char MessageInputString[256]; variable 4372 memset(MessageInputString, '\0', sizeof(MessageInputString)); in ConKey() 4388 memset(MessageInputString, '\0', sizeof(MessageInputString)); in ConKey() 4719 memset(MessageInputString, '\0', sizeof(MessageInputString)); in GetMessageInput() 4738 if (MessageInputString[0] == '\0') in GetMessageInput() 4809 adduserquote(MessageInputString); in GetMessageInput() 4865 memset(MessageInputString, '\0', sizeof(MessageInputString)); in GetConInput() 4868 if (MessageInputString[0] == '\0') in GetConInput() 4874 memset(MessageInputString, '\0', sizeof(MessageInputString)); in GetConInput() 4882 CON_ConMessage("%s", MessageInputString); in GetConInput() [all …]
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H A D | draw.cpp | 1748 MNU_MeasureString(MessageInputString, &w, &h); 1753 … MNU_DrawString(TEXT_XCENTER(w), MESSAGE_LINE, MessageInputString,1,ROTATE_SPRITE_SCREEN_CLIP); 1759 … MNU_DrawString(TEXT_XCENTER(w), MESSAGE_LINE, MessageInputString,1,ROTATE_SPRITE_SCREEN_CLIP); 1777 MNU_MeasureSmallString(MessageInputString, &w, &h); in DrawMessageInput() 1782 … minigametext(TEXT_XCENTER(w), MESSAGE_LINE, MessageInputString,ROTATE_SPRITE_SCREEN_CLIP); in DrawMessageInput() 1787 … minigametext(TEXT_XCENTER(w), MESSAGE_LINE, MessageInputString,ROTATE_SPRITE_SCREEN_CLIP); in DrawMessageInput() 1807 MNU_MeasureSmallString(MessageInputString, &w, &h); in DrawConInput() 1812 MNU_DrawSmallString(PANELINPUTX, PANELINPUTY, MessageInputString,1,17); in DrawConInput() 1818 MNU_DrawSmallString(PANELINPUTX, PANELINPUTY, MessageInputString,1,17); in DrawConInput()
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H A D | menus.cpp | 633 switch (MNU_InputString(MessageInputString, 80)) in MNU_DoParentalPassword() 639 memset(MessageInputString, '\0', sizeof(MessageInputString)); in MNU_DoParentalPassword() 642 if (MessageInputString[0] == '\0') in MNU_DoParentalPassword() 647 memset(MessageInputString, '\0', sizeof(MessageInputString)); in MNU_DoParentalPassword() 657 if (!Bstrcasecmp(gs.Password,MessageInputString)) in MNU_DoParentalPassword() 680 strcpy(gs.Password,MessageInputString); in MNU_DoParentalPassword() 685 memset(MessageInputString, '\0', sizeof(MessageInputString)); in MNU_DoParentalPassword() 714 MNU_MeasureString(MessageInputString, &w, &h); in MNU_DoParentalPassword() 719 MNU_DrawString(TEXT_XCENTER(w), MESSAGE_LINE, MessageInputString,1,16); in MNU_DoParentalPassword() 741 memset(MessageInputString, '\0', sizeof(MessageInputString)); in MNU_ParentalCustom() [all …]
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H A D | cheats.cpp | 324 strcpy(CheatInputString,MessageInputString); in CheatInput()
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H A D | game.h | 155 extern char MessageInputString[256];
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