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Searched refs:MinAPsToThrow (Results 1 – 7 of 7) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DPoints.h316 INT16 MinAPsToThrow(SOLDIERTYPE const&, GridNo, bool add_turning_cost);
H A DPoints.cc988 case IC_THROWN: return MinAPsToThrow(*s, grid_no, add_turning_cost); in MinAPsToAttack()
1684 INT16 MinAPsToThrow(SOLDIERTYPE const& s, GridNo gridno, bool const add_turning_cost) in MinAPsToThrow() function
H A DUI_Cursors.cc765 MinAPsToThrow(*s, map_pos, TRUE); in HandleNonActivatedTossCursor()
H A DSoldier_Ani.cc875 DeductPoints(pSoldier, MinAPsToThrow(*pSoldier, pSoldier->sTargetGridNo, FALSE), 0); in AdjustToNextAnimationFrame()
H A DWeapons.cc1561 sAPCost = MinAPsToThrow(*pSoldier, sTargetGridNo, FALSE); in UseLauncher()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/docs/archeology/
H A DFIXME77 MinAPsToThrow(): usInHand is INT16, but used as %s
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAttacks.cc925 ubRawAPCost = MinAPsToThrow(*pSoldier, sGridNo, FALSE); in CalcBestThrow()