Searched refs:MinAPsToThrow (Results 1 – 7 of 7) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Points.h | 316 INT16 MinAPsToThrow(SOLDIERTYPE const&, GridNo, bool add_turning_cost);
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H A D | Points.cc | 988 case IC_THROWN: return MinAPsToThrow(*s, grid_no, add_turning_cost); in MinAPsToAttack() 1684 INT16 MinAPsToThrow(SOLDIERTYPE const& s, GridNo gridno, bool const add_turning_cost) in MinAPsToThrow() function
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H A D | UI_Cursors.cc | 765 MinAPsToThrow(*s, map_pos, TRUE); in HandleNonActivatedTossCursor()
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H A D | Soldier_Ani.cc | 875 DeductPoints(pSoldier, MinAPsToThrow(*pSoldier, pSoldier->sTargetGridNo, FALSE), 0); in AdjustToNextAnimationFrame()
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H A D | Weapons.cc | 1561 sAPCost = MinAPsToThrow(*pSoldier, sTargetGridNo, FALSE); in UseLauncher()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/docs/archeology/ |
H A D | FIXME | 77 MinAPsToThrow(): usInHand is INT16, but used as %s
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | Attacks.cc | 925 ubRawAPCost = MinAPsToThrow(*pSoldier, sGridNo, FALSE); in CalcBestThrow()
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