Searched refs:Min_warning_missile_dist (Results 1 – 2 of 2) sorted by relevance
453 float Min_warning_missile_dist; variable1058 Min_warning_missile_dist = 2.5f*Player_obj->radius; in hud_init_targeting()2890 if ( cur_dist < Min_warning_missile_dist ) { in renderTriangleMissileTail()
456 float Min_warning_missile_dist; variable1061 Min_warning_missile_dist = 2.5f*Player_obj->radius; in hud_init_targeting()2945 if ( cur_dist < Min_warning_missile_dist ) { in renderTriangleMissileTail()